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Alas/module/config/argument/argument.yaml

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2021-09-25 23:29:10 +08:00
# --------------------
# Define arguments.
# --------------------
# ==================== Alas ====================
Scheduler:
Enable:
type: checkbox
value: false
option: [ true, false ]
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NextRun: 2020-01-01 00:00:00
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Command: Alas
SuccessInterval:
value: 0
display: hide
FailureInterval:
value: 120
display: hide
ServerUpdate:
value: 00:00
display: hide
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Emulator:
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Serial:
value: auto
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valuetype: str
PackageName:
value: auto
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option: [ auto, ]
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ServerName:
value: disabled
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option: [ disabled, ]
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ScreenshotMethod:
value: auto
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option: [
auto,
ADB,
ADB_nc,
uiautomator2,
aScreenCap,
aScreenCap_nc,
DroidCast,
DroidCast_raw,
scrcpy,
nemu_ipc,
]
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ControlMethod:
value: minitouch
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option: [
ADB,
uiautomator2,
minitouch,
Hermit,
MaaTouch,
]
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ScreenshotDedithering: false
AdbRestart: false
EmulatorInfo:
Emulator:
value: auto
option: [
auto,
NoxPlayer,
NoxPlayer64,
BlueStacks4,
BlueStacks5,
BlueStacks4HyperV,
BlueStacks5HyperV,
LDPlayer3,
LDPlayer4,
LDPlayer9,
MuMuPlayer,
MuMuPlayerX,
MuMuPlayer12,
MEmuPlayer,
]
name:
value: null
type: textarea
path:
value: null
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type: textarea
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Error:
HandleError: true
SaveError: true
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OnePushConfig:
type: textarea
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mode: yaml
value: 'provider: null'
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ScreenshotLength: 1
Optimization:
ScreenshotInterval: 0.3
CombatScreenshotInterval: 1.0
ClickMaxRecord: 15
SingleButtonMaxCount: 12
MultiButtonMaxCount1: 6
MultiButtonMaxCount2: 6
TaskHoardingDuration: 0
WhenTaskQueueEmpty:
value: goto_main
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option: [ stay_there, goto_main, close_game ]
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DropRecord:
SaveFolder: ./screenshots
AzurStatsID: null
API:
value: default
option: [ default, cn_gz_reverse_proxy]
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ResearchRecord:
value: do_not
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option: [ do_not, save, upload, save_and_upload ]
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CommissionRecord:
value: do_not
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option: [ do_not, save, upload, save_and_upload ]
CombatRecord:
value: do_not
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option: [ do_not, save ]
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OpsiRecord:
value: do_not
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option: [ do_not, save, upload, save_and_upload ]
MeowfficerBuy:
value: do_not
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option: [ do_not, save ]
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MeowfficerTalent:
value: do_not
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option: [ do_not, save, upload, save_and_upload ]
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Retirement:
RetireMode:
value: one_click_retire
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option: [ one_click_retire, enhance, old_retire ]
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OneClickRetire:
KeepLimitBreak:
value: keep_limit_break
option: [ keep_limit_break, do_not_keep ]
Enhance:
ShipToEnhance:
value: all
option: [ all, favourite ]
Filter:
CheckPerCategory: 5
OldRetire:
N: true
R: true
SR: false
SSR: false
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RetireAmount:
value: retire_all
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option: [ retire_all, retire_10 ]
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# ==================== Farm ====================
Campaign:
Name: 12-4
Event:
value: campaign_main
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option: [ campaign_main ]
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Mode:
value: normal
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option: [ normal, hard ]
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UseClearMode: true
UseFleetLock: true
UseAutoSearch: true
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Use2xBook: false
AmbushEvade: true
StopCondition:
OilLimit: 1000
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RunCount: 0
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MapAchievement:
value: non_stop
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option: [ non_stop, 100_percent_clear, map_3_stars, threat_safe, threat_safe_without_3_stars ]
StageIncrease: false
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GetNewShip: false
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ReachLevel: 0
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Fleet:
Fleet1:
value: 1
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option: [ 1, 2, 3, 4, 5, 6 ]
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Fleet1Formation:
value: double_line
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option: [ line_ahead, double_line, diamond ]
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Fleet1Mode:
value: combat_auto
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option: [ combat_auto, combat_manual, stand_still_in_the_middle, hide_in_bottom_left ]
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Fleet1Step:
value: 3
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option: [ 2, 3, 4, 5 ]
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Fleet2:
value: 2
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option: [ 0, 1, 2, 3, 4, 5, 6 ]
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Fleet2Formation:
value: double_line
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option: [ line_ahead, double_line, diamond ]
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Fleet2Mode:
value: combat_auto
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option: [ combat_auto, combat_manual, stand_still_in_the_middle, hide_in_bottom_left ]
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Fleet2Step:
value: 2
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option: [ 2, 3, 4, 5 ]
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FleetOrder:
value: fleet1_mob_fleet2_boss
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option: [ fleet1_mob_fleet2_boss, fleet1_boss_fleet2_mob, fleet1_all_fleet2_standby, fleet1_standby_fleet2_all ]
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Submarine:
Fleet:
value: 0
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option: [ 0, 1, 2 ]
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Mode:
value: do_not_use
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option: [ do_not_use, hunt_only, boss_only, hunt_and_boss, every_combat ]
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AutoSearchMode:
value: sub_standby
option: [ sub_standby, sub_auto_call ]
DistanceToBoss:
value: '2_grid_to_boss'
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option: [ to_boss_position, 1_grid_to_boss, 2_grid_to_boss, use_open_ocean_support ]
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Emotion:
Mode:
value: calculate
option: [ calculate, ignore, calculate_ignore ]
Fleet1Value: 119
Fleet1Record:
value: 2020-01-01 00:00:00
display: disabled
Fleet1Control:
value: prevent_yellow_face
option: [ keep_exp_bonus, prevent_green_face, prevent_yellow_face, prevent_red_face ]
Fleet1Recover:
value: not_in_dormitory
option: [ not_in_dormitory, dormitory_floor_1, dormitory_floor_2 ]
Fleet1Oath: false
Fleet2Value: 119
Fleet2Record:
value: 2020-01-01 00:00:00
display: disabled
Fleet2Control:
value: prevent_yellow_face
option: [ keep_exp_bonus, prevent_green_face, prevent_yellow_face, prevent_red_face ]
Fleet2Recover:
value: not_in_dormitory
option: [ not_in_dormitory, dormitory_floor_1, dormitory_floor_2 ]
Fleet2Oath: false
# ==================== ResearchFarming ====================
ResearchFarmingSetting:
OilLimit: 3000
ResearchSeries:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
ShipIndex:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
ExperienceIndex:
value: 1
option: [ 0, 1, 2 ]
CheckInterval: 5
CurrentCampaignTimes: 0
OnepushNotify: true
ResearchFarm1Setting:
Enable: false
Campaign: 12-4
Fleet1:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
EmotionValue: 119
EmotionControlMethod:
value: calculate
option: [ calculate, ignore, calculate_ignore ]
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Fleet1Control:
value: prevent_yellow_face
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option: [ keep_exp_bonus, prevent_green_face, prevent_yellow_face, prevent_red_face ]
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Fleet1Recover:
value: not_in_dormitory
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option: [ not_in_dormitory, dormitory_floor_1, dormitory_floor_2 ]
Fleet2:
value: 2
option: [ 0, 1, 2, 3, 4, 5, 6 ]
ResearchFarm2Setting:
Enable: false
Campaign: 12-4
Fleet1:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
EmotionValue: 119
EmotionControlMethod:
value: calculate
option: [ calculate, ignore, calculate_ignore ]
Fleet1Control:
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value: prevent_yellow_face
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option: [ keep_exp_bonus, prevent_green_face, prevent_yellow_face, prevent_red_face ]
Fleet1Recover:
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value: not_in_dormitory
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option: [ not_in_dormitory, dormitory_floor_1, dormitory_floor_2 ]
Fleet2:
value: 2
option: [ 0, 1, 2, 3, 4, 5, 6 ]
ResearchFarm3Setting:
Enable: false
Campaign: 12-4
Fleet1:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
EmotionValue: 119
EmotionControlMethod:
value: calculate
option: [ calculate, ignore, calculate_ignore ]
Fleet1Control:
value: prevent_yellow_face
option: [ keep_exp_bonus, prevent_green_face, prevent_yellow_face, prevent_red_face ]
Fleet1Recover:
value: not_in_dormitory
option: [ not_in_dormitory, dormitory_floor_1, dormitory_floor_2 ]
Fleet2:
value: 2
option: [ 0, 1, 2, 3, 4, 5, 6 ]
ResearchFarm4Setting:
Enable: false
Campaign: 12-4
Fleet1:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
EmotionValue: 119
EmotionControlMethod:
value: calculate
option: [ calculate, ignore, calculate_ignore ]
Fleet1Control:
value: prevent_yellow_face
option: [ keep_exp_bonus, prevent_green_face, prevent_yellow_face, prevent_red_face ]
Fleet1Recover:
value: not_in_dormitory
option: [ not_in_dormitory, dormitory_floor_1, dormitory_floor_2 ]
Fleet2:
value: 2
option: [ 0, 1, 2, 3, 4, 5, 6 ]
ResearchFarm5Setting:
Enable: false
Campaign: 12-4
Fleet1:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
EmotionValue: 119
EmotionControlMethod:
value: calculate
option: [ calculate, ignore, calculate_ignore ]
Fleet1Control:
value: prevent_yellow_face
option: [ keep_exp_bonus, prevent_green_face, prevent_yellow_face, prevent_red_face ]
Fleet1Recover:
value: not_in_dormitory
option: [ not_in_dormitory, dormitory_floor_1, dormitory_floor_2 ]
Fleet2:
value: 2
option: [ 0, 1, 2, 3, 4, 5, 6 ]
ResearchFarm6Setting:
Enable: false
Campaign: 12-4
Fleet1:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
EmotionValue: 119
EmotionControlMethod:
value: calculate
option: [ calculate, ignore, calculate_ignore ]
Fleet1Control:
value: prevent_yellow_face
option: [ keep_exp_bonus, prevent_green_face, prevent_yellow_face, prevent_red_face ]
Fleet1Recover:
value: not_in_dormitory
option: [ not_in_dormitory, dormitory_floor_1, dormitory_floor_2 ]
Fleet2:
value: 2
option: [ 0, 1, 2, 3, 4, 5, 6 ]
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HpControl:
UseHpBalance: false
UseEmergencyRepair: false
UseLowHpRetreat: false
HpBalanceThreshold: 0.2
HpBalanceWeight: 1000, 1000, 1000
RepairUseSingleThreshold: 0.3
RepairUseMultiThreshold: 0.6
LowHpRetreatThreshold: 0.3
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EnemyPriority:
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EnemyScaleBalanceWeight:
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value: default_mode
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option: [ default_mode, S3_enemy_first, S1_enemy_first ]
C11AffinityFarming:
RunCount: 32
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C72MysteryFarming:
StepOnA3: true
C122MediumLeveling:
LargeEnemyTolerance:
value: 1
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option: [ 0, 1, 2, 10 ]
C124LargeLeveling:
NonLargeEnterTolerance:
value: 1
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option: [ 0, 1, 2 ]
NonLargeRetreatTolerance:
value: 1
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option: [ 0, 1, 2, 10 ]
PickupAmmo:
value: 3
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option: [ 3, 4, 5 ]
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GemsFarming:
ChangeFlagship:
value: ship
option: [ ship, ship_equip ]
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CommonCV:
value: any
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option: [ any, langley, bogue, ranger, hermes ]
ChangeVanguard:
value: ship
option: [ disabled, ship, ship_equip ]
CommonDD:
value: any
option: [ any, aulick_or_foote , cassin_or_downes ]
ALLowLowVanguardLevel: true
FleetNumberInHardMode:
value: 0
option: [ 0, 1, 2 ]
StopIFAutoNotEnsured: true
CommissionLimit: true
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FlagshipFilter:
Sort:
value: 'default'
option: ['default', 'rarity', 'level', 'total', 'join', 'intimacy', 'stat']
Index:
value: 'default'
option: ['default', 'all', 'vanguard', 'main', 'dd', 'cl', 'ca', 'bb', 'cv', 'repair', 'ss', 'others', 'not_available']
Faction:
value: 'default'
option: ['default', 'all', 'eagle', 'royal', 'sakura', 'iron', 'dragon', 'sardegna', 'northern', 'iris', 'vichya', 'other', 'not_available']
Rarity:
value: 'default'
option: ['default', 'all', 'common', 'rare', 'elite', 'super_rare', 'ultra']
Extra:
value: 'default'
option: ['default', 'no_limit', 'has_skin', 'can_retrofit', 'enhanceable', 'can_limit_break', 'not_level_max', 'can_awaken', 'can_awaken_plus', 'special', 'oath_skin', 'not_available']
VanguardFilter:
Sort:
value: 'default'
option: ['default', 'rarity', 'level', 'total', 'join', 'intimacy', 'stat']
Index:
value: 'default'
option: ['default', 'all', 'vanguard', 'main', 'dd', 'cl', 'ca', 'bb', 'cv', 'repair', 'ss', 'others', 'not_available']
Faction:
value: 'default'
option: ['default', 'all', 'eagle', 'royal', 'sakura', 'iron', 'dragon', 'sardegna', 'northern', 'iris', 'vichya', 'other', 'not_available']
Rarity:
value: 'default'
option: ['default', 'all', 'common', 'rare', 'elite', 'super_rare', 'ultra']
Extra:
value: 'default'
option: ['default', 'no_limit', 'has_skin', 'can_retrofit', 'enhanceable', 'can_limit_break', 'not_level_max', 'can_awaken', 'can_awaken_plus', 'special', 'oath_skin', 'not_available']
# ==================== Event ====================
EventGeneral:
PtLimit: 0
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TimeLimit: 2020-01-01 00:00:00
TaskBalancer:
Enable: false
CoinLimit: 10000
TaskCall:
value: Main
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option: [ Main, Main2, Main3 ]
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EventDaily:
StageFilter: |-
A1 > A2 > A3
LastStage: 0
Raid:
Mode:
value: hard
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option: [ easy, normal, hard, ex ]
UseTicket: false
RaidDaily:
StageFilter: |-
hard > normal > easy
MaritimeEscort:
Enable: true
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Coalition:
Mode:
value: hard
option: [ easy, normal, hard, ex ]
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Fleet:
value: single
option: [ single, multi ]
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# ==================== Reward ====================
Commission:
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PresetFilter:
value: cube
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option:
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- cube
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- cube_24h
- chip
- chip_24h
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- oil
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- custom
CustomFilter: |-
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DailyEvent > Gem-4 > Gem-2 > Gem-8 > ExtraCube-0:30
> UrgentCube-1:30 > UrgentCube-1:45 > UrgentCube-3
> ExtraDrill-5:20 > ExtraDrill-2 > ExtraDrill-3:20
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> UrgentCube-2:15 > UrgentCube-4
> ExtraDrill-1 > UrgentCube-6 > ExtraCube-1:30
> ExtraDrill-2:40 > ExtraDrill-0:20
2022-11-15 00:11:24 +08:00
> Major > DailyChip > DailyResource
> ExtraPart-0:30 > ExtraOil-1 > UrgentBox-6
2022-11-15 00:11:24 +08:00
> ExtraCube-3 > ExtraPart-1 > UrgentBox-3
> ExtraCube-4 > ExtraPart-1:30 > ExtraOil-4
> UrgentBox-1 > ExtraCube-5 > UrgentBox-1
> ExtraCube-8 > ExtraOil-8
> UrgentDrill-4 > UrgentDrill-2:40 > UrgentDrill-2
2022-11-15 00:11:24 +08:00
> UrgentDrill-1 > UrgentDrill-1:30 > UrgentDrill-1:10
2022-10-22 11:22:14 +08:00
> Extra-0:20 > Extra-0:30 > Extra-1:00 > Extra-1:30 > Extra-2:00
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> shortest
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DoMajorCommission: false
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Tactical:
TacticalFilter: |-
SameT4 > SameT3 > SameT2 > SameT1
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> BlueT2 > YellowT2 > RedT2
> BlueT3 > YellowT3 > RedT3
> BlueT4 > YellowT4 > RedT4
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> BlueT1 > YellowT1 > RedT1
> first
2022-09-16 02:00:53 +08:00
RapidTrainingSlot:
value: do_not_use
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option: [ do_not_use, slot_1, slot_2, slot_3, slot_4 ]
ControlExpOverflow:
Enable: true
T4Allow: 100
T3Allow: 100
T2Allow: 200
T1Allow: 200
2022-07-25 22:11:34 +08:00
AddNewStudent:
Enable: false
Favorite: true
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Research:
UseCube:
value: only_05_hour
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option: [ always_use, only_05_hour, only_no_project, do_not_use ]
UseCoin:
value: always_use
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option: [ always_use, only_05_hour, only_no_project, do_not_use ]
UsePart:
value: always_use
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option: [ always_use, only_05_hour, only_no_project, do_not_use ]
AllowDelay: true
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PresetFilter:
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value: series_6_blueprint_203
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option:
- custom
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- series_6_blueprint_203
- series_6_blueprint_only
- series_6_203_only
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- series_5_blueprint_152
- series_5_blueprint_only
- series_5_152_only
- series_4_blueprint_tenrai
- series_4_blueprint_only
- series_4_tenrai_only
2022-05-27 23:45:45 +08:00
- series_3_blueprint_234
- series_3_blueprint_only
- series_3_234_only
- series_2_than_3_457_234
- series_2_blueprint_457
- series_2_blueprint_only
2022-06-22 13:02:07 +08:00
- series_2_457_only
CustomFilter: |-
S5-DR0.5 > S5-PRY0.5 > S5-H0.5 > S5-Q0.5 > S5-DR2.5 > 0.5 > S5-G1.5
> S5-Q1 > S5-DR5 > S5-DR8 > S5-G4 > S5-PRY2.5 > 1 > S5-Q2 > reset
> S5-G2.5 > S5-PRY5 > S5-PRY8 > 1.5 > 2 > S5-Q4 > 2.5 > 3
> Q4 > G4 > 4 > 5 > S5-C6 > C6 > 6 > S5-C8 > 8
> S5-C12 > 12
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Dorm:
Collect: true
Feed: true
FeedFilter: 20000 > 10000 > 5000 > 3000 > 2000 > 1000
BuyFurniture:
Enable: false
BuyOption:
type: select
value: all
option: [ set, all ]
LastRun: 2020-01-01 00:00:00
2021-09-25 23:29:10 +08:00
Meowfficer:
BuyAmount: 1
FortChoreMeowfficer: true
MeowfficerTrain:
Enable: false
Mode:
value: seamlessly
2022-12-13 21:37:28 +08:00
option: [ seamlessly, once_a_day ]
RetainTalentedGold: true
RetainTalentedPurple: true
EnhanceIndex: 1
2021-09-25 23:29:10 +08:00
GuildLogistics:
Enable: true
SelectNewMission: false
2021-09-25 23:29:10 +08:00
ExchangeFilter: |-
PlateTorpedoT1 > PlateAntiAirT1 > PlatePlaneT1 > PlateGunT1 > PlateGeneralT1
> PlateTorpedoT2 > PlateAntiAirT2 > PlatePlaneT2 > PlateGunT2 > PlateGeneralT2
> PlateTorpedoT3 > PlateAntiAirT3 > PlatePlaneT3 > PlateGunT3 > PlateGeneralT3
> OxyCola > Coolant > Merit > Coin > Oil
GuildOperation:
Enable: true
SelectNewOperation: false
2022-01-10 00:14:30 +08:00
NewOperationMaxDate: 15
2021-09-25 23:29:10 +08:00
JoinThreshold: 1
AttackBoss: true
BossFleetRecommend: false
Reward:
CollectOil: true
CollectCoin: true
CollectExp: true
2021-09-25 23:29:10 +08:00
CollectMission: true
2021-11-09 16:38:41 +08:00
CollectWeeklyMission: true
2021-09-25 23:29:10 +08:00
GeneralShop:
UseGems: false
Refresh: false
BuySkinBox: false
2024-01-16 22:22:39 +08:00
ConsumeCoins: 550000
2021-09-25 23:29:10 +08:00
Filter: |-
BookRedT3 > BookYellowT3 > BookBlueT3 > BookRedT2
> Cube
> FoodT6 > FoodT5
GuildShop:
Refresh: true
Filter: |-
PlateT4 > BookT3 > PR > CatT3 > Chip > BookT2 > Retrofit > FoodT6 > FoodT5 > CatT2 > BoxT4
2021-09-25 23:29:10 +08:00
BOX_T3:
value: ironblood
2022-12-13 21:37:28 +08:00
option: [ eagle, royal, sakura, ironblood ]
2021-09-25 23:29:10 +08:00
BOX_T4:
value: ironblood
2022-12-13 21:37:28 +08:00
option: [ eagle, royal, sakura, ironblood ]
2021-09-25 23:29:10 +08:00
BOOK_T2:
value: red
2022-12-13 21:37:28 +08:00
option: [ red, blue, yellow ]
2021-09-25 23:29:10 +08:00
BOOK_T3:
value: red
2022-12-13 21:37:28 +08:00
option: [ red, blue, yellow ]
2021-09-25 23:29:10 +08:00
RETROFIT_T2:
value: cl
2022-12-13 21:37:28 +08:00
option: [ dd, cl, bb, cv ]
2021-09-25 23:29:10 +08:00
RETROFIT_T3:
value: cl
2022-12-13 21:37:28 +08:00
option: [ dd, cl, bb, cv ]
2021-09-25 23:29:10 +08:00
PLATE_T2:
value: general
2022-12-13 21:37:28 +08:00
option: [ general, gun, torpedo, antiair, plane ]
2021-09-25 23:29:10 +08:00
PLATE_T3:
value: general
2022-12-13 21:37:28 +08:00
option: [ general, gun, torpedo, antiair, plane ]
2021-09-25 23:29:10 +08:00
PLATE_T4:
value: gun
2022-12-13 21:37:28 +08:00
option: [ general, gun, torpedo, antiair, plane ]
2021-09-25 23:29:10 +08:00
PR1:
value: neptune
2022-12-13 21:37:28 +08:00
option: [ neptune, monarch, ibuki, izumo, roon, saintlouis ]
2021-09-25 23:29:10 +08:00
PR2:
value: seattle
2022-12-13 21:37:28 +08:00
option: [ seattle, georgia, kitakaze, gascogne ]
2021-09-25 23:29:10 +08:00
PR3:
value: cheshire
2022-12-13 21:37:28 +08:00
option: [ cheshire, mainz, odin, champagne ]
2022-06-06 00:05:05 +08:00
MedalShop2:
2021-09-25 23:29:10 +08:00
Filter: |-
DR > PR
2022-06-06 00:05:05 +08:00
> BookRedT3 > BookYellowT3 > BookBlueT3
> BookRedT2 > BookYellowT2 > BookBlueT2
> RetrofitT3
2021-09-25 23:29:10 +08:00
> FoodT6 > FoodT5
2022-06-06 00:05:05 +08:00
> PlateGeneralT3 > PlateWildT3
RETROFIT_T1:
value: cl
2022-12-13 21:37:28 +08:00
option: [ dd, cl, bb, cv ]
RETROFIT_T2:
value: cl
2022-12-13 21:37:28 +08:00
option: [ dd, cl, bb, cv ]
RETROFIT_T3:
value: cl
2022-12-13 21:37:28 +08:00
option: [ dd, cl, bb, cv ]
PLATE_T1:
value: general
2022-12-13 21:37:28 +08:00
option: [ general, gun, torpedo, antiair, plane ]
PLATE_T2:
value: general
2022-12-13 21:37:28 +08:00
option: [ general, gun, torpedo, antiair, plane ]
PLATE_T3:
value: general
2022-12-13 21:37:28 +08:00
option: [ general, gun, torpedo, antiair, plane ]
2021-09-25 23:29:10 +08:00
MeritShop:
Refresh: false
Filter: |-
Cube
2021-12-24 12:35:34 -05:00
CoreShop:
Filter: |-
Array
ShipyardDr:
ResearchSeries:
value: 2
2024-01-31 15:06:23 +08:00
option: [ 2, 3 ]
ShipIndex:
value: 0
option: [ 0, 1, 2, 3, 4, 5, 6 ]
BuyAmount: 2
2023-02-21 21:36:22 +08:00
LastRun: 2020-01-01 00:00:00
2021-09-25 23:29:10 +08:00
Shipyard:
ResearchSeries:
value: 1
2024-01-31 15:06:23 +08:00
option: [ 1, 2, 3, 4 ]
ShipIndex:
value: 0
option: [ 0, 1, 2, 3, 4, 5, 6 ]
2021-09-25 23:29:10 +08:00
BuyAmount: 2
2023-02-21 21:36:22 +08:00
LastRun: 2020-01-01 00:00:00
2021-10-03 00:36:14 +08:00
Gacha:
Pool:
value: light
2022-12-13 21:37:28 +08:00
option: [ light, heavy, special, event, wishing_well ]
2021-10-03 00:36:14 +08:00
Amount:
value: 1
2022-12-13 21:37:28 +08:00
option: [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ]
2022-07-17 16:01:59 +08:00
UseTicket: true
2021-10-03 00:36:14 +08:00
UseDrill: false
2021-12-03 17:32:10 +08:00
BattlePass:
Collect: true
DataKey:
Collect: true
ForceCollect: false
Mail:
Collect: true
Filter: |-
Merit > Coolant
Delete: false
SupplyPack:
Collect: true
DayOfWeek:
value: 0
option: [ 0, 1, 2, 3, 4, 5, 6 ]
2023-07-04 10:06:44 +08:00
Minigame:
Collect: false
2021-09-25 23:29:10 +08:00
# ==================== Daily ====================
Daily:
UseDailySkip: true
EscortMission:
value: first
2022-12-13 21:37:28 +08:00
option: [ skip, first, second, third ]
2021-09-25 23:29:10 +08:00
EscortMissionFleet:
value: 1
2022-12-13 21:37:28 +08:00
option: [ 1, 2, 3, 4, 5, 6 ]
2021-09-25 23:29:10 +08:00
AdvanceMission:
value: first
2022-12-13 21:37:28 +08:00
option: [ skip, first, second, third ]
2021-09-25 23:29:10 +08:00
AdvanceMissionFleet:
value: 1
2022-12-13 21:37:28 +08:00
option: [ 1, 2, 3, 4, 5, 6 ]
2021-09-25 23:29:10 +08:00
FierceAssault:
value: first
2022-12-13 21:37:28 +08:00
option: [ skip, first, second, third ]
2021-09-25 23:29:10 +08:00
FierceAssaultFleet:
value: 1
2022-12-13 21:37:28 +08:00
option: [ 1, 2, 3, 4, 5, 6 ]
2021-09-25 23:29:10 +08:00
TacticalTraining:
value: second
2022-12-13 21:37:28 +08:00
option: [ skip, first, second, third ]
2021-09-25 23:29:10 +08:00
TacticalTrainingFleet:
value: 1
2022-12-13 21:37:28 +08:00
option: [ 1, 2, 3, 4, 5, 6 ]
2021-09-25 23:29:10 +08:00
SupplyLineDisruption:
value: second
2022-12-13 21:37:28 +08:00
option: [ skip, first, second, third ]
2022-06-09 23:58:10 +08:00
ModuleDevelopment:
value: first
2022-12-13 21:37:28 +08:00
option: [ skip, first, second ]
2022-06-09 23:58:10 +08:00
ModuleDevelopmentFleet:
value: 1
option: [ 1, 2, 3, 4, 5, 6 ]
EmergencyModuleDevelopment:
value: first
option: [ skip, first, second ]
EmergencyModuleDevelopmentFleet:
value: 1
2022-12-13 21:37:28 +08:00
option: [ 1, 2, 3, 4, 5, 6 ]
2021-09-25 23:29:10 +08:00
Hard:
HardStage: 11-4
HardFleet:
value: 1
2022-12-13 21:37:28 +08:00
option: [ 1, 2 ]
2021-09-25 23:29:10 +08:00
Exercise:
DelayUntilHoursBeforeNextUpdate:
value: 12
option: [ 1, 2, 3, 4, 5, 12]
2021-09-25 23:29:10 +08:00
OpponentChooseMode:
value: max_exp
2022-12-13 21:37:28 +08:00
option: [ max_exp, easiest, leftmost, easiest_else_exp ]
2021-09-25 23:29:10 +08:00
OpponentTrial: 1
ExerciseStrategy:
value: aggressive
2023-04-11 22:18:01 +08:00
option: [ aggressive, fri18, sat0, sat12, sat18, sun0, sun12, sun18 ]
2021-09-25 23:29:10 +08:00
LowHpThreshold: 0.4
LowHpConfirmWait: 0.1
OpponentRefreshValue: 0
2023-04-28 01:06:46 +08:00
OpponentRefreshRecord: 2020-01-01 00:00:00
2021-09-25 23:29:10 +08:00
Sos:
Chapter:
value: 3
2022-12-13 21:37:28 +08:00
option: [ 3, 4, 5, 6, 7, 8, 9, 10 ]
2021-09-25 23:29:10 +08:00
# ==================== Opsi ====================
OpsiAshAssist:
Tier: 15
OpsiGeneral:
UseLogger: true
BuyActionPointLimit:
value: 0
2022-12-13 21:37:28 +08:00
option: [ 0, 1, 2, 3, 4, 5 ]
OilLimit: 1000
RepairThreshold: 0.4
DoRandomMapEvent: true
AkashiShopFilter: |-
ActionPoint > PurpleCoins
OpsiAshBeacon:
AttackMode:
value: current
option: [ current, current_dossier ]
OneHitMode: true
2023-06-08 22:28:44 +08:00
DossierAutoAttackMode: false
RequestAssist: true
EnsureFullyCollected: true
OpsiFleetFilter:
Filter: |-
Fleet-4 > CallSubmarine > Fleet-2 > Fleet-3 > Fleet-1
OpsiFleet:
Fleet:
value: 1
2022-12-13 21:37:28 +08:00
option: [ 1, 2, 3, 4 ]
FleetMode:
value: combat_auto
option: [ combat_auto, combat_manual, stand_still_in_the_middle, hide_in_bottom_left ]
Submarine: false
OpsiExplore:
SpecialRadar: false
ForceRun: false
LastZone: 0
OpsiShop:
PresetFilter:
value: max_benefit_meta
option:
- max_benefit
- max_benefit_meta
- no_meta
- all
- custom
CustomFilter: |-
2024-06-23 18:09:19 +08:00
LoggerAbyssalT6 > LoggerAbyssalT5 > LoggerObscure > LoggerAbyssalT4 > ActionPoint > PurpleCoins
> GearDesignPlanT3 > PlateRandomT4 > DevelopmentMaterialT3 > GearDesignPlanT2 > GearPart
> OrdnanceTestingReportT3 > OrdnanceTestingReportT2 > DevelopmentMaterialT2 > OrdnanceTestingReportT1
> METARedBook > CrystallizedHeatResistantSteel > NanoceramicAlloy > NeuroplasticProstheticArm > SupercavitationGenerator
2022-11-26 23:44:38 -05:00
OpsiVoucher:
Filter: |-
LoggerAbyssal > LoggerObscure > Book > Coin > Fragment
OpsiDaily:
DoMission: true
UseTuningSample: true
OpsiObscure:
ForceRun: false
OpsiAbyssal:
ForceRun: false
OpsiStronghold:
ForceRun: false
2022-12-10 23:57:09 +08:00
OpsiMonthBoss:
Mode:
2022-12-17 17:10:35 +08:00
value: normal
option: [ normal, normal_hard ]
CheckAdaptability: true
2022-12-10 23:57:09 +08:00
ForceRun: false
OpsiMeowfficerFarming:
2022-11-11 14:27:15 +08:00
ActionPointPreserve: 1000
HazardLevel:
value: 5
2022-12-13 21:37:28 +08:00
option: [ 3, 4, 5, 6, 10 ]
2021-10-27 00:09:16 +08:00
TargetZone:
value: 0
HigherPriority:
Enable: false
2022-11-11 14:27:15 +08:00
OpsiHazard1Leveling:
TargetZone:
value: 0
2022-12-13 21:37:28 +08:00
option: [ 0, 44, 22 ]
# ==================== Tools ====================
Daemon:
EnterMap: true
OpsiDaemon:
RepairShip: true
SelectEnemy: true
Benchmark:
2023-01-22 23:43:43 -05:00
DeviceType:
value: emulator
option: [
emulator,
plone_cloud_with_adb,
phone_cloud_without_adb,
android_phone,
android_phone_vmos,
2023-01-22 23:43:43 -05:00
]
TestScene:
value: screenshot_click
option: [ screenshot_click, screenshot, click ]
2021-10-26 23:09:21 +08:00
AzurLaneUncensored:
2023-06-30 15:37:09 +08:00
Repository:
value: https://gitee.com/LmeSzinc/AzurLaneUncensored
display: disabled
GameManager:
AutoRestart: true
2023-02-08 12:02:38 +08:00
2023-01-30 22:02:03 +08:00
GGHandler:
Enabled: false
GGMethod:
value: u2
option: [ u2 ]
2023-02-28 01:41:01 +08:00
RestartATX: false
2023-01-30 22:02:03 +08:00
GGPackageName: com.
AutoRestartGG: false
RestartEverytime:
value: true
# display: disabled
RepushLua: true
2023-01-30 22:02:03 +08:00
GGMultiplyingFactor: 200
Timeout: 1200
2023-01-30 22:02:03 +08:00
DisabledTask:
value: disable_all_dangerous_task
option: [
disable_all_dangerous_task,
disable_guild_and_dangerous,
2023-01-30 22:02:03 +08:00
disable_exercise,
enable_all,
]
PowerLimit:
Exercise: 16500
Raid: 16500
2023-02-15 15:53:41 +08:00
Ash: 16500
ChangeShip:
Enable: false
PushLua: false
Timeout: 90
ShipData:
type: textarea
2024-03-04 22:36:21 +08:00
value: |-
106021;1;6;4
107041;1;6;4
206011;1;6;4
107011;1;6;4
105011;1;5;6
105021;1;5;6
2023-10-11 11:19:21 +08:00
ChangeAttribute:
Enable: false
PushLua: false
Timeout: 600
2023-10-11 11:19:21 +08:00
ShipData:
type: textarea
value: ''
2023-02-15 15:53:41 +08:00
2023-07-20 22:02:30 +08:00
InfiniteDelay:
Commission:
value: false
Research:
value: false
Reward:
value: false
2023-07-21 21:14:10 +08:00
TurnOffForcedOnSettings:
OpsiMeowfficerFarmingFromOpsiHazard1Leveling:
value: false
2023-07-21 21:48:43 +08:00
OpsiHazard1LevelingYellowCoinLimit:
value: false
2023-07-20 22:02:30 +08:00
2023-02-15 15:53:41 +08:00
# ==================== Dashboard ====================
Oil:
Value: 0
Limit: 0
Color:
value: ^000000
display: hide
Record: 2020-01-01 00:00:00
2023-02-15 15:53:41 +08:00
Coin:
Value: 0
Limit: 0
Color:
value: ^000000
display: hide
Record: 2020-01-01 00:00:00
2023-02-15 15:53:41 +08:00
Gem:
Value: 0
Color:
value: ^000000
display: hide
Record: 2020-01-01 00:00:00
2023-02-15 15:53:41 +08:00
Pt:
Value: 0
Color:
value: ^000000
display: hide
Record: 2020-01-01 00:00:00
2023-02-15 15:53:41 +08:00
YellowCoin:
Value: 0
Color:
value: ^000000
display: hide
Record: 2020-01-01 00:00:00
2023-02-15 15:53:41 +08:00
PurpleCoin:
Value: 0
Color:
value: ^000000
display: hide
Record: 2020-01-01 00:00:00
2023-02-15 15:53:41 +08:00
ActionPoint:
Value: 0
Total: 0
Color:
value: ^000000
display: hide
Record: 2020-01-01 00:00:00
2023-02-15 15:53:41 +08:00
Merit:
Value: 0
Color:
value: ^000000
display: hide
Record: 2020-01-01 00:00:00
2023-02-15 15:53:41 +08:00
Cube:
Value: 0
Color:
value: ^000000
display: hide
Record: 2020-01-01 00:00:00
2023-02-15 15:53:41 +08:00
Core:
Value: 0
Color:
value: ^000000
display: hide
Record: 2020-01-01 00:00:00
2023-02-15 15:53:41 +08:00
Medal:
Value: 0
Color:
value: ^000000
display: hide
Record: 2020-01-01 00:00:00
2023-02-15 15:53:41 +08:00
GuildCoin:
Value: 0
Color:
value: ^000000
display: hide
Record: 2020-01-01 00:00:00
ResearchPercent:
Value: 0
Limit: 100
Color:
value: ^000000
display: hide
Record: 2020-01-01 00:00:00
# ==================== AutoRestart ====================
AutoRestart:
Enabled:
type: checkbox
value: false
AttemptsToRestart:
type: input
value: 114514
NotifyWhenAutoRestart:
type: checkbox
2024-04-10 11:31:23 +08:00
value: false
InstanceRestart:
Enabled:
type: checkbox
value: false
AttemptsToRestart:
type: input
value: 114514
NotifyWhenAutoRestart:
type: checkbox
value: false
HasRestarted:
value: 0
display: hide