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Merge branch 'master_lme'
# Conflicts: # module/campaign/gems_farming.py # module/exercise/exercise.py # module/ui/ui.py
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@@ -154,6 +154,7 @@ class Raid(MapOperation, RaidCombat, CampaignEvent):
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GGHandler(config=self.config, device=self.device).power_limit('Raid')
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skip_first_screenshot = True
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# No need, already waited in `raid_execute_once()`
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# if emotion_reduce:
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# self.emotion.wait(fleet_index)
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@@ -248,6 +249,8 @@ class Raid(MapOperation, RaidCombat, CampaignEvent):
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break
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def raid_expected_end(self):
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if self.appear_then_click(RAID_REWARDS, offset=(30, 30), interval=3):
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return False
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return self.appear(RAID_CHECK, offset=(30, 30))
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def raid_execute_once(self, mode, raid):
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