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mirror of https://github.com/0O0o0oOoO00/Alas.git synced 2026-05-14 10:59:24 +08:00

upd:event_20250424_cn

This commit is contained in:
xhqss
2025-04-25 10:34:42 +08:00
parent a37763aad1
commit 557127f167
14 changed files with 714 additions and 54 deletions

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@@ -238,3 +238,4 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
| 20250320 | event 20230223 cn | Revelations of Dust | 复刻湮烬尘墟 | Revelations of Dust Rerun | 黙示の遺構(復刻) | - |
| 20250320 | event 20240521 cn | Light of the Martyrium | - | - | - | 綻放於輝光之城 |
| 20250417 | coalition 20230323 | Frostfall | 极地风暴 | Frostfall | 星霜海嵐 | - |
| 20250424 | event 20250424 cn | Toward Tulipas Seas | 扬起郁金之旗 | Toward Tulipas Seas | チュリッパの海へ | - |

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@@ -0,0 +1,10 @@
from module.campaign.campaign_base import CampaignBase as CampaignBase_
from module.ui.page import page_event
class CampaignBase(CampaignBase_):
def handle_exp_info(self):
# Random background of hits EXP_INFO_B
if self.ui_page_appear(page_event):
return False
return super().handle_exp_info()

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@@ -0,0 +1,99 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('HT1')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
Me -- Me -- -- -- ++ ++ ++
-- Me -- ++ ME -- ME -- --
-- ++ -- -- -- -- -- ME --
-- ++ MS -- ME -- ME ++ ++
-- -- __ MS -- -- -- -- ++
SP -- -- ++ ++ ME -- -- ME
-- SP -- MB ++ -- ME ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219_SP = True
MAP_HAS_MODE_SWITCH = True
STAGE_ENTRANCE = ['half', '20240725']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
MAP_SWIPE_MULTIPLY = (1.124, 1.145)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.087, 1.107)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.055, 1.074)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,86 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['F2', 'D2']
MAP.map_data = """
++ ++ ++ SP -- SP ++ ++ --
Me -- Me -- -- -- ++ ++ ME
-- -- -- -- MS -- -- Me --
-- ME ++ MS __ MS -- -- --
-- -- -- -- ++ -- -- Me --
ME ME ++ -- MB -- ME -- ME
-- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BB', 'CV']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.246, 1.269)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.205, 1.227)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.170, 1.191)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,92 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT3')
MAP.shape = 'I8'
MAP.camera_data = ['E3', 'F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
++ ++ -- -- ++ -- -- ++ ++
++ ++ ME -- ++ -- ME -- ++
-- ME -- Me ME Me -- ME --
-- ME -- -- -- -- -- ME --
++ ++ ++ Me -- Me ++ ++ ++
-- -- ++ -- -- MS -- -- SP
-- -- MB -- __ -- MS -- --
-- -- ++ -- -- MS -- -- SP
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Intruder']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 300
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_SWIPE_MULTIPLY = (1.077, 1.098)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.042, 1.061)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.012, 1.030)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,102 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'M5'
MAP.camera_data = ['F3', 'H3']
MAP.camera_data_spawn_point = ['F3']
MAP.map_data = """
++ ++ ++ ++ ++ ++ ++ ++ ME -- ME ++ ++
-- -- ++ SP -- -- MS ME -- Me -- ++ ++
-- -- MB -- __ MS -- -- -- -- -- ++ --
-- -- ++ SP -- -- MS ME -- Me -- ++ ++
++ ++ ++ ++ ++ ++ ++ ++ ME -- ME ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 8, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, L1, M1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2, M2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, L3, M3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4, M4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, L5, M5, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Intruder']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219_SP = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_IS_ONE_TIME_STAGE = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 300
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom-right'
MAP_SWIPE_MULTIPLY = (1.206, 1.228)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.166, 1.188)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.132, 1.152)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,98 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('T1')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
Me -- Me -- -- -- ++ ++ ++
-- Me -- ++ ME -- ME -- --
-- ++ -- -- -- -- -- ME --
-- ++ MS -- ME -- ME ++ ++
-- -- __ MS -- -- -- -- ++
SP -- -- ++ ++ ME -- -- ME
-- SP -- MB ++ -- ME ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219_SP = True
MAP_HAS_MODE_SWITCH = True
STAGE_ENTRANCE = ['half', '20240725']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
MAP_SWIPE_MULTIPLY = (1.124, 1.145)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.087, 1.107)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.055, 1.074)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,76 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['F2', 'D2']
MAP.map_data = """
++ ++ ++ SP -- SP ++ ++ --
Me -- Me -- -- -- ++ ++ ME
-- -- -- -- MS -- -- Me --
-- ME ++ MS __ MS -- -- --
-- -- -- -- ++ -- -- Me --
ME ME ++ -- MB -- ME -- ME
-- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.246, 1.269)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.205, 1.227)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.170, 1.191)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,83 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T3')
MAP.shape = 'I8'
MAP.camera_data = ['E3', 'F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
++ ++ -- -- ++ -- -- ++ ++
++ ++ ME -- ++ -- ME -- ++
-- ME -- Me ME Me -- ME --
-- ME -- -- -- -- -- ME --
++ ++ ++ Me -- Me ++ ++ ++
-- -- ++ -- -- MS -- -- SP
-- -- MB -- __ -- MS -- --
-- -- ++ -- -- MS -- -- SP
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Intruder']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 300
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_SWIPE_MULTIPLY = (1.077, 1.098)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.042, 1.061)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.012, 1.030)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -2136,16 +2136,17 @@
"event_20241024_cn",
"event_20241121_cn",
"event_20241219_cn",
"event_20250227_cn"
"event_20250227_cn",
"event_20250424_cn"
],
"display": "hide",
"option_bold": [
"event_20230223_cn",
"event_20240521_cn"
"event_20240521_cn",
"event_20250424_cn"
],
"cn": "event_20230223_cn",
"en": "event_20230223_cn",
"jp": "event_20230223_cn",
"cn": "event_20250424_cn",
"en": "event_20250424_cn",
"jp": "event_20250424_cn",
"tw": "event_20240521_cn"
},
"Mode": {
@@ -5247,15 +5248,16 @@
"event_20241024_cn",
"event_20241121_cn",
"event_20241219_cn",
"event_20250227_cn"
"event_20250227_cn",
"event_20250424_cn"
],
"option_bold": [
"event_20230223_cn",
"event_20240521_cn"
"event_20240521_cn",
"event_20250424_cn"
],
"cn": "event_20230223_cn",
"en": "event_20230223_cn",
"jp": "event_20230223_cn",
"cn": "event_20250424_cn",
"en": "event_20250424_cn",
"jp": "event_20250424_cn",
"tw": "event_20240521_cn"
},
"Mode": {
@@ -5705,15 +5707,16 @@
"event_20241024_cn",
"event_20241121_cn",
"event_20241219_cn",
"event_20250227_cn"
"event_20250227_cn",
"event_20250424_cn"
],
"option_bold": [
"event_20230223_cn",
"event_20240521_cn"
"event_20240521_cn",
"event_20250424_cn"
],
"cn": "event_20230223_cn",
"en": "event_20230223_cn",
"jp": "event_20230223_cn",
"cn": "event_20250424_cn",
"en": "event_20250424_cn",
"jp": "event_20250424_cn",
"tw": "event_20240521_cn"
},
"Mode": {
@@ -6163,15 +6166,16 @@
"event_20241024_cn",
"event_20241121_cn",
"event_20241219_cn",
"event_20250227_cn"
"event_20250227_cn",
"event_20250424_cn"
],
"option_bold": [
"event_20230223_cn",
"event_20240521_cn"
"event_20240521_cn",
"event_20250424_cn"
],
"cn": "event_20230223_cn",
"en": "event_20230223_cn",
"jp": "event_20230223_cn",
"cn": "event_20250424_cn",
"en": "event_20250424_cn",
"jp": "event_20250424_cn",
"tw": "event_20240521_cn"
},
"Mode": {
@@ -7764,15 +7768,16 @@
"event_20241024_cn",
"event_20241121_cn",
"event_20241219_cn",
"event_20250227_cn"
"event_20250227_cn",
"event_20250424_cn"
],
"option_bold": [
"event_20230223_cn",
"event_20240521_cn"
"event_20240521_cn",
"event_20250424_cn"
],
"cn": "event_20230223_cn",
"en": "event_20230223_cn",
"jp": "event_20230223_cn",
"cn": "event_20250424_cn",
"en": "event_20250424_cn",
"jp": "event_20250424_cn",
"tw": "event_20240521_cn"
},
"Mode": {
@@ -8239,15 +8244,16 @@
"event_20241024_cn",
"event_20241121_cn",
"event_20241219_cn",
"event_20250227_cn"
"event_20250227_cn",
"event_20250424_cn"
],
"option_bold": [
"event_20230223_cn",
"event_20240521_cn"
"event_20240521_cn",
"event_20250424_cn"
],
"cn": "event_20230223_cn",
"en": "event_20230223_cn",
"jp": "event_20230223_cn",
"cn": "event_20250424_cn",
"en": "event_20250424_cn",
"jp": "event_20250424_cn",
"tw": "event_20240521_cn"
},
"Mode": {
@@ -8714,15 +8720,16 @@
"event_20241024_cn",
"event_20241121_cn",
"event_20241219_cn",
"event_20250227_cn"
"event_20250227_cn",
"event_20250424_cn"
],
"option_bold": [
"event_20230223_cn",
"event_20240521_cn"
"event_20240521_cn",
"event_20250424_cn"
],
"cn": "event_20230223_cn",
"en": "event_20230223_cn",
"jp": "event_20230223_cn",
"cn": "event_20250424_cn",
"en": "event_20250424_cn",
"jp": "event_20250424_cn",
"tw": "event_20240521_cn"
},
"Mode": {
@@ -9189,15 +9196,16 @@
"event_20241024_cn",
"event_20241121_cn",
"event_20241219_cn",
"event_20250227_cn"
"event_20250227_cn",
"event_20250424_cn"
],
"option_bold": [
"event_20230223_cn",
"event_20240521_cn"
"event_20240521_cn",
"event_20250424_cn"
],
"cn": "event_20230223_cn",
"en": "event_20230223_cn",
"jp": "event_20230223_cn",
"cn": "event_20250424_cn",
"en": "event_20250424_cn",
"jp": "event_20250424_cn",
"tw": "event_20240521_cn"
},
"Mode": {
@@ -9654,15 +9662,16 @@
"event_20241024_cn",
"event_20241121_cn",
"event_20241219_cn",
"event_20250227_cn"
"event_20250227_cn",
"event_20250424_cn"
],
"option_bold": [
"event_20230223_cn",
"event_20240521_cn"
"event_20240521_cn",
"event_20250424_cn"
],
"cn": "event_20230223_cn",
"en": "event_20230223_cn",
"jp": "event_20230223_cn",
"cn": "event_20250424_cn",
"en": "event_20250424_cn",
"jp": "event_20250424_cn",
"tw": "event_20240521_cn"
},
"Mode": {

View File

@@ -1005,6 +1005,7 @@
"event_20241121_cn": "Dangerous Inventions Incoming",
"event_20241219_cn": "Substellar Crepuscule",
"event_20250227_cn": "Paradiso of Shackled Light",
"event_20250424_cn": "Toward Tulipas Seas",
"raid_20200624": "Air Raid Drills with Essex Rerun",
"raid_20210708": "Cross Wave rerun",
"raid_20220127": "Mystery Investigation",

View File

@@ -1005,6 +1005,7 @@
"event_20241121_cn": "危険発明接近中",
"event_20241219_cn": "星降る夕影の残光",
"event_20250227_cn": "籠檻に囚われし神光",
"event_20250424_cn": "チュリッパの海へ",
"raid_20200624": "特別演習超空強襲波(復刻)",
"raid_20210708": "交錯する新たな波 (復刻)",
"raid_20220127": "秘密事件調査",

View File

@@ -1005,6 +1005,7 @@
"event_20241121_cn": "危险发明迫近中",
"event_20241219_cn": "星光下的余晖",
"event_20250227_cn": "樊笼内的神光",
"event_20250424_cn": "扬起郁金之旗",
"raid_20200624": "复刻特别演习埃塞克斯级",
"raid_20210708": "复刻穿越彼方的水线",
"raid_20220127": "演习神秘事件调查",

View File

@@ -1005,6 +1005,7 @@
"event_20241121_cn": "危險發明逼近中",
"event_20241219_cn": "Substellar Crepuscule",
"event_20250227_cn": "Paradiso of Shackled Light",
"event_20250424_cn": "Toward Tulipas Seas",
"raid_20200624": "特別演習埃塞克斯級(復刻)",
"raid_20210708": "復刻穿越彼方的水線",
"raid_20220127": "演習神秘事件調查",