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mirror of https://github.com/0O0o0oOoO00/Alas.git synced 2026-05-14 07:39:25 +08:00

Merge: Campaign_general and lme updates

This commit is contained in:
Zuosizhu
2026-04-18 15:03:35 +08:00
parent 317962c2ba
commit 57266f4b6f
90 changed files with 2800 additions and 80 deletions

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@@ -14,6 +14,7 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
| Aired Date | Directory | Event Name | CN | EN | JP | TW |
| :--------- | :----------------------- | :------------------------------------------- | :------------------------- | :------------------------------------------------- | :----------------------------------- | :------------------------- |
| 20991231 | event general cn | Event General | 通用活动图(紧急委托) | - | - | - |
| 20170607 | war archives 20181020 en | Strive, Wish, and Strategize | 努力、希望和计划 | Strive, Wish, and Strategize | 努力、希望と計画 | 努力、希望和計劃 |
| 20170802 | war archives 20191031 en | Divergent Chessboard | 异色格 | Divergent Chessboard | 鏡写されし異色 | 異色格 |
| 20170928 | war archives 20190321 en | Visitors Dyed in Red | 红染的参访者 | Visitors Dyed in Red | 紅染の来訪者 | 紅染的參訪者 |
@@ -285,3 +286,6 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
| 20260312 | event 20240229 cn | Snowrealm Peregrination Rerun | 复刻雪境迷踪 | Snowrealm Peregrination Rerun | 銀界遊廻(復刻) | - |
| 20260319 | event 20220728 cn | Aquilifer's Ballade | - | - | - | 復刻雄鷹的敘事歌 |
| 20260326 | event 20260326 cn | The Vagabonds Recruitment Plan | 漫游者招募计划 | The Vagabonds Recruitment Plan | ワンダラー募集計画 | - |
| 20260402 | event 20260326 cn | The Vagabonds Recruitment Plan | - | - | - | 漫遊者招募計劃 |
| 20260416 | event 20220915 cn | Violet Tempest Blooming Lycoris | - | - | - | 復刻紫絳槿嵐 |
| 20260417 | event 20260417 cn | Vacation Lane Beachside Brilliance | 假日航线闪耀海滨 | Vacation Lane Beachside Brilliance | バケーションレーン・きらめく砂浜 | - |

View File

@@ -6,7 +6,7 @@ from module.map.assets import SWITCH_OVER
class CampaignBase(CampaignBase_):
def enemy_searching_appear(self):
if not self.appear(SWITCH_OVER, offset=(20, 20)):
if not self.is_in_map():
return False
return red_overlay_transparency(

View File

@@ -0,0 +1,38 @@
from module.base.button import Button
from module.campaign.campaign_base import CampaignBase as CampaignBase_
from module.logger import logger
EVENT_ANIMATION = Button(area=(49, 229, 119, 400), color=(118, 215, 240), button=(49, 229, 119, 400),
name='EVENT_ANIMATION')
class CampaignBase(CampaignBase_):
@staticmethod
def _campaign_ocr_result_process(result):
result = CampaignBase_._campaign_ocr_result_process(result)
if result in ['ysp', 'usp', 'vsp']:
result = 'sp'
return result
def is_event_animation(self):
"""
Animation in events after cleared an enemy.
Returns:
bool: If animation appearing.
"""
appear = self.appear(EVENT_ANIMATION)
if appear:
logger.info('DOA animation, waiting')
return appear
def event_animation_end(self):
if not self.appear(EVENT_ANIMATION):
return False
# wait until EVENT_ANIMATION closed
for _ in self.loop():
if self.is_event_animation():
continue
break
# now in_map
return True

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@@ -0,0 +1,114 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('VSP')
MAP.shape = 'I9'
MAP.camera_data = ['D3', 'D6', 'E3', 'E6']
MAP.camera_data_spawn_point = ['D3', 'D6']
MAP.map_data = """
++ ++ -- ++ ++ ++ -- ++ ++
++ ++ -- ME -- ME -- ++ ++
++ ME -- -- -- -- -- ME ++
SP -- -- MS -- ME -- -- --
-- __ MS -- ++ -- -- MB --
SP -- -- MS -- ME -- -- --
++ ME -- -- -- -- -- ME ++
++ ++ -- ME -- ME -- ++ ++
++ ++ -- ++ ++ ++ -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 12, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Lexington2', 'Yorktown2']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219_SPEX = True
STAGE_ENTRANCE = ['half', '20240725']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()
def _expected_end(self, expected):
# after 4th battle, no enemy search but has event animation
# we wait until event animation appears, otherwise next map walk will click on animation popup
if self.battle_count == 3:
return self.event_animation_end
return super()._expected_end(expected)

View File

@@ -0,0 +1,91 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D6', 'F2', 'F6']
MAP.camera_data_spawn_point = ['F2']
MAP.map_data = """
-- -- -- ME -- -- -- ++ ++
ME -- ME ++ Me -- SP -- ++
-- ME -- ++ -- -- -- SP --
-- ++ -- Me -- MS -- -- --
-- -- -- -- -- ++ ++ ++ ME
-- MB -- __ -- Me -- ME --
ME -- ME -- -- -- ME -- --
++ ++ ++ -- ME ++ -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Bremerton']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219_SPEX = True
STAGE_ENTRANCE = ['half', '20240725']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
MAP_SWIPE_MULTIPLY = (1.188, 1.210)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.149, 1.170)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.116, 1.136)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,79 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D2', 'E2']
MAP.map_data = """
++ -- SP -- SP -- ++ -- --
ME -- -- -- -- -- -- ME --
-- ME -- MS __ -- -- -- ++
ME -- Me ++ -- Me -- ME --
++ -- ++ ++ -- ++ ++ -- --
ME -- -- Me -- ++ ++ ME --
-- MB -- -- -- -- -- -- --
MB -- -- ++ ++ ++ -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['FuShunG']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.234, 1.257)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.193, 1.215)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.158, 1.179)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,91 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D6']
MAP.camera_data_spawn_point = ['D2']
# Big Raffaello may cover D2-D3
MAP.map_covered = ['D2', 'D3']
MAP.map_data = """
++ ++ Me ++ ++ ++ -- -- --
++ ++ -- ME -- ME -- -- --
SP -- -- MS -- -- ME ++ --
SP -- -- MS -- -- -- -- --
++ Me __ ++ ++ -- Me -- --
ME -- -- Me ++ ME ++ -- --
-- -- -- -- ME -- ME -- ++
MB ++ ME -- -- -- -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Raffaello', 'ArkRoyalG']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
# Big Raffaello may cover nearby grids
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.137, 1.159)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.100, 1.120)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.068, 1.087)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
def _expected_end(self, expected):
# after 4th battle, no enemy search but has event animation
# we wait until event animation appears, otherwise next map walk will click on animation popup
if self.battle_count == 3:
return self.event_animation_end
return super()._expected_end(expected)

View File

@@ -0,0 +1,80 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP4')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- -- -- ++ ++ ++ -- -- --
-- ++ ME -- MB -- ME ++ --
-- ME -- -- -- -- -- ME --
-- ++ ++ Me -- Me ++ ++ --
-- ++ ++ MS -- MS ++ ++ --
-- ME Me -- __ -- Me ME --
ME -- -- -- -- -- -- -- ME
++ ++ ++ SP -- SP ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Cheshire', 'Nakhimov']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.084, 1.104)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.048, 1.067)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.017, 1.036)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,97 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.232, 1.255)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.191, 1.213)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.156, 1.177)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

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@@ -0,0 +1,75 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -0,0 +1,81 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -0,0 +1,97 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 1},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.217, 1.240)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.177, 1.199)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.143, 1.163)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -0,0 +1,76 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 1},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,82 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 2},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Lovers', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,97 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('C1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.232, 1.255)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.191, 1.213)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.156, 1.177)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,75 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,82 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,98 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 2},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.217, 1.240)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.177, 1.199)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.143, 1.163)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,85 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,91 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Lovers', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,77 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('HT1')
MAP.shape = 'I7'
MAP.camera_data = ['E2', 'E5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['E5']
MAP.map_data = """
-- -- MB -- ++ -- ME -- --
-- ME -- Me ++ ME -- ME --
-- ++ Me -- -- -- -- -- ++
-- MS ++ MS -- Me -- ME --
-- -- MS -- ++ ++ ME -- --
++ -- __ -- ++ ++ -- -- ME
++ SP -- SP -- -- -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['dushi_zl', 'dushi_hm']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219_SP = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,87 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['F2', 'D2']
MAP.map_data = """
-- -- ++ ++ SP -- SP ++ --
ME ME ++ ++ -- -- -- ++ --
-- -- -- -- -- MS -- Me --
ME ME ++ ++ ++ -- ++ ++ ++
-- -- -- -- MS -- MS -- Me
ME ME ++ -- -- __ -- -- ++
-- -- ++ -- Me MB Me -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['dushi_zl', 'dushi_hm']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219_SP = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,90 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT3')
MAP.shape = 'I8'
MAP.camera_data = ['E3', 'E6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- ++ ++ ++ -- -- --
-- ++ -- Me -- Me -- ++ --
-- -- Me -- -- -- Me -- --
-- ME -- -- MB -- -- ME --
-- ++ ++ MS -- MS ++ ++ --
-- ++ ++ -- MS -- ++ ++ --
-- ME -- -- __ -- -- ME --
-- ME -- SP -- SP -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['dushi_zl', 'dushi_hm']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219_SP = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,112 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['F2']
MAP.map_data = """
++ ++ ++ -- -- -- -- SP --
-- ME -- -- -- MS -- -- SP
-- -- ME ++ -- -- MS -- --
ME -- -- -- ME __ -- MS --
-- ME -- ME ++ -- ++ ++ ME
++ -- -- -- -- -- ++ ++ --
-- MB -- ++ ME -- ME -- --
-- -- -- ++ -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 10, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.180, 1.202)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.141, 1.162)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.108, 1.128)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,98 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .sp_campaign_base import CampaignBase
MAP = CampaignMap('SP1')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
SP SP -- -- -- -- -- --
-- -- -- ++ ++ -- -- --
ME -- -- MB MB -- -- ME
-- -- MS -- -- MS -- --
Me ++ ++ __ __ ++ ++ Me
-- ME ++ ME ME ++ ME --
ME -- Me -- -- Me -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 10),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 10, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_CANNY_THRESHOLD = (75, 150)
HOMO_EDGE_COLOR_RANGE = (0, 10)
MAP_SWIPE_MULTIPLY = (1.245, 1.268)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.204, 1.226)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.169, 1.190)
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
STAGE_ENTRANCE = ["20240725"]
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,80 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .sp_campaign_base import CampaignBase
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ME ++ MB MB ++ ME --
SP -- -- __ __ -- -- ME
SP -- MS ME ME MS -- ME
-- Me -- ++ ++ -- Me --
-- Me -- ++ ++ -- Me --
-- -- Me -- -- Me -- --
++ -- -- ME ME -- -- ++
-- -- -- ++ ++ -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.210, 1.233)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.170, 1.192)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.136, 1.156)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,81 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .sp_campaign_base import CampaignBase
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- -- ME -- -- -- ME --
-- Me ++ ME -- ME -- --
Me -- ++ Me -- ++ ++ --
++ -- -- __ -- -- ++ --
SP -- MS -- Me -- ME --
SP -- -- ++ ++ ME -- ME
-- -- MS ++ ++ -- ME ++
++ ME -- MB MB -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CA', 'BB']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.037, 1.056)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.002, 1.021)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.973, 0.991)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,81 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .sp_campaign_base import CampaignBase
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP4')
MAP.shape = 'H8'
MAP.camera_data = ['D3', 'D6', 'E3', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ -- -- -- -- ++ -- --
-- Me ++ ++ ME ++ ME --
ME -- ++ ++ -- ME -- ++
Me -- MB MB -- -- -- ME
++ MS -- __ -- MS -- --
SP -- -- Me ++ ++ -- ME
SP -- -- Me -- ++ ME --
++ -- MS -- ME -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BB', 'CV']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.037, 1.056)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.002, 1.021)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.973, 0.991)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,71 @@
from module.campaign.campaign_base import CampaignBase as CampaignBase_
class CampaignBase(CampaignBase_):
def campaign_set_chapter_sp(self, chapter, mode='normal'):
if chapter == 'sp':
self.ui_goto_event()
self.campaign_ensure_chapter(chapter)
return True
else:
return False
def campaign_ensure_mode(self, mode='normal'):
"""
Args:
mode (str): 'normal', 'hard', 'ex'
Returns:
bool: If mode changed.
"""
# No need to switch
pass
def _campaign_get_chapter_index(self, name):
"""
Args:
name (str, int):
Returns:
int
"""
if name == 't':
return 1
if name == 'ex_sp':
return 2
if name == 'ex_ex':
return 3
return super(CampaignBase, CampaignBase)._campaign_get_chapter_index(name)
@staticmethod
def _campaign_separate_name(name):
"""
Args:
name (str): Stage name in lowercase, such as 7-2, d3, sp3.
Returns:
tuple[str]: Campaign_name and stage index in lowercase, Such as ['7', '2'], ['d', '3'], ['sp', '3'].
"""
if 'esp' in name:
return ['ex_sp', '1']
if 'ex' in name:
return ['ex_ex', '1']
return super(CampaignBase, CampaignBase)._campaign_separate_name(name)
def campaign_get_entrance(self, name):
"""
Args:
name (str): Campaign name, such as '7-2', 'd3', 'sp3'.
Returns:
Button:
"""
if name == 'sp':
for stage_name, stage_obj in self.stage_entrance.items():
if 'esp' in stage_name.lower():
name = stage_name
return super().campaign_get_entrance(name)

View File

@@ -0,0 +1,76 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('T1')
MAP.shape = 'I7'
MAP.camera_data = ['E2', 'E5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['E5']
MAP.map_data = """
-- -- MB -- ++ -- ME -- --
-- ME -- Me ++ ME -- ME --
-- ++ Me -- -- -- -- -- ++
-- MS ++ MS -- Me -- ME --
-- -- MS -- ++ ++ ME -- --
++ -- __ -- ++ ++ -- -- ME
++ SP -- SP -- -- -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['dushi_qz']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219_SP = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -0,0 +1,77 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['F2', 'D2']
MAP.map_data = """
-- -- ++ ++ SP -- SP ++ --
ME ME ++ ++ -- -- -- ++ --
-- -- -- -- -- MS -- Me --
ME ME ++ ++ ++ -- ++ ++ ++
-- -- -- -- MS -- MS -- Me
ME ME ++ -- -- __ -- -- ++
-- -- ++ -- Me MB Me -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['dushi_qz']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219_SP = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -0,0 +1,81 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T3')
MAP.shape = 'I8'
MAP.camera_data = ['E3', 'E6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- ++ ++ ++ -- -- --
-- ++ -- Me -- Me -- ++ --
-- -- Me -- -- -- Me -- --
-- ME -- -- MB -- -- ME --
-- ++ ++ MS -- MS ++ ++ --
-- ++ ++ -- MS -- ++ ++ --
-- ME -- -- __ -- -- ME --
-- ME -- SP -- SP -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['dushi_qz']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219_SP = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -6,7 +6,7 @@ from module.map.assets import SWITCH_OVER
class CampaignBase(CampaignBase_):
def enemy_searching_appear(self):
if not self.appear(SWITCH_OVER, offset=(20, 20)):
if not self.is_in_map():
return False
return red_overlay_transparency(

View File

@@ -317,6 +317,16 @@ DIC_SIREN_NAME_CHI_TO_ENG = {
'unknownV_boss_hermit': 'Vboss_Hermit',
'unknownV_boss_lovers': 'Vboss_Lovers',
'unknownV_boss_chariot': 'Vboss_Chariot',
# Vacation Lane Beachside Brilliance (event_20260417_cn)
'bulaimodun': 'Bremerton',
'fushun_g': 'FuShunG',
'lafeier': 'Raffaello',
'huangjiafangzhou_g': 'ArkRoyal',
'chaijun': 'Cheshire',
'naximofu': 'Nakhimov',
'liekexingdunII': 'Lexington2',
'yuekechengII': 'Yorktown2',
}
@@ -741,8 +751,8 @@ Arguments:
adapted for war_archives usage
"""
FILE = '../AzurLaneLuaScripts'
FOLDER = './campaign/test'
KEYWORD = ''
FOLDER = './campaign/event_20260417_cn'
KEYWORD = '2020001'
SELECT = True
OVERWRITE = True
IS_WAR_ARCHIVES = False

View File

@@ -1,13 +1,13 @@
import os
import traceback
import imageio
from PIL import ImageDraw
from module.base.decorator import cached_property
from module.base.resource import Resource
from module.base.utils import *
from module.config.server import VALID_SERVER
from module.logger import logger
class Button(Resource):
@@ -153,6 +153,7 @@ class Button(Resource):
if not self._match_init:
if self.is_gif:
self.image = []
import imageio
for image in imageio.mimread(self.file):
image = image[:, :, :3].copy() if len(image.shape) == 3 else image
image = crop(image, self.area)

View File

@@ -1,4 +1,5 @@
from module.base.timer import Timer
from module.base.utils import area_offset
from module.campaign.assets import *
from module.campaign.campaign_event import CampaignEvent
from module.campaign.campaign_ocr import CampaignOcr
@@ -29,7 +30,7 @@ MODE_SWITCH_2.add_state('ex', SWITCH_2_EX)
MODE_SWITCH_20241219 = ModeSwitch('Mode_switch_20241219', is_selector=True, offset=(30, 30))
MODE_SWITCH_20241219.add_state('combat', SWITCH_20241219_COMBAT)
MODE_SWITCH_20241219.add_state('story', SWITCH_20241219_STORY)
ASIDE_SWITCH_20241219 = ModeSwitch('Aside_switch_20241219', is_selector=True, offset=(30, 30))
ASIDE_SWITCH_20241219 = ModeSwitch('Aside_switch_20241219', is_selector=True, offset=(20, 20))
ASIDE_SWITCH_20241219.add_state('part1', CHAPTER_20241219_PART1)
ASIDE_SWITCH_20241219.add_state('part2', CHAPTER_20241219_PART2)
ASIDE_SWITCH_20241219.add_state('sp', CHAPTER_20241219_SP)
@@ -321,6 +322,33 @@ class CampaignUI(MapOperation, CampaignEvent, CampaignOcr):
self.campaign_ensure_aside_20241219('sp')
self.campaign_ensure_chapter(chapter)
return True
if self.config.MAP_CHAPTER_SWITCH_20241219_SPEX:
if self._campaign_name_is_hard(f'{chapter}{stage}'):
self.config.override(Campaign_Mode='hard')
# normal, sp, ex
try:
ASIDE_SWITCH_20241219.offset = area_offset((-20, -20, 20, 20), (0, -37))
if chapter in ['sp', 't', 'ht']:
self.ui_goto_event()
self.campaign_ensure_mode_20241219('combat')
# normal is on the position of part2
self.campaign_ensure_aside_20241219('part2')
self.campaign_ensure_chapter(chapter)
return True
if chapter in ['ex_sp']:
self.ui_goto_event()
self.campaign_ensure_mode_20241219('combat')
self.campaign_ensure_aside_20241219('sp')
self.campaign_ensure_chapter(chapter)
return True
if chapter in ['ex_sp']:
self.ui_goto_event()
self.campaign_ensure_mode_20241219('combat')
self.campaign_ensure_aside_20241219('sp')
self.campaign_ensure_chapter(chapter)
return True
finally:
ASIDE_SWITCH_20241219.offset = (20, 20)
return False
def campaign_set_chapter(self, name, mode='normal'):

View File

@@ -353,6 +353,9 @@ class CampaignRun(CampaignEvent, ShopStatus):
logger.info(
'In event_20240912_cn, MapAchievement=threat_safe_without_3_stars fallback to 100_percent_clear')
self.config.override(StopCondition_MapAchievement='100_percent_clear')
if folder == 'event_20260417_cn':
if name in ['vsp', ]:
name = 'sp'
return name, folder
def can_use_auto_search_continue(self):

View File

@@ -16,8 +16,8 @@ from module.handler.info_handler import InfoHandler
from module.logger import logger
from module.map.map_grids import SelectedGrids
from module.retire.assets import DOCK_CHECK
from module.ui.assets import BACK_ARROW, COMMISSION_CHECK, REWARD_GOTO_COMMISSION
from module.ui.page import page_reward, page_commission
from module.ui.assets import BACK_ARROW, REWARD_GOTO_COMMISSION
from module.ui.page import page_commission, page_reward
from module.ui.scroll import Scroll
from module.ui.switch import Switch
from module.ui.ui import UI
@@ -525,8 +525,9 @@ class RewardCommission(UI, InfoHandler):
for button in [EXP_INFO_S_REWARD, GET_ITEMS_1, GET_ITEMS_2, GET_ITEMS_3]:
if self.appear(button, interval=1):
self.ensure_no_info_bar(timeout=1)
drop.add(self.device.image)
if drop:
self.ensure_no_info_bar(timeout=1)
drop.add(self.device.image)
REWARD_SAVE_CLICK.name = button.name
self.device.click(REWARD_SAVE_CLICK)

View File

@@ -3872,10 +3872,13 @@
"event_20251023_cn",
"event_20251218_cn",
"event_20260226_cn",
"event_20260326_cn"
"event_20260326_cn",
"event_20260417_cn",
"event_general_cn"
],
"display": "hide",
"option_cn": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -3943,9 +3946,11 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -4020,6 +4025,7 @@
"event_20200227_cn"
],
"option_jp": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -4090,6 +4096,8 @@
"event_20200227_cn"
],
"option_tw": [
"event_20220915_cn",
"event_20260326_cn",
"event_20220728_cn",
"event_20260226_cn",
"event_20220526_cn",
@@ -4133,7 +4141,6 @@
"event_20231123_cn",
"event_20220210_cn",
"event_20201229_cn",
"event_20220915_cn",
"event_20220414_cn",
"event_20211125_cn",
"event_20200917_cn",
@@ -7311,9 +7318,12 @@
"event_20251023_cn",
"event_20251218_cn",
"event_20260226_cn",
"event_20260326_cn"
"event_20260326_cn",
"event_20260417_cn",
"event_general_cn"
],
"option_cn": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -7381,9 +7391,11 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -7458,6 +7470,7 @@
"event_20200227_cn"
],
"option_jp": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -7528,6 +7541,8 @@
"event_20200227_cn"
],
"option_tw": [
"event_20220915_cn",
"event_20260326_cn",
"event_20220728_cn",
"event_20260226_cn",
"event_20220526_cn",
@@ -7571,7 +7586,6 @@
"event_20231123_cn",
"event_20220210_cn",
"event_20201229_cn",
"event_20220915_cn",
"event_20220414_cn",
"event_20211125_cn",
"event_20200917_cn",
@@ -8061,9 +8075,12 @@
"event_20251023_cn",
"event_20251218_cn",
"event_20260226_cn",
"event_20260326_cn"
"event_20260326_cn",
"event_20260417_cn",
"event_general_cn"
],
"option_cn": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -8131,9 +8148,11 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -8208,6 +8227,7 @@
"event_20200227_cn"
],
"option_jp": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -8278,6 +8298,8 @@
"event_20200227_cn"
],
"option_tw": [
"event_20220915_cn",
"event_20260326_cn",
"event_20220728_cn",
"event_20260226_cn",
"event_20220526_cn",
@@ -8321,7 +8343,6 @@
"event_20231123_cn",
"event_20220210_cn",
"event_20201229_cn",
"event_20220915_cn",
"event_20220414_cn",
"event_20211125_cn",
"event_20200917_cn",
@@ -8811,9 +8832,12 @@
"event_20251023_cn",
"event_20251218_cn",
"event_20260226_cn",
"event_20260326_cn"
"event_20260326_cn",
"event_20260417_cn",
"event_general_cn"
],
"option_cn": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -8881,9 +8905,11 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -8958,6 +8984,7 @@
"event_20200227_cn"
],
"option_jp": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -9028,6 +9055,8 @@
"event_20200227_cn"
],
"option_tw": [
"event_20220915_cn",
"event_20260326_cn",
"event_20220728_cn",
"event_20260226_cn",
"event_20220526_cn",
@@ -9071,7 +9100,6 @@
"event_20231123_cn",
"event_20220210_cn",
"event_20201229_cn",
"event_20220915_cn",
"event_20220414_cn",
"event_20211125_cn",
"event_20200917_cn",
@@ -9561,9 +9589,12 @@
"event_20251023_cn",
"event_20251218_cn",
"event_20260226_cn",
"event_20260326_cn"
"event_20260326_cn",
"event_20260417_cn",
"event_general_cn"
],
"option_cn": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -9631,9 +9662,11 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -9708,6 +9741,7 @@
"event_20200227_cn"
],
"option_jp": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -9778,6 +9812,8 @@
"event_20200227_cn"
],
"option_tw": [
"event_20220915_cn",
"event_20260326_cn",
"event_20220728_cn",
"event_20260226_cn",
"event_20220526_cn",
@@ -9821,7 +9857,6 @@
"event_20231123_cn",
"event_20220210_cn",
"event_20201229_cn",
"event_20220915_cn",
"event_20220414_cn",
"event_20211125_cn",
"event_20200917_cn",
@@ -10311,9 +10346,12 @@
"event_20251023_cn",
"event_20251218_cn",
"event_20260226_cn",
"event_20260326_cn"
"event_20260326_cn",
"event_20260417_cn",
"event_general_cn"
],
"option_cn": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -10381,9 +10419,11 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -10458,6 +10498,7 @@
"event_20200227_cn"
],
"option_jp": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -10528,6 +10569,8 @@
"event_20200227_cn"
],
"option_tw": [
"event_20220915_cn",
"event_20260326_cn",
"event_20220728_cn",
"event_20260226_cn",
"event_20220526_cn",
@@ -10571,7 +10614,6 @@
"event_20231123_cn",
"event_20220210_cn",
"event_20201229_cn",
"event_20220915_cn",
"event_20220414_cn",
"event_20211125_cn",
"event_20200917_cn",
@@ -11061,9 +11103,12 @@
"event_20251023_cn",
"event_20251218_cn",
"event_20260226_cn",
"event_20260326_cn"
"event_20260326_cn",
"event_20260417_cn",
"event_general_cn"
],
"option_cn": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -11131,9 +11176,11 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -11208,6 +11255,7 @@
"event_20200227_cn"
],
"option_jp": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -11278,6 +11326,8 @@
"event_20200227_cn"
],
"option_tw": [
"event_20220915_cn",
"event_20260326_cn",
"event_20220728_cn",
"event_20260226_cn",
"event_20220526_cn",
@@ -11321,7 +11371,6 @@
"event_20231123_cn",
"event_20220210_cn",
"event_20201229_cn",
"event_20220915_cn",
"event_20220414_cn",
"event_20211125_cn",
"event_20200917_cn",
@@ -13042,9 +13091,12 @@
"event_20251023_cn",
"event_20251218_cn",
"event_20260226_cn",
"event_20260326_cn"
"event_20260326_cn",
"event_20260417_cn",
"event_general_cn"
],
"option_cn": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -13112,9 +13164,11 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -13189,6 +13243,7 @@
"event_20200227_cn"
],
"option_jp": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -13259,6 +13314,8 @@
"event_20200227_cn"
],
"option_tw": [
"event_20220915_cn",
"event_20260326_cn",
"event_20220728_cn",
"event_20260226_cn",
"event_20220526_cn",
@@ -13302,7 +13359,6 @@
"event_20231123_cn",
"event_20220210_cn",
"event_20201229_cn",
"event_20220915_cn",
"event_20220414_cn",
"event_20211125_cn",
"event_20200917_cn",
@@ -13809,9 +13865,12 @@
"event_20251023_cn",
"event_20251218_cn",
"event_20260226_cn",
"event_20260326_cn"
"event_20260326_cn",
"event_20260417_cn",
"event_general_cn"
],
"option_cn": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -13879,9 +13938,11 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -13956,6 +14017,7 @@
"event_20200227_cn"
],
"option_jp": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -14026,6 +14088,8 @@
"event_20200227_cn"
],
"option_tw": [
"event_20220915_cn",
"event_20260326_cn",
"event_20220728_cn",
"event_20260226_cn",
"event_20220526_cn",
@@ -14069,7 +14133,6 @@
"event_20231123_cn",
"event_20220210_cn",
"event_20201229_cn",
"event_20220915_cn",
"event_20220414_cn",
"event_20211125_cn",
"event_20200917_cn",
@@ -14576,9 +14639,12 @@
"event_20251023_cn",
"event_20251218_cn",
"event_20260226_cn",
"event_20260326_cn"
"event_20260326_cn",
"event_20260417_cn",
"event_general_cn"
],
"option_cn": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -14646,9 +14712,11 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -14723,6 +14791,7 @@
"event_20200227_cn"
],
"option_jp": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -14793,6 +14862,8 @@
"event_20200227_cn"
],
"option_tw": [
"event_20220915_cn",
"event_20260326_cn",
"event_20220728_cn",
"event_20260226_cn",
"event_20220526_cn",
@@ -14836,7 +14907,6 @@
"event_20231123_cn",
"event_20220210_cn",
"event_20201229_cn",
"event_20220915_cn",
"event_20220414_cn",
"event_20211125_cn",
"event_20200917_cn",
@@ -15343,9 +15413,12 @@
"event_20251023_cn",
"event_20251218_cn",
"event_20260226_cn",
"event_20260326_cn"
"event_20260326_cn",
"event_20260417_cn",
"event_general_cn"
],
"option_cn": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -15413,9 +15486,11 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -15490,6 +15565,7 @@
"event_20200227_cn"
],
"option_jp": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -15560,6 +15636,8 @@
"event_20200227_cn"
],
"option_tw": [
"event_20220915_cn",
"event_20260326_cn",
"event_20220728_cn",
"event_20260226_cn",
"event_20220526_cn",
@@ -15603,7 +15681,6 @@
"event_20231123_cn",
"event_20220210_cn",
"event_20201229_cn",
"event_20220915_cn",
"event_20220414_cn",
"event_20211125_cn",
"event_20200917_cn",
@@ -16100,9 +16177,12 @@
"event_20251023_cn",
"event_20251218_cn",
"event_20260226_cn",
"event_20260326_cn"
"event_20260326_cn",
"event_20260417_cn",
"event_general_cn"
],
"option_cn": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -16170,9 +16250,11 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -16247,6 +16329,7 @@
"event_20200227_cn"
],
"option_jp": [
"event_20260417_cn",
"event_20260326_cn",
"event_20240229_cn",
"event_20260226_cn",
@@ -16317,6 +16400,8 @@
"event_20200227_cn"
],
"option_tw": [
"event_20220915_cn",
"event_20260326_cn",
"event_20220728_cn",
"event_20260226_cn",
"event_20220526_cn",
@@ -16360,7 +16445,6 @@
"event_20231123_cn",
"event_20220210_cn",
"event_20201229_cn",
"event_20220915_cn",
"event_20220414_cn",
"event_20211125_cn",
"event_20200917_cn",

View File

@@ -122,6 +122,7 @@ class ManualConfig:
# Events from 20240725 to 20241219 introduced new chapter switches
MAP_CHAPTER_SWITCH_20241219 = False
MAP_CHAPTER_SWITCH_20241219_SP = False
MAP_CHAPTER_SWITCH_20241219_SPEX = False
# Since event_20241219_cn chapter B unlocks event startup
# which means chapter AB are continuous
STAGE_INCREASE_AB = False

View File

@@ -1231,6 +1231,8 @@
"event_20251218_cn": "A Note Through the Firmament",
"event_20260226_cn": "Springtide Inn Online",
"event_20260326_cn": "The Vagabonds Recruitment Plan",
"event_20260417_cn": "Vacation Lane Beachside Brilliance",
"event_general_cn": "通用活动图(紧急委托)",
"raid_20200624": "Air Raid Drills with Essex Rerun",
"raid_20210708": "Cross Wave rerun",
"raid_20220127": "Mystery Investigation",

View File

@@ -1231,6 +1231,8 @@
"event_20251218_cn": "天穹に響く音謡",
"event_20260226_cn": "春色旅籠Online",
"event_20260326_cn": "ワンダラー募集計画",
"event_20260417_cn": "バケーションレーン・きらめく砂浜",
"event_general_cn": "通用活动图(紧急委托)",
"raid_20200624": "特別演習超空強襲波(復刻)",
"raid_20210708": "交錯する新たな波 (復刻)",
"raid_20220127": "秘密事件調査",

View File

@@ -1231,6 +1231,8 @@
"event_20251218_cn": "响彻于天穹之音",
"event_20260226_cn": "春满客栈Online",
"event_20260326_cn": "漫游者招募计划",
"event_20260417_cn": "假日航线闪耀海滨",
"event_general_cn": "通用活动图(紧急委托)",
"raid_20200624": "复刻特别演习埃塞克斯级",
"raid_20210708": "复刻穿越彼方的水线",
"raid_20220127": "演习神秘事件调查",

View File

@@ -1200,7 +1200,7 @@
"event_20220526_cn": "泠誓光庭",
"event_20220728_cn": "復刻雄鷹的敘事歌",
"event_20220818_cn": "遠匯點作戰",
"event_20220915_cn": "紫絳槿嵐",
"event_20220915_cn": "復刻紫絳槿嵐",
"event_20221124_cn": "復刻鍊金術士與秘密遺跡群島",
"event_20221222_cn": "定向折疊",
"event_20230223_cn": "湮燼塵墟",
@@ -1230,7 +1230,9 @@
"event_20251023_cn": "颶風與自由群島",
"event_20251218_cn": "響徹於天穹之音",
"event_20260226_cn": "春滿客棧Online",
"event_20260326_cn": "The Vagabonds Recruitment Plan",
"event_20260326_cn": "漫遊者招募計劃",
"event_20260417_cn": "Vacation Lane Beachside Brilliance",
"event_general_cn": "通用活动图(紧急委托)",
"raid_20200624": "特別演習埃塞克斯級(復刻)",
"raid_20210708": "復刻穿越彼方的水線",
"raid_20220127": "演習神秘事件調查",

View File

@@ -114,26 +114,29 @@ class LoginHandler(UI):
if not self._user_agreement_timer.reached():
return False
confirm = self.image_color_button(
right = self.image_color_button(
area=(640, 360, 1280, 720), color=(78, 189, 234),
color_threshold=245, encourage=25, name='AGREEMENT_CONFIRM')
if confirm is None:
if right is None:
return False
scroll = self.image_color_button(
area=(640, 0, 1280, 720), color=(182, 189, 202),
color_threshold=245, encourage=5, name='AGREEMENT_SCROLL'
)
if scroll is not None:
# 2026.04.17 No scroll anymore, just bare swipe before clicking confirm
# if having blue button at right half of screen, but missing in left, it's a confirm button
# if having both, it's a blue button at middle confirming login
left = self.image_color_button(
area=(0, 360, 640, 720), color=(78, 189, 234),
color_threshold=245, encourage=25, name='AGREEMENT_CONFIRM')
if left is None:
# User agreement
p1 = random_rectangle_point(scroll.button)
p2 = random_rectangle_point(scroll.move((0, 350)).button)
self.device.swipe(p1, p2, name='AGREEMENT_SCROLL')
self.device.click(confirm)
# just somewhere at the middle
box = (350, 230, 920, 430)
self.device.swipe_vector((0, -150), box, name='AGREEMENT_SCROLL')
self.device.swipe_vector((0, -150), box, name='AGREEMENT_SCROLL')
self.device.click(right)
self._user_agreement_timer.reset()
return True
else:
# User login
self.device.click(confirm)
self.device.click(right)
self._user_agreement_timer.reset()
return True

View File

@@ -41,6 +41,13 @@ class MetaDigitCounter(DigitCounter):
if re.match(r'^[0123]3$', result):
result = f'{result[0]}/{result[1]}'
# 1/40/1400 -> 140/1400
for suffix in ['/1400', '/200']:
if result.endswith(suffix):
point = result[:-len(suffix)]
point = point.replace('/', '')
result = point + suffix
return result

View File

@@ -358,12 +358,13 @@ class RewardResearch(ResearchSelector, ResearchQueue, StorageHandler):
total = 0
with self.stat.new(
genre='research', method=self.config.DropRecord_ResearchRecord
) as record:
) as drop:
# Take screenshots of project list
record.add(self.device.image)
drop.add(self.device.image)
end_confirm = Timer(1, count=3)
item_confirm = Timer(1.5, count=5)
item_interval = Timer(0.2, count=0)
record_button = None
while 1:
if skip_first_screenshot:
@@ -380,31 +381,42 @@ class RewardResearch(ResearchSelector, ResearchQueue, StorageHandler):
end_confirm.reset()
# Get items
appear_button = self.get_items()
if appear_button is not None:
if appear_button == record_button:
if item_confirm.reached():
# Record drops and close get items
self.drop_record(drop=record)
self.device.click(GET_ITEMS_RESEARCH_SAVE)
if drop:
# record item drop
appear_button = self.get_items()
if appear_button is not None:
if appear_button == record_button:
if item_confirm.reached():
# Record drops and close get items
self.drop_record(drop=drop)
self.device.click(GET_ITEMS_RESEARCH_SAVE)
item_confirm.reset()
record_button = None
total += 1
continue
else:
logger.info(f'{appear_button} appeared')
record_button = appear_button
item_confirm.reset()
record_button = None
else:
item_confirm.reset()
record_button = None
else:
# no drop saving, just click it
if item_interval.reached():
appear_button = self.get_items()
if appear_button is not None:
self.device.click(GET_ITEMS_RESEARCH_SAVE)
item_interval.reset()
total += 1
continue
else:
logger.info(f'{appear_button} appeared')
record_button = appear_button
item_confirm.reset()
else:
item_confirm.reset()
record_button = None
# Claim rewards
if self.appear_then_click(QUEUE_CLAIM_REWARD, offset=None, interval=5):
continue
if total <= 0:
record.clear()
drop.clear()
logger.info(f'Received rewards from {total} projects')
return total

View File

@@ -53,6 +53,7 @@ TEMPLATE_SIREN_Amity = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN
TEMPLATE_SIREN_Arethusa = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Arethusa.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Arethusa.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Arethusa.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Arethusa.gif'})
TEMPLATE_SIREN_Arizona = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Arizona.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Arizona.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Arizona.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Arizona.gif'})
TEMPLATE_SIREN_ArkRoyal = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_ArkRoyal.gif', 'en': './assets/en/template/TEMPLATE_SIREN_ArkRoyal.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_ArkRoyal.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_ArkRoyal.gif'})
TEMPLATE_SIREN_ArkRoyalG = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_ArkRoyalG.gif', 'en': './assets/en/template/TEMPLATE_SIREN_ArkRoyalG.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_ArkRoyalG.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_ArkRoyalG.gif'})
TEMPLATE_SIREN_Asanagi = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Asanagi.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Asanagi.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Asanagi.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Asanagi.gif'})
TEMPLATE_SIREN_Atlanta = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Atlanta.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Atlanta.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Atlanta.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Atlanta.gif'})
TEMPLATE_SIREN_August = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_August.gif', 'en': './assets/en/template/TEMPLATE_SIREN_August.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_August.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_August.gif'})
@@ -68,6 +69,7 @@ TEMPLATE_SIREN_Bellona = Template(file={'cn': './assets/cn/template/TEMPLATE_SIR
TEMPLATE_SIREN_BlackDragonBoss01 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_BlackDragonBoss01.gif', 'en': './assets/en/template/TEMPLATE_SIREN_BlackDragonBoss01.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_BlackDragonBoss01.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_BlackDragonBoss01.gif'})
TEMPLATE_SIREN_BlackDragonBoss02 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_BlackDragonBoss02.gif', 'en': './assets/en/template/TEMPLATE_SIREN_BlackDragonBoss02.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_BlackDragonBoss02.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_BlackDragonBoss02.gif'})
TEMPLATE_SIREN_BolzanoAlter = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_BolzanoAlter.gif', 'en': './assets/en/template/TEMPLATE_SIREN_BolzanoAlter.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_BolzanoAlter.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_BolzanoAlter.gif'})
TEMPLATE_SIREN_Bremerton = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Bremerton.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Bremerton.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Bremerton.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Bremerton.gif'})
TEMPLATE_SIREN_CA = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_CA.gif', 'en': './assets/en/template/TEMPLATE_SIREN_CA.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_CA.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_CA.gif'})
TEMPLATE_SIREN_CAalchemist = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_CAalchemist.gif', 'en': './assets/en/template/TEMPLATE_SIREN_CAalchemist.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_CAalchemist.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_CAalchemist.gif'})
TEMPLATE_SIREN_CAalchemist2 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_CAalchemist2.gif', 'en': './assets/en/template/TEMPLATE_SIREN_CAalchemist2.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_CAalchemist2.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_CAalchemist2.gif'})
@@ -87,6 +89,7 @@ TEMPLATE_SIREN_CVpurple = Template(file={'cn': './assets/cn/template/TEMPLATE_SI
TEMPLATE_SIREN_Carabiniere = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Carabiniere.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Carabiniere.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Carabiniere.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Carabiniere.gif'})
TEMPLATE_SIREN_CesareAlter = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_CesareAlter.gif', 'en': './assets/en/template/TEMPLATE_SIREN_CesareAlter.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_CesareAlter.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_CesareAlter.gif'})
TEMPLATE_SIREN_Champagne = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Champagne.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Champagne.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Champagne.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Champagne.gif'})
TEMPLATE_SIREN_Cheshire = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Cheshire.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Cheshire.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Cheshire.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Cheshire.gif'})
TEMPLATE_SIREN_ChihayaKisaragi = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_ChihayaKisaragi.gif', 'en': './assets/en/template/TEMPLATE_SIREN_ChihayaKisaragi.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_ChihayaKisaragi.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_ChihayaKisaragi.gif'})
TEMPLATE_SIREN_Chitose = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Chitose.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Chitose.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Chitose.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Chitose.gif'})
TEMPLATE_SIREN_Chiyoda = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Chiyoda.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Chiyoda.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Chiyoda.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Chiyoda.gif'})
@@ -112,6 +115,7 @@ TEMPLATE_SIREN_ELpurple = Template(file={'cn': './assets/cn/template/TEMPLATE_SI
TEMPLATE_SIREN_Elizabeth3 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Elizabeth3.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Elizabeth3.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Elizabeth3.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Elizabeth3.gif'})
TEMPLATE_SIREN_Formidable = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Formidable.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Formidable.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Formidable.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Formidable.gif'})
TEMPLATE_SIREN_Fox = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Fox.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Fox.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Fox.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Fox.gif'})
TEMPLATE_SIREN_FuShunG = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_FuShunG.gif', 'en': './assets/en/template/TEMPLATE_SIREN_FuShunG.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_FuShunG.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_FuShunG.gif'})
TEMPLATE_SIREN_Gascogne = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Gascogne.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Gascogne.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Gascogne.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Gascogne.gif'})
TEMPLATE_SIREN_GascogneIdol = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_GascogneIdol.gif', 'en': './assets/en/template/TEMPLATE_SIREN_GascogneIdol.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_GascogneIdol.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_GascogneIdol.gif'})
TEMPLATE_SIREN_Gloucester = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Gloucester.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Gloucester.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Gloucester.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Gloucester.gif'})
@@ -163,6 +167,7 @@ TEMPLATE_SIREN_LeMars_ghost = Template(file={'cn': './assets/cn/template/TEMPLAT
TEMPLATE_SIREN_Leipzig = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Leipzig.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Leipzig.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Leipzig.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Leipzig.gif'})
TEMPLATE_SIREN_Leipzig_g = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Leipzig_g.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Leipzig_g.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Leipzig_g.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Leipzig_g.gif'})
TEMPLATE_SIREN_Lexington = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Lexington.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Lexington.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Lexington.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Lexington.gif'})
TEMPLATE_SIREN_Lexington2 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Lexington2.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Lexington2.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Lexington2.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Lexington2.gif'})
TEMPLATE_SIREN_Littorio = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Littorio.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Littorio.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Littorio.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Littorio.gif'})
TEMPLATE_SIREN_Lover = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Lover.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Lover.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Lover.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Lover.gif'})
TEMPLATE_SIREN_Magdeburg = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Magdeburg.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Magdeburg.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Magdeburg.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Magdeburg.gif'})
@@ -175,6 +180,7 @@ TEMPLATE_SIREN_MisakiDOA = Template(file={'cn': './assets/cn/template/TEMPLATE_S
TEMPLATE_SIREN_Miyuki = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Miyuki.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Miyuki.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Miyuki.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Miyuki.gif'})
TEMPLATE_SIREN_Nagato = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Nagato.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Nagato.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Nagato.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Nagato.gif'})
TEMPLATE_SIREN_NagisaDOA = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_NagisaDOA.gif', 'en': './assets/en/template/TEMPLATE_SIREN_NagisaDOA.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_NagisaDOA.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_NagisaDOA.gif'})
TEMPLATE_SIREN_Nakhimov = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Nakhimov.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Nakhimov.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Nakhimov.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Nakhimov.gif'})
TEMPLATE_SIREN_Nelson = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Nelson.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Nelson.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Nelson.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Nelson.gif'})
TEMPLATE_SIREN_Neptune_ghost = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Neptune_ghost.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Neptune_ghost.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Neptune_ghost.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Neptune_ghost.gif'})
TEMPLATE_SIREN_Northampton = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Northampton.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Northampton.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Northampton.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Northampton.gif'})
@@ -188,6 +194,7 @@ TEMPLATE_SIREN_PrinceOfWales = Template(file={'cn': './assets/cn/template/TEMPLA
TEMPLATE_SIREN_PrinzAdalbert = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_PrinzAdalbert.gif', 'en': './assets/en/template/TEMPLATE_SIREN_PrinzAdalbert.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_PrinzAdalbert.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_PrinzAdalbert.gif'})
TEMPLATE_SIREN_PrinzEugen = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_PrinzEugen.gif', 'en': './assets/en/template/TEMPLATE_SIREN_PrinzEugen.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_PrinzEugen.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_PrinzEugen.gif'})
TEMPLATE_SIREN_PrinzHeinrich = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_PrinzHeinrich.gif', 'en': './assets/en/template/TEMPLATE_SIREN_PrinzHeinrich.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_PrinzHeinrich.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_PrinzHeinrich.gif'})
TEMPLATE_SIREN_Raffaello = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Raffaello.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Raffaello.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Raffaello.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Raffaello.gif'})
TEMPLATE_SIREN_Renown = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Renown.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Renown.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Renown.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Renown.gif'})
TEMPLATE_SIREN_Revenge = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Revenge.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Revenge.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Revenge.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Revenge.gif'})
TEMPLATE_SIREN_Rodney = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Rodney.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Rodney.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Rodney.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Rodney.gif'})
@@ -251,6 +258,7 @@ TEMPLATE_SIREN_Weser = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN
TEMPLATE_SIREN_Wichita = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Wichita.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Wichita.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Wichita.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Wichita.gif'})
TEMPLATE_SIREN_Yamashiro = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Yamashiro.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Yamashiro.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Yamashiro.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Yamashiro.gif'})
TEMPLATE_SIREN_York = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_York.gif', 'en': './assets/en/template/TEMPLATE_SIREN_York.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_York.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_York.gif'})
TEMPLATE_SIREN_Yorktown2 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Yorktown2.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Yorktown2.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Yorktown2.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Yorktown2.gif'})
TEMPLATE_SIREN_Yuudachi = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Yuudachi.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Yuudachi.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Yuudachi.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Yuudachi.gif'})
TEMPLATE_SIREN_Z18 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Z18.png', 'en': './assets/en/template/TEMPLATE_SIREN_Z18.png', 'jp': './assets/jp/template/TEMPLATE_SIREN_Z18.png', 'tw': './assets/tw/template/TEMPLATE_SIREN_Z18.png'})
TEMPLATE_SIREN_Z19 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Z19.png', 'en': './assets/en/template/TEMPLATE_SIREN_Z19.png', 'jp': './assets/jp/template/TEMPLATE_SIREN_Z19.png', 'tw': './assets/tw/template/TEMPLATE_SIREN_Z19.png'})

View File

@@ -29,7 +29,7 @@ class Switch:
"""
self.name = name
self.is_selector = is_selector
self.offset = offset
self._offset = offset
self.state_list = []
self.set_unknown_timer = Timer(5, count=10)
self.set_click_timer = Timer(1, count=2)
@@ -49,9 +49,19 @@ class Switch:
'state': state,
'check_button': check_button,
'click_button': click_button if click_button is not None else check_button,
'offset': offset if offset else self.offset
'offset': offset if offset else self._offset
})
@property
def offset(self):
return self._offset
@offset.setter
def offset(self, value):
self._offset = value
for data in self.state_list:
data['offset'] = value
def appear(self, main):
"""
Args: