mirror of
https://github.com/0O0o0oOoO00/Alas.git
synced 2026-05-14 14:19:25 +08:00
Fix: crack ui on tencent.blhx (#3)
This commit is contained in:
@@ -174,6 +174,7 @@ extern "C" {
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Il2CppImage* il2cpp_assembly_get_image(Il2CppAssembly *assembly);
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Il2CppClass* il2cpp_class_from_name(Il2CppImage* image, const char* namespaze, const char *name);
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MethodInfo* il2cpp_class_get_method_from_name(Il2CppClass *klass, const char* name, int argsCount);
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void* il2cpp_resolve_icall(const char* name);
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}
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#endif //IL2CPPSTRUCT_HPP
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@@ -1,6 +1,7 @@
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#ifndef SERVER_HPP
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#define SERVER_HPP
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#include <exception>
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#include <httplib.h>
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#include <map>
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#include <vector>
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@@ -133,11 +133,15 @@ bool has_hooked = false;
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#define TOUCH_PHASE_ENDED 3
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#define TOUCH_PHASE_CANCELED 4
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#define IMGUI_EVT_NONE 0
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#define IMGUI_EVT_POS_ONLY 1
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#define IMGUI_EVT_CLICK_HANDLED 2
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int My_ImGui_ImplAndroid_HandleInputEvent(const UnityEngine_Touch_o& touch) {
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auto x = touch.fields.m_Position.fields.x;
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auto y = g_height - touch.fields.m_Position.fields.y;
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if (!ImGui_IsPosInWnd(x, y)) {
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return 1;
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return IMGUI_EVT_NONE;
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}
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auto& io = ImGui::GetIO();
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@@ -156,33 +160,38 @@ int My_ImGui_ImplAndroid_HandleInputEvent(const UnityEngine_Touch_o& touch) {
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io.AddMouseButtonEvent(0, true);
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io.AddMouseButtonEvent(1, true);
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io.AddMouseButtonEvent(2, true);
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break;
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return IMGUI_EVT_CLICK_HANDLED;
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case TOUCH_PHASE_MOVED:
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case TOUCH_PHASE_STATIONARY:
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io.AddMousePosEvent(x, y);
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break;
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return IMGUI_EVT_POS_ONLY;
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case TOUCH_PHASE_ENDED:
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case TOUCH_PHASE_CANCELED:
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io.AddMousePosEvent(x, y);
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io.AddMouseButtonEvent(0, false);
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io.AddMouseButtonEvent(1, false);
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io.AddMouseButtonEvent(2, false);
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break;
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return IMGUI_EVT_CLICK_HANDLED;
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default:
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break;
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return IMGUI_EVT_NONE;
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}
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return 0;
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}
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using GlobalClickEventMgr_HandlePinchOnTouch_fnT = void(void* thiz, UnityEngine_Touch_array* touches);
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GlobalClickEventMgr_HandlePinchOnTouch_fnT* old_GlobalClickEventMgr_HandlePinchOnTouch = nullptr;
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void my_GlobalClickEventMgr_HandlePinchOnTouch(void* thiz, UnityEngine_Touch_array* touches) {
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bool my_imgui_handled = false;
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if (touches != nullptr && !g_use_native_input.load() && g_imgui_started.load() && CrackerUI::get_instance().is_ui_showed() && g_need_ui_penetration) {
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for(int i = 0; i < touches->max_length; i++) {
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My_ImGui_ImplAndroid_HandleInputEvent(touches->m_Items[i]);
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int r = My_ImGui_ImplAndroid_HandleInputEvent(touches->m_Items[i]);
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if (r != IMGUI_EVT_NONE) {
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my_imgui_handled = true;
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}
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}
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}
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old_GlobalClickEventMgr_HandlePinchOnTouch(thiz, touches);
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if (!my_imgui_handled) {
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old_GlobalClickEventMgr_HandlePinchOnTouch(thiz, touches);
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}
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}
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static GlobalClickEventMgr_HandlePinchOnTouch_fnT* get_GlobalClickEventMgr_HandlePinchOnTouch() {
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@@ -215,48 +224,29 @@ static GlobalClickEventMgr_HandlePinchOnTouch_fnT* get_GlobalClickEventMgr_Handl
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return fn;
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}
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using UnityEngine_Input_GetTouch_fnT = UnityEngine_Touch_o*(UnityEngine_Touch_o* ret, int32_t index, void* info);
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static UnityEngine_Input_GetTouch_fnT* get_UnityEngine_Input_GetTouch() {
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static UnityEngine_Input_GetTouch_fnT* fn = []() {
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Il2CppDomain* domain = il2cpp_domain_get();
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size_t assembly_count = 0;
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Il2CppAssembly** assemblies = il2cpp_domain_get_assemblies(domain, &assembly_count);
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Il2CppClass* cls = nullptr;
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for (size_t i = 0; i < assembly_count; ++i) {
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Il2CppImage* image = il2cpp_assembly_get_image(assemblies[i]);
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Il2CppClass* klass = il2cpp_class_from_name(image, "UnityEngine", "Input");
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if (klass != nullptr) {
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cls = klass;
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break;
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}
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using UnityEngine_Input_GetTouch_Injected_fnT = void(int32_t index, UnityEngine_Touch_o* ret);
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static UnityEngine_Input_GetTouch_Injected_fnT* get_UnityEngine_Input_GetTouch_Injected() {
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static UnityEngine_Input_GetTouch_Injected_fnT* fn = []() {
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auto p = il2cpp_resolve_icall("UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)");
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if (p != nullptr) {
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SPDLOG_INFO("Found UnityEngine.Input::GetTouch_Injected at {}", p);
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return reinterpret_cast<UnityEngine_Input_GetTouch_Injected_fnT*>(p);
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}
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if (cls != nullptr) {
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MethodInfo* method_info = il2cpp_class_get_method_from_name(cls, "GetTouch", 1);
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if (method_info != nullptr) {
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auto method = reinterpret_cast<UnityEngine_Input_GetTouch_fnT*>(method_info->methodPointer);
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SPDLOG_INFO("Found UnityEngine.Input.GetTouch at {}", (void*)method_info->methodPointer);
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return method;
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}
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}
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SPDLOG_ERROR("Failed to get UnityEngine.Input.GetTouch");
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throw std::runtime_error("Failed to get UnityEngine.Input.GetTouch");
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SPDLOG_ERROR("Failed to get UnityEngine.Input.GetTouch_Injected");
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throw std::runtime_error("Failed to get UnityEngine.Input.GetTouch_Injected");
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}();
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return fn;
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}
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UnityEngine_Input_GetTouch_fnT* old_UnityEngine_Input_GetTouch = nullptr;
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UnityEngine_Touch_o* my_UnityEngine_Input_GetTouch(UnityEngine_Touch_o* ret, int32_t index, void* info) {
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auto touch = old_UnityEngine_Input_GetTouch(ret, index, info);
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UnityEngine_Input_GetTouch_Injected_fnT* old_UnityEngine_Input_GetTouch_Injected = nullptr;
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void my_UnityEngine_Input_GetTouch_Injected(int32_t index, UnityEngine_Touch_o* ret) {
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old_UnityEngine_Input_GetTouch_Injected(index, ret);
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if (g_imgui_started.load() && !g_need_ui_penetration && CrackerUI::get_instance().is_ui_showed() && touch != nullptr) {
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if (My_ImGui_ImplAndroid_HandleInputEvent(*touch) == 0) {
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touch->fields.m_Phase = TOUCH_PHASE_CANCELED;
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if (g_imgui_started.load() && !g_need_ui_penetration && CrackerUI::get_instance().is_ui_showed() && ret != nullptr) {
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if (My_ImGui_ImplAndroid_HandleInputEvent(*ret) != IMGUI_EVT_NONE) {
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ret->fields.m_Phase = TOUCH_PHASE_CANCELED;
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}
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}
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return touch;
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}
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void do_ui_hook() {
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@@ -276,12 +266,12 @@ void do_ui_hook() {
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}
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dobby_hook_status = DobbyHook(
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reinterpret_cast<void*>(get_UnityEngine_Input_GetTouch()),
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reinterpret_cast<void*>(my_UnityEngine_Input_GetTouch),
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reinterpret_cast<void**>(&old_UnityEngine_Input_GetTouch)
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reinterpret_cast<void*>(get_UnityEngine_Input_GetTouch_Injected()),
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reinterpret_cast<void*>(my_UnityEngine_Input_GetTouch_Injected),
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reinterpret_cast<void**>(&old_UnityEngine_Input_GetTouch_Injected)
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);
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if (dobby_hook_status != 0) {
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SPDLOG_INFO("Hook UnityEngine.Input.GetTouch failed: {}", dobby_hook_status);
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SPDLOG_INFO("Hook UnityEngine.Input::GetTouch_Injected failed: {}", dobby_hook_status);
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}
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has_hooked = true;
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@@ -343,36 +333,33 @@ int my_lua_pcall (lua_State *L, int nargs, int nresults, int errfunc) {
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}
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void hook_game_lua_for_ingame_ui() {
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int xhook_status = 0;
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int dobby_hook_status = 0;
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xhook_status = xhook_register(
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"libunity",
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"eglSwapBuffers",
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dobby_hook_status = DobbyHook(
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reinterpret_cast<void*>(eglSwapBuffers),
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reinterpret_cast<void*>(my_eglSwapBuffers),
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reinterpret_cast<void**>(&old_eglSwapBuffers)
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);
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if (xhook_status != 0) {
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SPDLOG_INFO("Hook eglSwapBuffers failed: {}", xhook_status);
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if (dobby_hook_status != 0) {
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SPDLOG_INFO("Hook eglSwapBuffers failed: {}", dobby_hook_status);
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}
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xhook_status = xhook_register(
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"libtolua",
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"luaL_loadbuffer",
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dobby_hook_status = DobbyHook(
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reinterpret_cast<void*>(luaL_loadbuffer),
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reinterpret_cast<void*>(my_luaL_loadbuffer),
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reinterpret_cast<void**>(&old_luaL_loadbuffer)
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);
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if (xhook_status != 0) {
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SPDLOG_INFO("Hook luaL_loadbuffer failed: {}", xhook_status);
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if (dobby_hook_status != 0) {
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SPDLOG_INFO("Hook luaL_loadbuffer failed: {}", dobby_hook_status);
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}
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xhook_status = xhook_register(
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"libtolua",
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"lua_pcall",
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dobby_hook_status = DobbyHook(
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reinterpret_cast<void*>(lua_pcall),
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reinterpret_cast<void*>(my_lua_pcall),
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reinterpret_cast<void**>(&old_lua_pcall)
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);
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if (xhook_status != 0) {
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SPDLOG_INFO("Hook lua_pcall failed: {}", xhook_status);
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if (dobby_hook_status != 0) {
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SPDLOG_INFO("Hook lua_pcall failed: {}", dobby_hook_status);
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}
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// xhook_status = xhook_register(
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@@ -395,8 +382,8 @@ void hook_game_lua_for_ingame_ui() {
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// SPDLOG_INFO("Hook android::InputConsumer::consume failed: {}", xhook_status);
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// }
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xhook_status = xhook_refresh(1);
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if (xhook_status != 0) {
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SPDLOG_INFO("XHook commit failed: {}", xhook_status);
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}
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// xhook_status = xhook_refresh(1);
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// if (xhook_status != 0) {
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// SPDLOG_INFO("XHook commit failed: {}", xhook_status);
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// }
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}
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