1
0
mirror of https://github.com/0O0o0oOoO00/Alas.git synced 2026-05-14 14:29:26 +08:00

fix: use volatile to decorate function flag

This commit is contained in:
0O0o0oOoO00
2025-05-22 10:34:18 +08:00
parent 458a169db7
commit 8e745daf0b

View File

@@ -133,17 +133,17 @@ private:
static void clear_hard_mode_ship_properties_limit(Lua::Table& t);
struct {
bool GLOBAL_SHIP_PROPERTIES_CRACK = false;
bool SPECIFIC_SHIP_PROPERTIES_CRACK = false;
bool FAST_STAGE_MOVE_CRACK = false;
bool REMOVE_HARD_MODE_SHIP_PROPERTIES_LIMIT = false;
bool REMOVE_HARD_MODE_SHIP_TYPE_LIMIT = false;
bool FAKE_PLAYER_INFO = false;
bool NO_BB_ANIMATION = false;
bool NO_EMOTION_WARNING = false;
bool OPSI_FAST_MOVE = false;
bool GG_FACTOR = false;
bool GLOBAL_SPEEDUP = false;
volatile bool GLOBAL_SHIP_PROPERTIES_CRACK = false;
volatile bool SPECIFIC_SHIP_PROPERTIES_CRACK = false;
volatile bool FAST_STAGE_MOVE_CRACK = false;
volatile bool REMOVE_HARD_MODE_SHIP_PROPERTIES_LIMIT = false;
volatile bool REMOVE_HARD_MODE_SHIP_TYPE_LIMIT = false;
volatile bool FAKE_PLAYER_INFO = false;
volatile bool NO_BB_ANIMATION = false;
volatile bool NO_EMOTION_WARNING = false;
volatile bool OPSI_FAST_MOVE = false;
volatile bool GG_FACTOR = false;
volatile bool GLOBAL_SPEEDUP = false;
} m_flag;
struct {