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upd: update game struct of il2cpp
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@@ -78,6 +78,7 @@ struct LuaScriptMgr_Fields : UnityEngine_MonoBehaviour_Fields {
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void* luaHash64; // System_String_o*
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bool gameLoaded;
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bool statePrepared;
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bool UseLua32;
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struct LuaInterface_LuaState_o* luaState;
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struct LuaLooper_o* luaLooper;
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void* profiler; // LuaInterface_LuaTable_o*
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