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https://github.com/0O0o0oOoO00/Alas.git
synced 2026-05-14 13:29:25 +08:00
fix: hook Fleet.EnergyCheck to avoid poping up emotion warning message box
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@@ -607,6 +607,7 @@ void Cracker::load_lua_resources() {
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m_lua_res.Chapter_GetFleetOfDuty = m_state["Chapter"]["GetFleetOfDuty"];
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m_lua_res.Chapter_findPath = m_state["Chapter"]["findPath"];
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m_lua_res.ChapterConst_SubjectPlayer = m_state["ChapterConst"]["SubjectPlayer"];
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m_lua_res.Ship_ENERGY_LOW = m_state["Ship"]["ENERGY_LOW"];
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SPDLOG_INFO("Load lua functions");
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m_original.GetBattleCheckResult = m_state["GetBattleCheckResult"];
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@@ -645,6 +646,7 @@ void Cracker::load_lua_resources() {
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m_original.LevelStageView_tryAutoTrigger = m_state["LevelStageView"]["tryAutoTrigger"];
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m_original.LevelStageView_TryAutoFight = m_state["LevelStageView"]["TryAutoFight"];
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m_original.Story_Ctor = m_state["Story"]["Ctor"];
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m_original.Fleet_EnergyCheck = m_state["Fleet"]["EnergyCheck"];
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}
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void Cracker::hook_all_lua_functions() {
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@@ -1154,6 +1156,21 @@ void Cracker::hook_all_lua_functions() {
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}
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return sol::make_object(L, 150);
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};
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m_state["Fleet"]["EnergyCheck"] = [this](sol::this_state L, Lua::VariadicArgs args) {
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CALLED(Fleet.EnergyCheck);
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bool no_emotion_warning_enabled = IS_ENABLED(NO_EMOTION_WARNING);
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if (no_emotion_warning_enabled) {
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m_state["Ship"]["ENERGY_LOW"] = -1;
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}
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m_original.Fleet_EnergyCheck(L, args);
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if (no_emotion_warning_enabled) {
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m_state["Ship"]["ENERGY_LOW"] = m_lua_res.Ship_ENERGY_LOW;
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}
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};
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// enable_no_bb_animation
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m_state["ys"]["Battle"]["BattleManualWeaponAutoBot"]["SetActive"] = [this](sol::this_state L, Lua::VariadicArgs args) -> Lua::Object {
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@@ -332,6 +332,7 @@ private:
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Lua::Function LevelStageView_tryAutoTrigger;
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Lua::Function LevelStageView_TryAutoFight;
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Lua::Function Story_Ctor;
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Lua::Function Fleet_EnergyCheck;
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} m_original;
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struct {
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Lua::Function Clone;
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@@ -369,6 +370,7 @@ private:
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Lua::Function Chapter_GetFleetOfDuty;
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Lua::Function Chapter_findPath;
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int ChapterConst_SubjectPlayer;
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int Ship_ENERGY_LOW;
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} m_lua_res;
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struct {
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