mirror of
https://github.com/0O0o0oOoO00/Alas.git
synced 2026-05-14 07:39:25 +08:00
add: event general for cn gems farming
This commit is contained in:
@@ -14,6 +14,7 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
|
||||
|
||||
| Aired Date | Directory | Event Name | CN | EN | JP | TW |
|
||||
| :--------- | :----------------------- | :------------------------------------------- | :------------------------- | :------------------------------------------------- | :----------------------------------- | :------------------------- |
|
||||
| 20991231 | event general cn | Event General | 通用活动图(紧急委托) | - | - | - |
|
||||
| 20170607 | war archives 20181020 en | Strive, Wish, and Strategize | 努力、希望和计划 | Strive, Wish, and Strategize | 努力、希望と計画 | 努力、希望和計劃 |
|
||||
| 20170802 | war archives 20191031 en | Divergent Chessboard | 异色格 | Divergent Chessboard | 鏡写されし異色 | 異色格 |
|
||||
| 20170928 | war archives 20190321 en | Visitors Dyed in Red | 红染的参访者 | Visitors Dyed in Red | 紅染の来訪者 | 紅染的參訪者 |
|
||||
|
||||
97
campaign/event_general_cn/a1.py
Normal file
97
campaign/event_general_cn/a1.py
Normal file
@@ -0,0 +1,97 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('A1')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
|
||||
MAP.camera_data_spawn_point = ['G2']
|
||||
MAP.map_data = """
|
||||
++ -- -- -- -- -- ++ -- SP --
|
||||
++ ME ++ ++ ++ Me -- -- -- SP
|
||||
-- -- -- -- Me -- -- MS -- --
|
||||
ME -- ME -- -- -- __ -- ++ ++
|
||||
++ -- ++ ++ -- MS -- -- ++ ++
|
||||
-- -- -- ++ ME -- ++ Me -- --
|
||||
-- MB -- -- -- -- -- -- -- --
|
||||
-- -- -- ++ ME -- ME ++ ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1, 'boss': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Vboss_Star']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (80, 255 - 17),
|
||||
'width': (0.9, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 17, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
'wlen': 1000
|
||||
}
|
||||
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 17)
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SWIPE_MULTIPLY = (1.232, 1.255)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.191, 1.213)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.156, 1.177)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_3(self):
|
||||
return self.clear_boss()
|
||||
75
campaign/event_general_cn/a2.py
Normal file
75
campaign/event_general_cn/a2.py
Normal file
@@ -0,0 +1,75 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .a1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('A2')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['E6']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- -- ++ ME ++ -- --
|
||||
-- -- MB -- -- ME -- ME -- --
|
||||
++ ++ -- ++ ++ -- -- -- ME --
|
||||
++ -- __ -- ++ Me -- ++ ++ ++
|
||||
-- MS -- MS -- -- -- Me -- --
|
||||
-- -- MS -- -- Me -- -- ME --
|
||||
++ -- -- -- -- ++ -- ME ++ ++
|
||||
++ SP -- SP -- ME -- -- ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Vboss_Star']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
81
campaign/event_general_cn/a3.py
Normal file
81
campaign/event_general_cn/a3.py
Normal file
@@ -0,0 +1,81 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .a1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('A3')
|
||||
MAP.shape = 'K10'
|
||||
MAP.camera_data = ['F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['F6']
|
||||
MAP.map_data = """
|
||||
-- ++ ++ ++ -- -- -- ++ ++ ++ --
|
||||
-- ++ -- Me -- MB -- Me -- ++ --
|
||||
-- -- ME -- Me -- Me -- ME -- --
|
||||
-- -- ++ MS -- __ -- MS ++ -- --
|
||||
-- -- ++ -- -- MS -- -- ++ -- --
|
||||
++ ++ ME -- -- -- -- -- ME ++ ++
|
||||
++ ++ -- -- SP -- SP -- -- ++ ++
|
||||
-- -- ME -- ++ ++ ++ -- ME -- --
|
||||
-- ++ -- -- ++ ++ ++ -- -- ++ --
|
||||
-- -- -- -- ++ ++ ++ -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Vboss_Star']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
97
campaign/event_general_cn/b1.py
Normal file
97
campaign/event_general_cn/b1.py
Normal file
@@ -0,0 +1,97 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('B1')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
|
||||
MAP.camera_data_spawn_point = ['G2']
|
||||
MAP.map_data = """
|
||||
++ -- -- -- -- -- ++ -- SP --
|
||||
++ ME ++ ++ ++ Me -- -- -- SP
|
||||
-- -- -- -- Me -- -- MS -- --
|
||||
ME -- ME -- -- -- __ -- ++ ++
|
||||
++ -- ++ ++ -- MS -- -- ++ ++
|
||||
-- -- -- ++ ME -- ++ Me -- --
|
||||
-- MB -- -- -- -- -- -- -- --
|
||||
-- -- -- ++ ME -- ME ++ ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 9, 'siren': 1},
|
||||
{'battle': 1},
|
||||
{'battle': 2},
|
||||
{'battle': 3},
|
||||
{'battle': 4, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (80, 255 - 17),
|
||||
'width': (0.9, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 17, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
'wlen': 1000
|
||||
}
|
||||
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 17)
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SWIPE_MULTIPLY = (1.217, 1.240)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.177, 1.199)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.143, 1.163)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
76
campaign/event_general_cn/b2.py
Normal file
76
campaign/event_general_cn/b2.py
Normal file
@@ -0,0 +1,76 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B2')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['E6']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- -- ++ ME ++ -- --
|
||||
-- -- MB -- -- ME -- ME -- --
|
||||
++ ++ -- ++ ++ -- -- -- ME --
|
||||
++ -- __ -- ++ Me -- ++ ++ ++
|
||||
-- MS -- MS -- -- -- Me -- --
|
||||
-- -- MS -- -- Me -- -- ME --
|
||||
++ -- -- -- -- ++ -- ME ++ ++
|
||||
++ SP -- SP -- ME -- -- ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 9, 'siren': 1},
|
||||
{'battle': 1},
|
||||
{'battle': 2},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Chariot']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
82
campaign/event_general_cn/b3.py
Normal file
82
campaign/event_general_cn/b3.py
Normal file
@@ -0,0 +1,82 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B3')
|
||||
MAP.shape = 'K10'
|
||||
MAP.camera_data = ['F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['F6']
|
||||
MAP.map_data = """
|
||||
-- ++ ++ ++ -- -- -- ++ ++ ++ --
|
||||
-- ++ -- Me -- MB -- Me -- ++ --
|
||||
-- -- ME -- Me -- Me -- ME -- --
|
||||
-- -- ++ MS -- __ -- MS ++ -- --
|
||||
-- -- ++ -- -- MS -- -- ++ -- --
|
||||
++ ++ ME -- -- -- -- -- ME ++ ++
|
||||
++ ++ -- -- SP -- SP -- -- ++ ++
|
||||
-- -- ME -- ++ ++ ++ -- ME -- --
|
||||
-- ++ -- -- ++ ++ ++ -- -- ++ --
|
||||
-- -- -- -- ++ ++ ++ -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 9, 'siren': 2},
|
||||
{'battle': 1},
|
||||
{'battle': 2},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Vboss_Lovers', 'Vboss_Chariot']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
97
campaign/event_general_cn/c1.py
Normal file
97
campaign/event_general_cn/c1.py
Normal file
@@ -0,0 +1,97 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('C1')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
|
||||
MAP.camera_data_spawn_point = ['G2']
|
||||
MAP.map_data = """
|
||||
++ -- -- -- -- -- ++ -- SP --
|
||||
++ ME ++ ++ ++ Me -- -- -- SP
|
||||
-- -- -- -- Me -- -- MS -- --
|
||||
ME -- ME -- -- -- __ -- ++ ++
|
||||
++ -- ++ ++ -- MS -- -- ++ ++
|
||||
-- -- -- ++ ME -- ++ Me -- --
|
||||
-- MB -- -- -- -- -- -- -- --
|
||||
-- -- -- ++ ME -- ME ++ ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Vboss_Star']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (80, 255 - 17),
|
||||
'width': (0.9, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 17, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
'wlen': 1000
|
||||
}
|
||||
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 17)
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SWIPE_MULTIPLY = (1.232, 1.255)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.191, 1.213)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.156, 1.177)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
75
campaign/event_general_cn/c2.py
Normal file
75
campaign/event_general_cn/c2.py
Normal file
@@ -0,0 +1,75 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C2')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['E6']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- -- ++ ME ++ -- --
|
||||
-- -- MB -- -- ME -- ME -- --
|
||||
++ ++ -- ++ ++ -- -- -- ME --
|
||||
++ -- __ -- ++ Me -- ++ ++ ++
|
||||
-- MS -- MS -- -- -- Me -- --
|
||||
-- -- MS -- -- Me -- -- ME --
|
||||
++ -- -- -- -- ++ -- ME ++ ++
|
||||
++ SP -- SP -- ME -- -- ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Vboss_Star']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
82
campaign/event_general_cn/c3.py
Normal file
82
campaign/event_general_cn/c3.py
Normal file
@@ -0,0 +1,82 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C3')
|
||||
MAP.shape = 'K10'
|
||||
MAP.camera_data = ['F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['F6']
|
||||
MAP.map_data = """
|
||||
-- ++ ++ ++ -- -- -- ++ ++ ++ --
|
||||
-- ++ -- Me -- MB -- Me -- ++ --
|
||||
-- -- ME -- Me -- Me -- ME -- --
|
||||
-- -- ++ MS -- __ -- MS ++ -- --
|
||||
-- -- ++ -- -- MS -- -- ++ -- --
|
||||
++ ++ ME -- -- -- -- -- ME ++ ++
|
||||
++ ++ -- -- SP -- SP -- -- ++ ++
|
||||
-- -- ME -- ++ ++ ++ -- ME -- --
|
||||
-- ++ -- -- ++ ++ ++ -- -- ++ --
|
||||
-- -- -- -- ++ ++ ++ -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Vboss_Star']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
98
campaign/event_general_cn/d1.py
Normal file
98
campaign/event_general_cn/d1.py
Normal file
@@ -0,0 +1,98 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('D1')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
|
||||
MAP.camera_data_spawn_point = ['G2']
|
||||
MAP.map_data = """
|
||||
++ -- -- -- -- -- ++ -- SP --
|
||||
++ ME ++ ++ ++ Me -- -- -- SP
|
||||
-- -- -- -- Me -- -- MS -- --
|
||||
ME -- ME -- -- -- __ -- ++ ++
|
||||
++ -- ++ ++ -- MS -- -- ++ ++
|
||||
-- -- -- ++ ME -- ++ Me -- --
|
||||
-- MB -- -- -- -- -- -- -- --
|
||||
-- -- -- ++ ME -- ME ++ ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 9, 'siren': 2},
|
||||
{'battle': 1},
|
||||
{'battle': 2},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (80, 255 - 17),
|
||||
'width': (0.9, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 17, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
'wlen': 1000
|
||||
}
|
||||
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 17)
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SWIPE_MULTIPLY = (1.217, 1.240)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.177, 1.199)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.143, 1.163)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
85
campaign/event_general_cn/d2.py
Normal file
85
campaign/event_general_cn/d2.py
Normal file
@@ -0,0 +1,85 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D2')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['E6']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- -- ++ ME ++ -- --
|
||||
-- -- MB -- -- ME -- ME -- --
|
||||
++ ++ -- ++ ++ -- -- -- ME --
|
||||
++ -- __ -- ++ Me -- ++ ++ ++
|
||||
-- MS -- MS -- -- -- Me -- --
|
||||
-- -- MS -- -- Me -- -- ME --
|
||||
++ -- -- -- -- ++ -- ME ++ ++
|
||||
++ SP -- SP -- ME -- -- ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 9, 'siren': 3},
|
||||
{'battle': 1},
|
||||
{'battle': 2},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Chariot']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
91
campaign/event_general_cn/d3.py
Normal file
91
campaign/event_general_cn/d3.py
Normal file
@@ -0,0 +1,91 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D3')
|
||||
MAP.shape = 'K10'
|
||||
MAP.camera_data = ['F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['F6']
|
||||
MAP.map_data = """
|
||||
-- ++ ++ ++ -- -- -- ++ ++ ++ --
|
||||
-- ++ -- Me -- MB -- Me -- ++ --
|
||||
-- -- ME -- Me -- Me -- ME -- --
|
||||
-- -- ++ MS -- __ -- MS ++ -- --
|
||||
-- -- ++ -- -- MS -- -- ++ -- --
|
||||
++ ++ ME -- -- -- -- -- ME ++ ++
|
||||
++ ++ -- -- SP -- SP -- -- ++ ++
|
||||
-- -- ME -- ++ ++ ++ -- ME -- --
|
||||
-- ++ -- -- ++ ++ ++ -- -- ++ --
|
||||
-- -- -- -- ++ ++ ++ -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 9, 'siren': 3},
|
||||
{'battle': 1},
|
||||
{'battle': 2},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Vboss_Lovers', 'Vboss_Chariot']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
112
campaign/event_general_cn/sp.py
Normal file
112
campaign/event_general_cn/sp.py
Normal file
@@ -0,0 +1,112 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('SP')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['F2']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ -- -- -- -- SP --
|
||||
-- ME -- -- -- MS -- -- SP
|
||||
-- -- ME ++ -- -- MS -- --
|
||||
ME -- -- -- ME __ -- MS --
|
||||
-- ME -- ME ++ -- ++ ++ ME
|
||||
++ -- -- -- -- -- ++ ++ --
|
||||
-- MB -- ++ ME -- ME -- --
|
||||
-- -- -- ++ -- ME ++ ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 10, 'siren': 3},
|
||||
{'battle': 1},
|
||||
{'battle': 2},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5},
|
||||
{'battle': 6},
|
||||
{'battle': 7, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers', 'Vboss_Chariot']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
STAR_REQUIRE_1 = 0
|
||||
STAR_REQUIRE_2 = 0
|
||||
STAR_REQUIRE_3 = 0
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
STAGE_INCREASE_AB = True
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (80, 255 - 17),
|
||||
'width': (0.9, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 17, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
'wlen': 1000
|
||||
}
|
||||
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 17)
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SWIPE_MULTIPLY = (1.180, 1.202)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.141, 1.162)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.108, 1.128)
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
|
||||
MAP_IS_ONE_TIME_STAGE = True
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_7(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
@@ -3520,7 +3520,8 @@
|
||||
"event_20250814_cn",
|
||||
"event_20250912_cn",
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20251218_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"display": "hide",
|
||||
"option_cn": [
|
||||
@@ -3589,7 +3590,8 @@
|
||||
"event_20200423_cn",
|
||||
"event_20200326_cn",
|
||||
"event_20200312_cn",
|
||||
"event_20200227_cn"
|
||||
"event_20200227_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20231221_cn",
|
||||
@@ -4311,7 +4313,8 @@
|
||||
"event_20250814_cn",
|
||||
"event_20250912_cn",
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20251218_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20231221_cn",
|
||||
@@ -4379,7 +4382,8 @@
|
||||
"event_20200423_cn",
|
||||
"event_20200326_cn",
|
||||
"event_20200312_cn",
|
||||
"event_20200227_cn"
|
||||
"event_20200227_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20231221_cn",
|
||||
@@ -5050,7 +5054,8 @@
|
||||
"event_20250814_cn",
|
||||
"event_20250912_cn",
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20251218_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20231221_cn",
|
||||
@@ -5118,7 +5123,8 @@
|
||||
"event_20200423_cn",
|
||||
"event_20200326_cn",
|
||||
"event_20200312_cn",
|
||||
"event_20200227_cn"
|
||||
"event_20200227_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20231221_cn",
|
||||
@@ -5789,7 +5795,8 @@
|
||||
"event_20250814_cn",
|
||||
"event_20250912_cn",
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20251218_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20231221_cn",
|
||||
@@ -5857,7 +5864,8 @@
|
||||
"event_20200423_cn",
|
||||
"event_20200326_cn",
|
||||
"event_20200312_cn",
|
||||
"event_20200227_cn"
|
||||
"event_20200227_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20231221_cn",
|
||||
@@ -6528,7 +6536,8 @@
|
||||
"event_20250814_cn",
|
||||
"event_20250912_cn",
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20251218_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20231221_cn",
|
||||
@@ -6596,7 +6605,8 @@
|
||||
"event_20200423_cn",
|
||||
"event_20200326_cn",
|
||||
"event_20200312_cn",
|
||||
"event_20200227_cn"
|
||||
"event_20200227_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20231221_cn",
|
||||
@@ -7267,7 +7277,8 @@
|
||||
"event_20250814_cn",
|
||||
"event_20250912_cn",
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20251218_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20231221_cn",
|
||||
@@ -7335,7 +7346,8 @@
|
||||
"event_20200423_cn",
|
||||
"event_20200326_cn",
|
||||
"event_20200312_cn",
|
||||
"event_20200227_cn"
|
||||
"event_20200227_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20231221_cn",
|
||||
@@ -8006,7 +8018,8 @@
|
||||
"event_20250814_cn",
|
||||
"event_20250912_cn",
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20251218_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20231221_cn",
|
||||
@@ -8074,7 +8087,8 @@
|
||||
"event_20200423_cn",
|
||||
"event_20200326_cn",
|
||||
"event_20200312_cn",
|
||||
"event_20200227_cn"
|
||||
"event_20200227_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20231221_cn",
|
||||
@@ -10656,7 +10670,8 @@
|
||||
"event_20250814_cn",
|
||||
"event_20250912_cn",
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20251218_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20231221_cn",
|
||||
@@ -10724,7 +10739,8 @@
|
||||
"event_20200423_cn",
|
||||
"event_20200326_cn",
|
||||
"event_20200312_cn",
|
||||
"event_20200227_cn"
|
||||
"event_20200227_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20231221_cn",
|
||||
@@ -11412,7 +11428,8 @@
|
||||
"event_20250814_cn",
|
||||
"event_20250912_cn",
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20251218_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20231221_cn",
|
||||
@@ -11480,7 +11497,8 @@
|
||||
"event_20200423_cn",
|
||||
"event_20200326_cn",
|
||||
"event_20200312_cn",
|
||||
"event_20200227_cn"
|
||||
"event_20200227_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20231221_cn",
|
||||
@@ -12168,7 +12186,8 @@
|
||||
"event_20250814_cn",
|
||||
"event_20250912_cn",
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20251218_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20231221_cn",
|
||||
@@ -12236,7 +12255,8 @@
|
||||
"event_20200423_cn",
|
||||
"event_20200326_cn",
|
||||
"event_20200312_cn",
|
||||
"event_20200227_cn"
|
||||
"event_20200227_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20231221_cn",
|
||||
@@ -12924,7 +12944,8 @@
|
||||
"event_20250814_cn",
|
||||
"event_20250912_cn",
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20251218_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20231221_cn",
|
||||
@@ -12992,7 +13013,8 @@
|
||||
"event_20200423_cn",
|
||||
"event_20200326_cn",
|
||||
"event_20200312_cn",
|
||||
"event_20200227_cn"
|
||||
"event_20200227_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20231221_cn",
|
||||
@@ -13670,7 +13692,8 @@
|
||||
"event_20250814_cn",
|
||||
"event_20250912_cn",
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20251218_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20231221_cn",
|
||||
@@ -13738,7 +13761,8 @@
|
||||
"event_20200423_cn",
|
||||
"event_20200326_cn",
|
||||
"event_20200312_cn",
|
||||
"event_20200227_cn"
|
||||
"event_20200227_cn",
|
||||
"event_general_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20231221_cn",
|
||||
|
||||
@@ -822,6 +822,7 @@
|
||||
"event_20250912_cn": "A Dance for Amahara Above",
|
||||
"event_20251023_cn": "Tempesta and Islas de Libertád",
|
||||
"event_20251218_cn": "A Note Through the Firmament",
|
||||
"event_general_cn": "通用活动图(紧急委托)",
|
||||
"raid_20200624": "Air Raid Drills with Essex Rerun",
|
||||
"raid_20210708": "Cross Wave rerun",
|
||||
"raid_20220127": "Mystery Investigation",
|
||||
|
||||
@@ -822,6 +822,7 @@
|
||||
"event_20250912_cn": "アマハラに舞い奉れ",
|
||||
"event_20251023_cn": "テンペスタと自由群島",
|
||||
"event_20251218_cn": "天穹に響く音謡",
|
||||
"event_general_cn": "通用活动图(紧急委托)",
|
||||
"raid_20200624": "特別演習超空強襲波(復刻)",
|
||||
"raid_20210708": "交錯する新たな波 (復刻)",
|
||||
"raid_20220127": "秘密事件調査",
|
||||
|
||||
@@ -822,6 +822,7 @@
|
||||
"event_20250912_cn": "起舞于天原之上",
|
||||
"event_20251023_cn": "飓风与自由群岛",
|
||||
"event_20251218_cn": "响彻于天穹之音",
|
||||
"event_general_cn": "通用活动图(紧急委托)",
|
||||
"raid_20200624": "复刻特别演习埃塞克斯级",
|
||||
"raid_20210708": "复刻穿越彼方的水线",
|
||||
"raid_20220127": "演习神秘事件调查",
|
||||
|
||||
@@ -822,6 +822,7 @@
|
||||
"event_20250912_cn": "起舞於天原之上",
|
||||
"event_20251023_cn": "颶風與自由群島",
|
||||
"event_20251218_cn": "響徹於天穹之音",
|
||||
"event_general_cn": "通用活动图(紧急委托)",
|
||||
"raid_20200624": "特別演習埃塞克斯級(復刻)",
|
||||
"raid_20210708": "復刻穿越彼方的水線",
|
||||
"raid_20220127": "演習神秘事件調查",
|
||||
|
||||
Reference in New Issue
Block a user