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mirror of https://github.com/0O0o0oOoO00/Alas.git synced 2026-05-14 07:39:25 +08:00

add: event general for cn gems farming

This commit is contained in:
0O0o0oOoO00
2026-02-26 16:51:39 +08:00
parent aa47cc9b3e
commit bbc27b1460
19 changed files with 1201 additions and 24 deletions

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@@ -14,6 +14,7 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
| Aired Date | Directory | Event Name | CN | EN | JP | TW |
| :--------- | :----------------------- | :------------------------------------------- | :------------------------- | :------------------------------------------------- | :----------------------------------- | :------------------------- |
| 20991231 | event general cn | Event General | 通用活动图(紧急委托) | - | - | - |
| 20170607 | war archives 20181020 en | Strive, Wish, and Strategize | 努力、希望和计划 | Strive, Wish, and Strategize | 努力、希望と計画 | 努力、希望和計劃 |
| 20170802 | war archives 20191031 en | Divergent Chessboard | 异色格 | Divergent Chessboard | 鏡写されし異色 | 異色格 |
| 20170928 | war archives 20190321 en | Visitors Dyed in Red | 红染的参访者 | Visitors Dyed in Red | 紅染の来訪者 | 紅染的參訪者 |

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@@ -0,0 +1,97 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.232, 1.255)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.191, 1.213)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.156, 1.177)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

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@@ -0,0 +1,75 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,81 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,97 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 1},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.217, 1.240)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.177, 1.199)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.143, 1.163)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,76 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 1},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,82 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 2},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Lovers', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,97 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('C1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.232, 1.255)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.191, 1.213)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.156, 1.177)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -0,0 +1,75 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -0,0 +1,82 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,98 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 2},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.217, 1.240)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.177, 1.199)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.143, 1.163)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,85 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,91 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Lovers', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,112 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['F2']
MAP.map_data = """
++ ++ ++ -- -- -- -- SP --
-- ME -- -- -- MS -- -- SP
-- -- ME ++ -- -- MS -- --
ME -- -- -- ME __ -- MS --
-- ME -- ME ++ -- ++ ++ ME
++ -- -- -- -- -- ++ ++ --
-- MB -- ++ ME -- ME -- --
-- -- -- ++ -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 10, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.180, 1.202)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.141, 1.162)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.108, 1.128)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

View File

@@ -3520,7 +3520,8 @@
"event_20250814_cn",
"event_20250912_cn",
"event_20251023_cn",
"event_20251218_cn"
"event_20251218_cn",
"event_general_cn"
],
"display": "hide",
"option_cn": [
@@ -3589,7 +3590,8 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20231221_cn",
@@ -4311,7 +4313,8 @@
"event_20250814_cn",
"event_20250912_cn",
"event_20251023_cn",
"event_20251218_cn"
"event_20251218_cn",
"event_general_cn"
],
"option_cn": [
"event_20231221_cn",
@@ -4379,7 +4382,8 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20231221_cn",
@@ -5050,7 +5054,8 @@
"event_20250814_cn",
"event_20250912_cn",
"event_20251023_cn",
"event_20251218_cn"
"event_20251218_cn",
"event_general_cn"
],
"option_cn": [
"event_20231221_cn",
@@ -5118,7 +5123,8 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20231221_cn",
@@ -5789,7 +5795,8 @@
"event_20250814_cn",
"event_20250912_cn",
"event_20251023_cn",
"event_20251218_cn"
"event_20251218_cn",
"event_general_cn"
],
"option_cn": [
"event_20231221_cn",
@@ -5857,7 +5864,8 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20231221_cn",
@@ -6528,7 +6536,8 @@
"event_20250814_cn",
"event_20250912_cn",
"event_20251023_cn",
"event_20251218_cn"
"event_20251218_cn",
"event_general_cn"
],
"option_cn": [
"event_20231221_cn",
@@ -6596,7 +6605,8 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20231221_cn",
@@ -7267,7 +7277,8 @@
"event_20250814_cn",
"event_20250912_cn",
"event_20251023_cn",
"event_20251218_cn"
"event_20251218_cn",
"event_general_cn"
],
"option_cn": [
"event_20231221_cn",
@@ -7335,7 +7346,8 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20231221_cn",
@@ -8006,7 +8018,8 @@
"event_20250814_cn",
"event_20250912_cn",
"event_20251023_cn",
"event_20251218_cn"
"event_20251218_cn",
"event_general_cn"
],
"option_cn": [
"event_20231221_cn",
@@ -8074,7 +8087,8 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20231221_cn",
@@ -10656,7 +10670,8 @@
"event_20250814_cn",
"event_20250912_cn",
"event_20251023_cn",
"event_20251218_cn"
"event_20251218_cn",
"event_general_cn"
],
"option_cn": [
"event_20231221_cn",
@@ -10724,7 +10739,8 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20231221_cn",
@@ -11412,7 +11428,8 @@
"event_20250814_cn",
"event_20250912_cn",
"event_20251023_cn",
"event_20251218_cn"
"event_20251218_cn",
"event_general_cn"
],
"option_cn": [
"event_20231221_cn",
@@ -11480,7 +11497,8 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20231221_cn",
@@ -12168,7 +12186,8 @@
"event_20250814_cn",
"event_20250912_cn",
"event_20251023_cn",
"event_20251218_cn"
"event_20251218_cn",
"event_general_cn"
],
"option_cn": [
"event_20231221_cn",
@@ -12236,7 +12255,8 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20231221_cn",
@@ -12924,7 +12944,8 @@
"event_20250814_cn",
"event_20250912_cn",
"event_20251023_cn",
"event_20251218_cn"
"event_20251218_cn",
"event_general_cn"
],
"option_cn": [
"event_20231221_cn",
@@ -12992,7 +13013,8 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20231221_cn",
@@ -13670,7 +13692,8 @@
"event_20250814_cn",
"event_20250912_cn",
"event_20251023_cn",
"event_20251218_cn"
"event_20251218_cn",
"event_general_cn"
],
"option_cn": [
"event_20231221_cn",
@@ -13738,7 +13761,8 @@
"event_20200423_cn",
"event_20200326_cn",
"event_20200312_cn",
"event_20200227_cn"
"event_20200227_cn",
"event_general_cn"
],
"option_en": [
"event_20231221_cn",

View File

@@ -822,6 +822,7 @@
"event_20250912_cn": "A Dance for Amahara Above",
"event_20251023_cn": "Tempesta and Islas de Libertád",
"event_20251218_cn": "A Note Through the Firmament",
"event_general_cn": "通用活动图(紧急委托)",
"raid_20200624": "Air Raid Drills with Essex Rerun",
"raid_20210708": "Cross Wave rerun",
"raid_20220127": "Mystery Investigation",

View File

@@ -822,6 +822,7 @@
"event_20250912_cn": "アマハラに舞い奉れ",
"event_20251023_cn": "テンペスタと自由群島",
"event_20251218_cn": "天穹に響く音謡",
"event_general_cn": "通用活动图(紧急委托)",
"raid_20200624": "特別演習超空強襲波(復刻)",
"raid_20210708": "交錯する新たな波 (復刻)",
"raid_20220127": "秘密事件調査",

View File

@@ -822,6 +822,7 @@
"event_20250912_cn": "起舞于天原之上",
"event_20251023_cn": "飓风与自由群岛",
"event_20251218_cn": "响彻于天穹之音",
"event_general_cn": "通用活动图(紧急委托)",
"raid_20200624": "复刻特别演习埃塞克斯级",
"raid_20210708": "复刻穿越彼方的水线",
"raid_20220127": "演习神秘事件调查",

View File

@@ -822,6 +822,7 @@
"event_20250912_cn": "起舞於天原之上",
"event_20251023_cn": "颶風與自由群島",
"event_20251218_cn": "響徹於天穹之音",
"event_general_cn": "通用活动图(紧急委托)",
"raid_20200624": "特別演習埃塞克斯級(復刻)",
"raid_20210708": "復刻穿越彼方的水線",
"raid_20220127": "演習神秘事件調查",