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add: pause lua state when setting fast stage move duration
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@@ -88,6 +88,7 @@ void CrackerUI::draw_menu() {
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auto& ins = Cracker::Instance(false);
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ins.better_global_speedup_pause(false);
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ins.skip_battle_celebrate_pause(false);
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ins.fast_stage_move_pause(false);
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ins.apply_config(m_cracker_config);
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}
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ImGui::SameLine();
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