mirror of
https://github.com/0O0o0oOoO00/Alas.git
synced 2026-05-14 16:29:25 +08:00
Opt: restart u2 after GGStatus checked and before GG is set on to avoid U2 dies when using LDPlayer.
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@@ -31,7 +31,7 @@ class GGHandler:
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for _ in range(2):
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try:
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if _crashed:
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timeout(self.handle_before_restart, timeout_sec=60)
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timeout(self.handle_u2_restart, timeout_sec=60)
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if not timeout(LoginHandler(config=self.config, device=self.device).app_restart, timeout_sec=600):
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break
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raise RuntimeError
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@@ -65,7 +65,11 @@ class GGHandler:
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# elif self.method == 'u2':
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# GGU2(config=self.config, device=self.device) \
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# .set_on(factor=self.factor)
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GGU2(config=self.config, device=self.device).set_on(factor=self.factor) # Not support screenshot anymore
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self.handle_u2_restart()
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if timeout(GGU2(config=self.config, device=self.device).set_on, timeout_sec=120, factor=self.factor):
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from module.exception import GameStuckError
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raise GameStuckError
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# Not support screenshot anymore
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else:
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self.gg_reset()
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@@ -104,7 +108,7 @@ class GGHandler:
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f'Enabled={gg_data["gg_enable"]} AutoRestart={gg_data["gg_auto"]} Current stage={gg_data["gg_on"]}')
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return gg_data
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def handle_before_restart(self):
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def handle_u2_restart(self):
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_need_restart_atx = deep_get(d=self.config.data, keys='GameManager.GGHandler.RestartATX')
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if _need_restart_atx:
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try:
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@@ -117,7 +121,14 @@ class GGHandler:
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exit(1)
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import uiautomator2 as u2
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logger.info('Reset UiAutomator')
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u2.connect(self.device.serial).reset_uiautomator()
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try:
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u2.connect(self.device.serial).reset_uiautomator()
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except Exception:
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from module.notify import handle_notify
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handle_notify(self.config.Error_OnePushConfig,
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title=f"Alas <{self.config.config_name}> Restart U2 failed",
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content=f"<{self.config.config_name}> RequestHumanTakeover. \nMaybe your emulator died", )
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exit(1)
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def handle_restart(self):
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"""
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