diff --git a/assets/cn/combat/COMBAT_AUTO.patch.png b/assets/cn/combat/COMBAT_AUTO.patch.png deleted file mode 100644 index c03ba1ba9..000000000 Binary files a/assets/cn/combat/COMBAT_AUTO.patch.png and /dev/null differ diff --git a/module/combat/assets.py b/module/combat/assets.py index b8bbc3606..142b65e71 100644 --- a/module/combat/assets.py +++ b/module/combat/assets.py @@ -49,5 +49,3 @@ SUBMARINE_AVAILABLE_CHECK_1 = Button(area={'cn': (707, 660, 712, 665), 'en': (70 SUBMARINE_AVAILABLE_CHECK_2 = Button(area={'cn': (790, 631, 795, 641), 'en': (790, 631, 795, 641), 'jp': (790, 631, 795, 641), 'tw': (790, 631, 795, 641)}, color={'cn': (255, 255, 255), 'en': (255, 255, 255), 'jp': (255, 255, 255), 'tw': (255, 255, 255)}, button={'cn': (790, 631, 795, 641), 'en': (790, 631, 795, 641), 'jp': (790, 631, 795, 641), 'tw': (790, 631, 795, 641)}, file={'cn': './assets/cn/combat/SUBMARINE_AVAILABLE_CHECK_2.png', 'en': './assets/en/combat/SUBMARINE_AVAILABLE_CHECK_2.png', 'jp': './assets/jp/combat/SUBMARINE_AVAILABLE_CHECK_2.png', 'tw': './assets/tw/combat/SUBMARINE_AVAILABLE_CHECK_2.png'}) SUBMARINE_CALLED = Button(area={'cn': (737, 608, 750, 626), 'en': (737, 608, 750, 626), 'jp': (737, 608, 750, 626), 'tw': (737, 608, 750, 626)}, color={'cn': (132, 134, 132), 'en': (132, 134, 132), 'jp': (132, 134, 132), 'tw': (132, 134, 132)}, button={'cn': (737, 608, 750, 626), 'en': (737, 608, 750, 626), 'jp': (737, 608, 750, 626), 'tw': (737, 608, 750, 626)}, file={'cn': './assets/cn/combat/SUBMARINE_CALLED.png', 'en': './assets/en/combat/SUBMARINE_CALLED.png', 'jp': './assets/jp/combat/SUBMARINE_CALLED.png', 'tw': './assets/tw/combat/SUBMARINE_CALLED.png'}) SUBMARINE_READY = Button(area={'cn': (737, 608, 752, 625), 'en': (737, 608, 752, 625), 'jp': (737, 608, 752, 625), 'tw': (737, 608, 752, 625)}, color={'cn': (255, 251, 255), 'en': (255, 251, 255), 'jp': (255, 251, 255), 'tw': (255, 251, 255)}, button={'cn': (737, 608, 752, 625), 'en': (737, 608, 752, 625), 'jp': (737, 608, 752, 625), 'tw': (737, 608, 752, 625)}, file={'cn': './assets/cn/combat/SUBMARINE_READY.png', 'en': './assets/en/combat/SUBMARINE_READY.png', 'jp': './assets/jp/combat/SUBMARINE_READY.png', 'tw': './assets/tw/combat/SUBMARINE_READY.png'}) - -COMBAT_AUTO = Button(area={'cn': (136, 572, 167, 605), 'en': (136, 572, 167, 605), 'jp': (136, 572, 167, 605), 'tw': (136, 572, 167, 605)}, color={'cn': (234, 244, 255), 'en': (234, 244, 255), 'jp': (234, 244, 255), 'tw': (234, 244, 255)}, button={'cn': (136, 572, 167, 605), 'en': (136, 572, 167, 605), 'jp': (136, 572, 167, 605), 'tw': (136, 572, 167, 605)}, file={'cn': './assets/cn/combat/COMBAT_AUTO.patch.png', 'en': './assets/cn/combat/COMBAT_AUTO.patch.png', 'jp': './assets/cn/combat/COMBAT_AUTO.patch.png', 'tw': './assets/cn/combat/COMBAT_AUTO.patch.png'})