diff --git a/campaign/event_general_cn/sp1.py b/campaign/event_general_cn/sp1.py new file mode 100644 index 000000000..fac4f1d11 --- /dev/null +++ b/campaign/event_general_cn/sp1.py @@ -0,0 +1,98 @@ +from module.logger import logger +from module.map.map_base import CampaignMap +from module.map.map_grids import RoadGrids, SelectedGrids + +from .sp_campaign_base import CampaignBase + +MAP = CampaignMap('SP1') +MAP.shape = 'H7' +MAP.camera_data = ['D2', 'D5', 'E2', 'E5'] +MAP.camera_data_spawn_point = ['D2'] +MAP.map_data = """ + SP SP -- -- -- -- -- -- + -- -- -- ++ ++ -- -- -- + ME -- -- MB MB -- -- ME + -- -- MS -- -- MS -- -- + Me ++ ++ __ __ ++ ++ Me + -- ME ++ ME ME ++ ME -- + ME -- Me -- -- Me -- ME +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 2, 'siren': 1}, + {'battle': 1, 'enemy': 2}, + {'battle': 2, 'enemy': 1}, + {'battle': 3, 'enemy': 1}, + {'battle': 4, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, \ +A2, B2, C2, D2, E2, F2, G2, H2, \ +A3, B3, C3, D3, E3, F3, G3, H3, \ +A4, B4, C4, D4, E4, F4, G4, H4, \ +A5, B5, C5, D5, E5, F5, G5, H5, \ +A6, B6, C6, D6, E6, F6, G6, H6, \ +A7, B7, C7, D7, E7, F7, G7, H7, \ + = MAP.flatten() + + +class Config: + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['DD', 'CL'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = True + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (150, 255 - 10), + 'width': (0.9, 10), + 'prominence': 10, + 'distance': 35, + } + EDGE_LINES_FIND_PEAKS_PARAMETERS = { + 'height': (255 - 10, 255), + 'prominence': 10, + 'distance': 50, + 'wlen': 1000 + } + HOMO_CANNY_THRESHOLD = (75, 150) + HOMO_EDGE_COLOR_RANGE = (0, 10) + MAP_SWIPE_MULTIPLY = (1.245, 1.268) + MAP_SWIPE_MULTIPLY_MINITOUCH = (1.204, 1.226) + MAP_SWIPE_MULTIPLY_MAATOUCH = (1.169, 1.190) + MAP_ENEMY_GENRE_DETECTION_SCALING = { + 'DD': 1.111, + 'CL': 1.111, + 'CA': 1.111, + 'CV': 1.111, + 'BB': 1.111, + } + STAGE_ENTRANCE = ["20240725"] + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_4(self): + return self.clear_boss() diff --git a/campaign/event_general_cn/sp2.py b/campaign/event_general_cn/sp2.py new file mode 100644 index 000000000..970318f1b --- /dev/null +++ b/campaign/event_general_cn/sp2.py @@ -0,0 +1,80 @@ +from module.logger import logger +from module.map.map_base import CampaignMap +from module.map.map_grids import RoadGrids, SelectedGrids + +from .sp_campaign_base import CampaignBase +from .sp1 import Config as ConfigBase + +MAP = CampaignMap('SP2') +MAP.shape = 'H8' +MAP.camera_data = ['D2', 'D5', 'E2', 'E5'] +MAP.camera_data_spawn_point = ['D2'] +MAP.map_data = """ + -- ME ++ MB MB ++ ME -- + SP -- -- __ __ -- -- ME + SP -- MS ME ME MS -- ME + -- Me -- ++ ++ -- Me -- + -- Me -- ++ ++ -- Me -- + -- -- Me -- -- Me -- -- + ++ -- -- ME ME -- -- ++ + -- -- -- ++ ++ -- -- -- +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 3, 'siren': 1}, + {'battle': 1, 'enemy': 2}, + {'battle': 2, 'enemy': 1}, + {'battle': 3, 'enemy': 1}, + {'battle': 4, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, \ +A2, B2, C2, D2, E2, F2, G2, H2, \ +A3, B3, C3, D3, E3, F3, G3, H3, \ +A4, B4, C4, D4, E4, F4, G4, H4, \ +A5, B5, C5, D5, E5, F5, G5, H5, \ +A6, B6, C6, D6, E6, F6, G6, H6, \ +A7, B7, C7, D7, E7, F7, G7, H7, \ +A8, B8, C8, D8, E8, F8, G8, H8, \ + = MAP.flatten() + + +class Config(ConfigBase): + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['CL', 'CA'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + MAP_SWIPE_MULTIPLY = (1.210, 1.233) + MAP_SWIPE_MULTIPLY_MINITOUCH = (1.170, 1.192) + MAP_SWIPE_MULTIPLY_MAATOUCH = (1.136, 1.156) + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_4(self): + return self.clear_boss() diff --git a/campaign/event_general_cn/sp3.py b/campaign/event_general_cn/sp3.py new file mode 100644 index 000000000..ebe073d71 --- /dev/null +++ b/campaign/event_general_cn/sp3.py @@ -0,0 +1,81 @@ +from module.logger import logger +from module.map.map_base import CampaignMap +from module.map.map_grids import RoadGrids, SelectedGrids + +from .sp_campaign_base import CampaignBase +from .sp1 import Config as ConfigBase + +MAP = CampaignMap('SP3') +MAP.shape = 'H8' +MAP.camera_data = ['D2', 'D6', 'E2', 'E6'] +MAP.camera_data_spawn_point = ['D6'] +MAP.map_data = """ + -- -- ME -- -- -- ME -- + -- Me ++ ME -- ME -- -- + Me -- ++ Me -- ++ ++ -- + ++ -- -- __ -- -- ++ -- + SP -- MS -- Me -- ME -- + SP -- -- ++ ++ ME -- ME + -- -- MS ++ ++ -- ME ++ + ++ ME -- MB MB -- -- -- +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 3, 'siren': 2}, + {'battle': 1, 'enemy': 2}, + {'battle': 2, 'enemy': 1}, + {'battle': 3, 'enemy': 1}, + {'battle': 4}, + {'battle': 5, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, \ +A2, B2, C2, D2, E2, F2, G2, H2, \ +A3, B3, C3, D3, E3, F3, G3, H3, \ +A4, B4, C4, D4, E4, F4, G4, H4, \ +A5, B5, C5, D5, E5, F5, G5, H5, \ +A6, B6, C6, D6, E6, F6, G6, H6, \ +A7, B7, C7, D7, E7, F7, G7, H7, \ +A8, B8, C8, D8, E8, F8, G8, H8, \ + = MAP.flatten() + + +class Config(ConfigBase): + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['CA', 'BB'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = True + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + MAP_SWIPE_MULTIPLY = (1.037, 1.056) + MAP_SWIPE_MULTIPLY_MINITOUCH = (1.002, 1.021) + MAP_SWIPE_MULTIPLY_MAATOUCH = (0.973, 0.991) + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_5(self): + return self.fleet_boss.clear_boss() diff --git a/campaign/event_general_cn/sp4.py b/campaign/event_general_cn/sp4.py new file mode 100644 index 000000000..0145ae0b6 --- /dev/null +++ b/campaign/event_general_cn/sp4.py @@ -0,0 +1,81 @@ +from module.logger import logger +from module.map.map_base import CampaignMap +from module.map.map_grids import RoadGrids, SelectedGrids + +from .sp_campaign_base import CampaignBase +from .sp1 import Config as ConfigBase + +MAP = CampaignMap('SP4') +MAP.shape = 'H8' +MAP.camera_data = ['D3', 'D6', 'E3', 'E6'] +MAP.camera_data_spawn_point = ['D6'] +MAP.map_data = """ + ++ -- -- -- -- ++ -- -- + -- Me ++ ++ ME ++ ME -- + ME -- ++ ++ -- ME -- ++ + Me -- MB MB -- -- -- ME + ++ MS -- __ -- MS -- -- + SP -- -- Me ++ ++ -- ME + SP -- -- Me -- ++ ME -- + ++ -- MS -- ME -- -- -- +""" +MAP.weight_data = """ + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 + 50 50 50 50 50 50 50 50 +""" +MAP.spawn_data = [ + {'battle': 0, 'enemy': 3, 'siren': 2}, + {'battle': 1, 'enemy': 2, 'siren': 1}, + {'battle': 2, 'enemy': 1}, + {'battle': 3, 'enemy': 1}, + {'battle': 4}, + {'battle': 5, 'boss': 1}, +] +A1, B1, C1, D1, E1, F1, G1, H1, \ +A2, B2, C2, D2, E2, F2, G2, H2, \ +A3, B3, C3, D3, E3, F3, G3, H3, \ +A4, B4, C4, D4, E4, F4, G4, H4, \ +A5, B5, C5, D5, E5, F5, G5, H5, \ +A6, B6, C6, D6, E6, F6, G6, H6, \ +A7, B7, C7, D7, E7, F7, G7, H7, \ +A8, B8, C8, D8, E8, F8, G8, H8, \ + = MAP.flatten() + + +class Config(ConfigBase): + # ===== Start of generated config ===== + MAP_SIREN_TEMPLATE = ['BB', 'CV'] + MOVABLE_ENEMY_TURN = (2,) + MAP_HAS_SIREN = True + MAP_HAS_MOVABLE_ENEMY = True + MAP_HAS_MAP_STORY = False + MAP_HAS_FLEET_STEP = True + MAP_HAS_AMBUSH = False + MAP_HAS_MYSTERY = False + # ===== End of generated config ===== + + MAP_SWIPE_MULTIPLY = (1.037, 1.056) + MAP_SWIPE_MULTIPLY_MINITOUCH = (1.002, 1.021) + MAP_SWIPE_MULTIPLY_MAATOUCH = (0.973, 0.991) + + +class Campaign(CampaignBase): + MAP = MAP + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' + + def battle_0(self): + if self.clear_siren(): + return True + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): + return True + + return self.battle_default() + + def battle_5(self): + return self.fleet_boss.clear_boss() diff --git a/campaign/event_general_cn/sp_campaign_base.py b/campaign/event_general_cn/sp_campaign_base.py new file mode 100644 index 000000000..696de1cab --- /dev/null +++ b/campaign/event_general_cn/sp_campaign_base.py @@ -0,0 +1,71 @@ +from module.campaign.campaign_base import CampaignBase as CampaignBase_ + + +class CampaignBase(CampaignBase_): + + def campaign_set_chapter_sp(self, chapter, mode='normal'): + if chapter == 'sp': + self.ui_goto_event() + self.campaign_ensure_chapter(chapter) + return True + else: + return False + + def campaign_ensure_mode(self, mode='normal'): + """ + Args: + mode (str): 'normal', 'hard', 'ex' + + Returns: + bool: If mode changed. + """ + # No need to switch + pass + + def _campaign_get_chapter_index(self, name): + """ + Args: + name (str, int): + + Returns: + int + """ + if name == 't': + return 1 + if name == 'ex_sp': + return 2 + if name == 'ex_ex': + return 3 + + return super(CampaignBase, CampaignBase)._campaign_get_chapter_index(name) + + @staticmethod + def _campaign_separate_name(name): + """ + Args: + name (str): Stage name in lowercase, such as 7-2, d3, sp3. + + Returns: + tuple[str]: Campaign_name and stage index in lowercase, Such as ['7', '2'], ['d', '3'], ['sp', '3']. + """ + if 'esp' in name: + return ['ex_sp', '1'] + if 'ex' in name: + return ['ex_ex', '1'] + + return super(CampaignBase, CampaignBase)._campaign_separate_name(name) + + def campaign_get_entrance(self, name): + """ + Args: + name (str): Campaign name, such as '7-2', 'd3', 'sp3'. + + Returns: + Button: + """ + if name == 'sp': + for stage_name, stage_obj in self.stage_entrance.items(): + if 'esp' in stage_name.lower(): + name = stage_name + + return super().campaign_get_entrance(name)