0O0o0oOoO00
d27b4647cb
add: skip commission notice check at campaign when do not run commission to avoid recursive calls between tasks
2026-03-21 20:39:14 +08:00
0O0o0oOoO00
b777b9656d
add: keep 1 level white flagship when auto retire
2026-03-20 23:15:39 +08:00
0O0o0oOoO00
8c6cb6de90
Revert "Add: hide_in_upper_left option for combat manual"
...
This commit was manually merged into this repository earlier, and later guoh064 merged this commit into LmeSzinc’s repository.
This reverts commit 13aba919a2 .
2026-03-13 10:44:35 +08:00
0O0o0oOoO00
ea306079e4
Revert "Upd: asset COMBAT_AUTO"
...
This commit was manually merged into this repository earlier, and later guoh064 merged this commit into LmeSzinc’s repository.
This reverts commit 947f66c915 .
2026-03-13 10:38:09 +08:00
xhqss
01562da545
UPD:event_20240229_cn
2026-03-12 22:18:50 +08:00
xhqss
1af31e1d91
Merge branch 'master_LME' into dev
...
# Conflicts:
# module/config/argument/args.json
# module/config/i18n/zh-TW.json
2026-03-12 22:15:51 +08:00
guoh064
9a9454df26
Add: event entrance for event_20240229_cn rerun ( #5552 )
2026-03-12 18:47:15 +08:00
guoh064
3f9e7edf4e
Add: hide_in_upper_left option for combat manual
2026-03-12 18:46:50 +08:00
guoh064
5611dce94b
Upd: asset COMBAT_AUTO
2026-03-12 18:46:50 +08:00
0O0o0oOoO00
f2635d64ba
upd: update patched GUILD_DISPATCH_FLEET_UNFILLED for jp
2026-03-06 07:56:33 +08:00
LmeSzinc
c9e95702dc
Fix: Skip event story in event_20260226_cn
2026-03-06 01:12:54 +08:00
LmeSzinc
b24d09f1a0
Upd: [TW] Event event_20260226_cn ( fixed #5544 )
2026-03-06 01:11:10 +08:00
heipen
dbc5fe42e8
Upd: Battle UI SpringInn ( #5541 )
2026-03-04 12:32:12 +08:00
0O0o0oOoO00
76b6435ee6
Merge remote-tracking branch 'LmeSzinc/master' into dev
...
# Conflicts:
# module/config/argument/args.json
# module/config/i18n/en-US.json
# module/config/i18n/ja-JP.json
# module/config/i18n/zh-CN.json
# module/config/i18n/zh-TW.json
2026-02-28 12:16:28 +08:00
LmeSzinc
66fa598e75
Fix: Abyssal combat with handle_map_event ( #5328 )
2026-02-28 04:37:52 +08:00
LmeSzinc
bd108dc35f
Fix: Clicking BACK_ARROW at combat loading
2026-02-28 04:09:49 +08:00
LmeSzinc
07bf9d9947
Fix: Handle wrong OCR error like "I4-4" ( #5532 )
2026-02-28 03:42:27 +08:00
guoh064
c8e8d0b2fe
Add: Event Springtide Inn Online (event_20260226_cn)
2026-02-28 02:50:22 +08:00
0O0o0oOoO00
d797b30488
Revert "fix: Temporary New year Academy check"
...
This reverts commit e784b293f9 .
2026-02-26 16:52:05 +08:00
0O0o0oOoO00
bbc27b1460
add: event general for cn gems farming
2026-02-26 16:51:39 +08:00
guoh064
aa47cc9b3e
fix: AUTOMATION_ON needs offset in combat
2026-02-20 11:29:39 +08:00
guoh064
947f66c915
Upd: asset COMBAT_AUTO
2026-02-19 23:55:40 +08:00
guoh064
13aba919a2
Add: hide_in_upper_left option for combat manual
2026-02-19 23:29:58 +08:00
guoh064
9b98060c4d
Add: Raid Scuttle function
2026-02-19 23:10:38 +08:00
LmeSzinc
5c7f57f3b2
Fix: patch_mimetype
2026-02-19 10:19:42 +08:00
LmeSzinc
c014140c6e
Fix: [CN] Remove more dash-like characters ( fixed #5522 )
2026-02-19 03:14:09 +08:00
gepotumu
a538739910
Fix: infinite loop in _handle_use_box_amount when box count insufficient ( #5516 )
...
When requesting more boxes than available (e.g. requesting 8 but only 3
in stack), the amount-setting loop would never exit because the UI caps
at the available count while the script keeps clicking AMOUNT_PLUS.
Added click_count tracking: if multi_click() has been called 2 times
without the amount reaching the target, treat it as the UI cap and break.
Also changed the return value from bool to the actual amount set, so
_storage_use_one_box tracks the correct number of boxes used.
2026-02-19 02:19:08 +08:00
LmeSzinc
0a4f2a89fc
Fix: handle raid remain like "915/", "1515"
2026-02-19 02:15:25 +08:00
LmeSzinc
986d825a81
Fix: [EN] UI switch to page_game_room
2026-02-19 01:58:20 +08:00
LmeSzinc
74bbaf8395
Fix: first ui switch must be ui_ensure
2026-02-18 09:10:55 +08:00
LmeSzinc
d99b759a08
Fix: no poor sleep in fleet_preparation_sidebar_ensure
2026-02-18 09:10:55 +08:00
ArecaSapling
102b7eeaf7
Upd: blueprint purchase for DR5 & PR6 ( #5518 )
2026-02-18 09:10:41 +08:00
0O0o0oOoO00
f5172b27f1
Merge remote-tracking branch 'LmeSzinc/master' into dev
...
# Conflicts:
# module/config/argument/args.json
2026-02-14 13:50:42 +08:00
LmeSzinc
7eb80ca6f4
Upd: [CN] game server 裁决协议
2026-02-14 03:32:47 +08:00
LmeSzinc
9bb8e191ac
Upd: [EN][JP][TW] Raid CHANGWU assets
2026-02-14 03:30:49 +08:00
LmeSzinc
efeb222764
Upd: [TW] Event entrance of raid_20260212
2026-02-14 03:06:07 +08:00
LmeSzinc
11405cf0c3
Fix: [EN] check other buttons for page_academy
2026-02-14 03:00:01 +08:00
sui-feng-cb
5ab18b27fd
Fix: use cnocr for CHANGWU_OCR_REMAIN_*
2026-02-12 20:28:24 +08:00
0O0o0oOoO00
e784b293f9
fix: Temporary New year Academy check
2026-02-12 18:57:07 +08:00
sui-feng-cb
7e6b87bee8
Add: [CN] Spring Auction Adventure (raid_20260212)
2026-02-12 16:44:24 +08:00
LmeSzinc
7118c30fea
Upd: [EN] TEMPLATE_REVELATIONS_OF_DUST
2026-02-09 23:40:21 +08:00
LmeSzinc
7d9e77e4fd
Upd: Battle UI Ancient
2026-02-09 23:31:47 +08:00
ArecaSapling
5a32d9444c
Merge pull request #5500 from sui-feng-cb/event_update
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Fix: raid_20240328 ex
2026-02-09 23:23:20 +08:00
0O0o0oOoO00
2e46dbd09d
fix: incorrect arch map of x86_64
2026-02-07 11:56:30 +08:00
0O0o0oOoO00
4d4b36dedc
ref: auto detect game lib and arch
2026-02-07 11:46:11 +08:00
0O0o0oOoO00
6adc8ad835
fix: none game lib dir when CrackResource init
2026-02-07 11:45:31 +08:00
0O0o0oOoO00
c76017a4dc
Merge remote-tracking branch 'LmeSzinc/master' into dev
...
# Conflicts:
# module/config/argument/args.json
2026-02-06 21:57:03 +08:00
sui-feng-cb
7e1a2322a6
Fix: use _raid_has_oil_icon for new UI design
2026-02-05 21:44:55 +08:00
sui-feng-cb
a4fec2e2a0
Upd: raid_20240328 rerun
2026-02-05 20:47:33 +08:00
guoh064
eb33bdd747
Fix: slow retrial for MISSION_OVERVIEW_ACCEPT(_SINGLE) ( #5487 )
2026-02-04 18:26:41 +08:00