0O0o0oOoO00
|
674752f0db
|
rmv: remove ALL_SKIP which has many bugs and nobody use from ui
|
2026-03-30 15:39:40 +08:00 |
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0O0o0oOoO00
|
b777b9656d
|
add: keep 1 level white flagship when auto retire
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2026-03-20 23:15:39 +08:00 |
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0O0o0oOoO00
|
289652382a
|
fix: do AUTO_RETIRE before SKIP_BATTLE_RESULT
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2026-03-16 20:31:08 +08:00 |
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0O0o0oOoO00
|
896fe153ac
|
fix: do AUTO_RETIRE before SKIP_SHIP_GAIN_SHOW to avoid incorrect process flow when the game undergoes battle settlement
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2026-03-16 20:30:20 +08:00 |
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0O0o0oOoO00
|
3d06a28063
|
fix: fix ui frozen when try to skip tracking enemy
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2026-02-04 21:56:33 +08:00 |
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0O0o0oOoO00
|
526bd09594
|
opt: build function log string during compilation
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2026-02-02 23:20:27 +08:00 |
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0O0o0oOoO00
|
d20d185bd6
|
opt: remove source location log
|
2026-02-02 23:19:43 +08:00 |
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0O0o0oOoO00
|
de4646d045
|
fix: lack of need pause flag
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2026-02-02 14:05:09 +08:00 |
|
0O0o0oOoO00
|
894a7f1ac3
|
add: SKIP_ENEMY_SCAN, SKIP_BATTLE_RESULT, SKIP_ENTER_BATTLE crack
|
2026-02-02 14:01:44 +08:00 |
|
guoh064
|
7c5152685c
|
Fix: crack ui on tencent.blhx (#3)
|
2026-01-28 11:53:21 +08:00 |
|
0O0o0oOoO00
|
fabcb1f9a0
|
fix: cache the asset after saving it to local
|
2026-01-23 22:46:04 +08:00 |
|
0O0o0oOoO00
|
bd4ad2a80a
|
add: install win32 platform packages
|
2026-01-23 22:43:19 +08:00 |
|
0O0o0oOoO00
|
6d63761da2
|
fix: do callback when only AUTO-RETIRE is enabled
|
2026-01-23 12:28:40 +08:00 |
|
0O0o0oOoO00
|
7220c5bad3
|
fix: disable auto retire when disable all
|
2026-01-23 12:20:52 +08:00 |
|
0O0o0oOoO00
|
c6503d48fc
|
adj: set emotion threshold
|
2026-01-22 20:31:49 +08:00 |
|
0O0o0oOoO00
|
f8ce571512
|
add: auto retire
|
2026-01-22 19:06:27 +08:00 |
|
0O0o0oOoO00
|
a17bc383c7
|
fix: move lua state operation to pauser
|
2026-01-22 11:23:20 +08:00 |
|
0O0o0oOoO00
|
82d5096b47
|
fix: disable skip air strike animation
|
2026-01-14 21:32:02 +08:00 |
|
0O0o0oOoO00
|
aab09c735a
|
adj: change the misc table from two columns to three columns
|
2026-01-14 15:15:56 +08:00 |
|
0O0o0oOoO00
|
1e9c811ea5
|
add: auto once again
|
2026-01-14 14:39:07 +08:00 |
|
0O0o0oOoO00
|
aa12aa8511
|
add: skip air strike animation
|
2026-01-12 22:24:53 +08:00 |
|
0O0o0oOoO00
|
ee73e57e15
|
fix: use Chapter.findPath to find the nearest enemy
|
2026-01-12 20:02:47 +08:00 |
|
0O0o0oOoO00
|
3c4728559c
|
add: chapter auto clear step interval setting
|
2026-01-11 22:10:55 +08:00 |
|
0O0o0oOoO00
|
a9adb23df3
|
add: allow unsupported when installing dependence
|
2026-01-11 21:14:30 +08:00 |
|
0O0o0oOoO00
|
e9d7110f40
|
add: opsi and chapter farming preset
|
2025-12-21 19:21:30 +08:00 |
|
0O0o0oOoO00
|
2fbc993ce6
|
fix: do not register lua debug hook when creating LuaStatePauser
|
2025-11-23 23:55:23 +08:00 |
|
0O0o0oOoO00
|
7ed871e9b3
|
add: infinite battle crack
|
2025-11-23 23:43:23 +08:00 |
|
0O0o0oOoO00
|
ccb78ec341
|
add: operate cracker without pause
|
2025-11-23 15:31:17 +08:00 |
|
0O0o0oOoO00
|
1515e14bd4
|
fix: set pause when disable all crack
|
2025-11-23 15:11:13 +08:00 |
|
0O0o0oOoO00
|
547fcccd9c
|
fix: use std::binary_semaphore as lock for pausing lua state
|
2025-11-23 15:09:32 +08:00 |
|
0O0o0oOoO00
|
4d00273ba3
|
fix: call lua operation at lua state pause thread
|
2025-11-22 14:57:58 +08:00 |
|
0O0o0oOoO00
|
c306e5841d
|
add: delay 0.5s after pause triggered
|
2025-11-21 22:39:57 +08:00 |
|
0O0o0oOoO00
|
bd6aeb6fef
|
add: pause lua state when setting fast stage move duration
|
2025-11-21 22:24:42 +08:00 |
|
0O0o0oOoO00
|
550f852dac
|
add: register debug hook when init and hold it
|
2025-11-21 22:13:15 +08:00 |
|
0O0o0oOoO00
|
4627c6cf11
|
add: pause lua state when setting skip battle celebrate duration
|
2025-11-21 20:30:29 +08:00 |
|
0O0o0oOoO00
|
e3fdc85c27
|
add: load cracker without pause
|
2025-11-21 18:02:29 +08:00 |
|
0O0o0oOoO00
|
b4d1950299
|
fix: check MONSTER_KILL_SELF flag when set buff template
|
2025-11-21 17:44:17 +08:00 |
|
0O0o0oOoO00
|
fdda0b1e8c
|
add: pause lua state when setting better global speedup rate
|
2025-11-21 17:42:16 +08:00 |
|
0O0o0oOoO00
|
e94bb9895e
|
fix: remove repeatedly disable better global speedup
|
2025-11-21 17:27:58 +08:00 |
|
0O0o0oOoO00
|
16606cdafc
|
ref: refactor lua state pause
|
2025-11-21 17:04:13 +08:00 |
|
0O0o0oOoO00
|
74e2ed583c
|
upd: game net proto
|
2025-11-20 19:17:22 +08:00 |
|
0O0o0oOoO00
|
b8cc8c1258
|
add: load cracker after lua state paused
|
2025-11-20 18:09:00 +08:00 |
|
0O0o0oOoO00
|
eec19dc03a
|
fix: set proxies data loaded after loading
|
2025-11-18 22:04:07 +08:00 |
|
0O0o0oOoO00
|
0b2d60f977
|
fix: separate the loading logic of data proxy from the initial load to prevent crashes when data is not loaded
|
2025-11-18 21:30:44 +08:00 |
|
0O0o0oOoO00
|
b81c9d25b1
|
fix: hook Fleet.EnergyCheck to avoid poping up emotion warning message box
|
2025-11-18 19:16:39 +08:00 |
|
0O0o0oOoO00
|
7793703fbc
|
add: skip story
|
2025-11-18 18:34:38 +08:00 |
|
0O0o0oOoO00
|
86226d3592
|
add: chapter auto clear
|
2025-11-18 18:12:20 +08:00 |
|
0O0o0oOoO00
|
4fdf720c58
|
add: chapter auto ambush
|
2025-11-16 20:30:15 +08:00 |
|
0O0o0oOoO00
|
30c00628f8
|
add: chapter auto next battle
|
2025-11-16 19:38:48 +08:00 |
|
0O0o0oOoO00
|
54afb027d8
|
add: chapter skip precombat
|
2025-11-16 18:27:53 +08:00 |
|