#ifndef IL2CPPSTRUCT_HPP #define IL2CPPSTRUCT_HPP struct UnityEngine_Object_Fields { intptr_t m_CachedPtr; }; struct UnityEngine_Component_Fields : UnityEngine_Object_Fields {}; struct UnityEngine_Behaviour_Fields : UnityEngine_Component_Fields {}; struct UnityEngine_MonoBehaviour_Fields : UnityEngine_Behaviour_Fields {}; struct LuaInterface_LuaStatePtr_Fields { intptr_t L; void* jit; // System_String_o* void* jit32; // System_Byte_array* void* jit64; // System_Byte_array* }; struct LuaInterface_LuaState_Fields : LuaInterface_LuaStatePtr_Fields { void* translator; // LuaInterface_ObjectTranslator_o* void* reflection; // LuaInterface_LuaReflection_o* int32_t _ArrayMetatable_k__BackingField; int32_t _DelegateMetatable_k__BackingField; int32_t _TypeMetatable_k__BackingField; int32_t _EnumMetatable_k__BackingField; int32_t _IterMetatable_k__BackingField; int32_t _EventMetatable_k__BackingField; int32_t _PackBounds_k__BackingField; int32_t _UnpackBounds_k__BackingField; int32_t _PackRay_k__BackingField; int32_t _UnpackRay_k__BackingField; int32_t _PackRaycastHit_k__BackingField; int32_t _PackTouch_k__BackingField; struct System_Action_o* OnDestroy; // System_Action_o* void* funcMap; // System_Collections_Generic_Dictionary_string__WeakReference__o* void* funcRefMap; // System_Collections_Generic_Dictionary_int__WeakReference__o* void* delegateMap; // System_Collections_Generic_Dictionary_long__WeakReference__o* void* gcList; // System_Collections_Generic_List_GCRef__o* void* subList; // System_Collections_Generic_List_LuaBaseRef__o* void* metaMap; // System_Collections_Generic_Dictionary_Type__int__o* void* enumMap; // System_Collections_Generic_Dictionary_Enum__object__o* void* preLoadMap; // System_Collections_Generic_Dictionary_Type__LuaCSFunction__o* void* typeMap; // System_Collections_Generic_Dictionary_int__Type__o* void* genericSet; // System_Collections_Generic_HashSet_Type__o* void* moduleSet; // System_Collections_Generic_HashSet_string__o* int32_t beginCount; bool beLogGC; bool bInjectionInited; void* missSet; // System_Collections_Generic_HashSet_Type__o* }; struct LuaInterface_LuaState_o { void* klass; //LuaInterface_LuaState_c* void* monitor; LuaInterface_LuaState_Fields fields; }; struct LuaLooper_Fields : UnityEngine_MonoBehaviour_Fields { void* _UpdateEvent_k__BackingField; void* _LateUpdateEvent_k__BackingField; void* _FixedUpdateEvent_k__BackingField; struct LuaInterface_LuaState_o* luaState; }; struct LuaLooper_o { void* klass; // LuaLooper_c* void* monitor; LuaLooper_Fields fields; }; struct LuaScriptMgr_Fields : UnityEngine_MonoBehaviour_Fields { void* luaBundle; // UnityEngine_AssetBundle_o* void* luaHash; // System_String_o* void* luaHash64; // System_String_o* bool gameLoaded; bool statePrepared; struct LuaInterface_LuaState_o* luaState; struct LuaLooper_o* luaLooper; void* profiler; // LuaInterface_LuaTable_o* }; struct LuaScriptMgr_o { void* klass; //LuaScriptMgr_c * void* monitor; LuaScriptMgr_Fields fields; }; using LuaScriptMgr_get_Inst = struct LuaScriptMgr_o*(*)(); #if defined(ARCH_X86) #define LuaScriptMgr_get_Inst_OFFSET 0x1076B15 #elif defined(ARCH_ARM64_V8A) #define LuaScriptMgr_get_Inst_OFFSET 0x14BF998 #elif defined(ARCH_ARMEABI_V7A) #define LuaScriptMgr_get_Inst_OFFSET 0xFE8894 #else #warning "No architecture defined for il2cpp.hpp, assuming x86" #define LuaScriptMgr_get_Inst_OFFSET 0x1076B15 #endif #endif //IL2CPPSTRUCT_HPP