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Alas/module/gg_handler/change_ship.py
2025-09-14 17:57:06 +08:00

139 lines
6.5 KiB
Python

from enum import Enum
from uiautomator2 import UiObjectNotFoundError
from module.logger import logger
from module.gg_handler.gg_data import GGData
from module.config.config import deep_get
from module.base.base import ModuleBase
import uiautomator2 as u2
class ShipData:
def __init__(self, DataStr: str):
DataList = DataStr.split(";")
self.ShipId = DataList[0]
self.Rarity = DataList[1]
self.Star = DataList[2]
self.ShipType = DataList[3]
self.TargetType = DataList[4]
class ChangeShip(ModuleBase):
def __init__(self, config, device):
super().__init__(config, device)
self.d = u2.connect(self.device.serial)
self.gg_package_name = deep_get(self.config.data, keys='GameManager.GGHandler.GGPackageName')
def GetShipData(self):
DataList = list()
vanguard_setting = deep_get(self.config.data, keys='GameManager.ChangeShip.Vanguard')
capitalship_setting = deep_get(self.config.data, keys='GameManager.ChangeShip.CapitalShip')
_to_split = ""
if vanguard_setting == "downes_and_cassin_to_ca":
_to_split = "\n101041;2;1;1;3\n101031;2;1;1;3\n"
elif vanguard_setting == "downes_and_cassin_to_cl":
_to_split = "\n101041;2;1;1;2\n101031;2;1;1;2\n"
elif vanguard_setting == "custom" and capitalship_setting != "custom":
_to_split = deep_get(self.config.data, "GameManager.ChangeShip.ShipData")
if capitalship_setting == "cvl_to_bc":
_to_split += "\n106021;2;1;6;4\n107041;2;1;6;4\n206011;2;1;6;4\n107011;2;1;6;4\n\n105011;2;1;5;19\n105021;2;1;5;19\n"
elif capitalship_setting == "cvl_to_bb":
_to_split += "\n106021;2;1;6;5\n107041;2;1;6;5\n206011;2;1;6;5\n107011;2;1;6;5\n\n105011;2;1;5;19\n105021;2;1;5;19\n"
elif capitalship_setting == "cvl_to_cv":
_to_split += "\n106021;2;1;6;7\n107041;2;1;6;7\n206011;2;1;6;7\n107011;2;1;6;7\n"
elif capitalship_setting == "custom":
_to_split += deep_get(self.config.data, "GameManager.ChangeShip.ShipData")
for i in _to_split.split("\n"):
if i:
DataList.append(ShipData(i))
return DataList
def PushLua(self):
IsPush = deep_get(self.config.data, keys='GameManager.ChangeShip.PushLua')
if IsPush:
self.device.adb_shell("mkdir /sdcard/Notes")
self.device.sleep(0.5)
self.device.adb_shell("rm /sdcard/Notes/ShipChanger.lua")
self.device.sleep(0.5)
self.device.adb_push("bin/Lua/ShipChanger.lua", "/sdcard/Notes/ShipChanger.lua")
self.device.sleep(0.5)
logger.info('Lua Pushed')
def ChangeShipType(self):
if not deep_get(self.config.data, "GameManager.ChangeShip.Enable"):
return 0
HARDMODEMAPS = [
'd1', 'd2', 'd3',
'ht4', 'ht5', 'ht6',
]
if not self.config.is_task_enabled("GemsFarming") or deep_get(self.config.data,
"GemsFarming.Campaign.Name").lower() not in HARDMODEMAPS:
return 0
_set = False
_confirmed = False
while 1:
if self.d(resourceId=f"{self.gg_package_name}:id/search_toolbar").exists:
self.d.xpath(
f'//*[@resource-id="{self.gg_package_name}'
f':id/search_toolbar"]/android.widget.ImageView[last()]'
).click()
self.device.sleep(1)
if self.d(resourceId=f"{self.gg_package_name}:id/file").exists:
self.d(resourceId=f"{self.gg_package_name}:id/file").send_keys("/sdcard/Notes/ShipChanger.lua")
logger.info('Lua path set')
if self.d.xpath('//*[@text="执行"]').exists:
self.d.xpath('//*[@text="执行"]').click()
logger.info('Click Run')
self.device.sleep(0.5)
if self.d.xpath('//*[contains(@text,"改船")]').exists:
self.d.xpath('//*[contains(@text,"改船")]').click()
logger.info('Click Change Statistic')
self.device.sleep(0.5)
if self.d(resourceId=f"{self.gg_package_name}:id/edit").exists:
ShipDataList = self.GetShipData()
ShipIdStr = ";".join([str(i.ShipId) for i in ShipDataList])
ShipRarityStr = ";".join([str(i.Rarity) for i in ShipDataList])
ShipStarStr = ";".join([str(i.Star) for i in ShipDataList])
CurrentShipTypeStr = ";".join([str(i.ShipType) for i in ShipDataList])
TargetShipTypeStr = ";".join([str(i.TargetType) for i in ShipDataList])
while 1:
try:
self.d(resourceId=f"{self.gg_package_name}:id/edit")[0].send_keys(ShipIdStr)
self.d(resourceId=f"{self.gg_package_name}:id/edit")[1].send_keys(ShipRarityStr)
self.d(resourceId=f"{self.gg_package_name}:id/edit")[2].send_keys(ShipStarStr)
self.d(resourceId=f"{self.gg_package_name}:id/edit")[3].send_keys(CurrentShipTypeStr)
self.d(resourceId=f"{self.gg_package_name}:id/edit")[4].send_keys(TargetShipTypeStr)
break
except UiObjectNotFoundError:
self.d(className="android.widget.ScrollView")[0].scroll.toEnd()
self.device.sleep(0.5)
_set = True
if _set and self.d.xpath('//*[@text="确定"]').exists:
self.d.xpath('//*[@text="确定"]').click()
logger.info("Click confirm")
self.device.sleep(0.5)
_confirmed = True
if _confirmed:
self.d.wait_timeout = deep_get(self.config.data, "GameManager.ChangeShip.Timeout")
logger.info(f'Xpath timeout set to {self.d.wait_timeout} seconds')
if _set and _confirmed:
try:
self.d.xpath('//*[@text="确定"]').click()
logger.info("Click confirm")
self.device.sleep(0.5)
self.d.xpath('//*[@text="确定"]').click()
logger.info("Click confirm")
except Exception as e:
pass
self.d.wait_timeout = 3
logger.info(f'Xpath timeout set to {self.d.wait_timeout} seconds')
if _set and _confirmed:
break
else:
return 0