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Alas/campaign/campaign_main/campaign_2_4.py
ZuoSiZhu 39c18d8103 Merge remote-tracking branch 'lme/master' into dev
# Conflicts:
#	deploy/AidLux/0.92/requirements.txt
#	module/campaign/campaign_event.py
#	module/os/map.py
#	module/os_ash/ash.py
#	module/webui/config.py
2025-02-28 11:01:23 +08:00

64 lines
1.8 KiB
Python

from campaign.campaign_main.campaign_2_1 import Config as ConfigBase
from .campaign_2_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
MAP = CampaignMap('2-4')
MAP.shape = 'G4'
MAP.camera_data = ['D2']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ++ ++ ++ ME ME MB
SP -- ME -- -- ME --
-- -- ME -- ME ++ ++
-- ME -- SP -- MA ++
"""
MAP.weight_data = """
20 20 20 20 12 11 10
20 20 20 20 10 10 10
20 20 20 20 30 20 20
20 20 20 20 20 20 20
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
= MAP.flatten()
road_main = RoadGrids([[F2, F1], [F2, E1]])
class Config(ConfigBase):
# Don't know why 2-4 is slimmer
# 2-1 is /_\ and 2-4 is like |_|
MID_DIFF_RANGE_H = (121 - 3, 121 + 3)
MID_DIFF_RANGE_V = (121 - 3, 121 + 3)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
# Even adding these precautions, there is still possibility that F2 and E1 spawns at the same time.
# However adding these can reduce the other possibilities.
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_3(self):
if not self.check_accessibility(G1, fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.battle_default()
return self.fleet_boss.clear_boss()