mirror of
https://github.com/0O0o0oOoO00/Alas.git
synced 2026-05-15 00:09:26 +08:00
882 lines
31 KiB
C++
882 lines
31 KiB
C++
#include "cracker.hpp"
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#include <lua/lua.hpp>
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#include <spdlog/spdlog.h>
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#include <sol/as_args.hpp>
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#include <sol/sol.hpp>
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#include "utils.hpp"
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#include "il2cpp.hpp"
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using fnset_TimeScaleT = void(*)(float);
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static fnset_TimeScaleT get_Time_set_timeScale() {
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static fnset_TimeScaleT fn = []() {
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Il2CppDomain* domain = il2cpp_domain_get();
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size_t assembly_count = 0;
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Il2CppAssembly** assemblies = il2cpp_domain_get_assemblies(domain, &assembly_count);
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Il2CppClass* cls = nullptr;
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for (size_t i = 0; i < assembly_count; ++i) {
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Il2CppImage* image = il2cpp_assembly_get_image(assemblies[i]);
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Il2CppClass* klass = il2cpp_class_from_name(image, "UnityEngine", "Time");
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if (klass != nullptr) {
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cls = klass;
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break;
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}
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}
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if (cls != nullptr) {
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MethodInfo* method_info = il2cpp_class_get_method_from_name(cls, "set_timeScale", 1);
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if (method_info != nullptr) {
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auto method = reinterpret_cast<fnset_TimeScaleT>(method_info->methodPointer);
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SPDLOG_INFO("Found Time.set_timeScale at {}", (void*)method_info->methodPointer);
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return method;
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}
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}
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SPDLOG_ERROR("Failed to get Time.set_timeScale");
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throw std::runtime_error("Failed to get Time.set_timeScale");
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}();
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return fn;
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}
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#define IS_ENABLED(f) m_flag.f.load()
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#define ENABLE(n) \
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SPDLOG_INFO("Enable {}", #n); \
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m_flag.n.store(true)
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#define DISABLE(n) \
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SPDLOG_INFO("Disable {}", #n); \
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m_flag.n.store(false)
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#ifdef DEBUG_MODE
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#define CALLED(f) SPDLOG_INFO("{} called", #f)
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#else
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#define CALLED(f)
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#endif
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Cracker::Cracker()
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: m_state(lua_newthread(Utils::get_lua_state())) {
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try {
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load_lua_resources();
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hook_all_lua_functions();
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} catch(std::exception& e) {
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SPDLOG_ERROR("Cracker load error: {}", e.what());
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exit(-1);
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}
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}
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Cracker& Cracker::Instance() {
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static auto* instance = new Cracker;
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return *instance;
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}
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int Cracker::get_coin() {
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double coin = m_data_proxy.player["data"]["gold"];
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return static_cast<int>(coin);
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}
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int Cracker::get_oil() {
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double oil = m_data_proxy.player["data"]["oil"];
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return static_cast<int>(oil);
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}
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int Cracker::get_gems() {
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double gems = m_data_proxy.player["data"]["awardGem"];
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return static_cast<int>(gems);
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}
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int Cracker::get_level() {
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double level = m_data_proxy.player["data"]["level"];
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return static_cast<int>(level);
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}
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int Cracker::get_exp() {
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double exp = m_data_proxy.player["data"]["exp"];
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return static_cast<int>(exp);
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}
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int Cracker::get_merit() {
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double merit = m_data_proxy.player["data"]["exploit"];
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return static_cast<int>(merit);
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}
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int Cracker::get_guild_coin() {
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double guild_coin = m_data_proxy.player["data"]["guildCoin"];
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return static_cast<int>(guild_coin);
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}
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int Cracker::get_design_prt() {
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double design_prt = m_data_proxy.player["data"]["design_prt"];
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return static_cast<int>(design_prt);
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}
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#define CORE_DATA_ITEM_ID 59900
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int Cracker::get_core_data() {
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Lua::Table storage = m_data_proxy.storage["data"];
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double core_data = storage.get<Lua::Table>(CORE_DATA_ITEM_ID)["count"];
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return static_cast<int>(core_data);
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}
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#define MEDAL_ITEM_ID 15001
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int Cracker::get_medal() {
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Lua::Table storage = m_data_proxy.storage["data"];
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double medal = storage.get<Lua::Table>(MEDAL_ITEM_ID)["count"];
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return static_cast<int>(medal);
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}
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int Cracker::get_pt() {
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double pt = m_data_proxy.player["data"]["pt"];
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return static_cast<int>(pt);
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}
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#define SPECIALIZED_CORE_ITEM_ID 59010
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int Cracker::get_specialized_core() {
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Lua::Table storage = m_data_proxy.storage["data"];
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double specialized_core = storage.get<Lua::Table>(SPECIALIZED_CORE_ITEM_ID)["count"];
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return static_cast<int>(specialized_core);
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}
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int Cracker::get_curr_action_point() {
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double curr_action_point = m_data_proxy.world["world"]["fields"]["staminaMgr"]["fields"]["stamina"];
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return static_cast<int>(curr_action_point);
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}
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std::map<Cracker::ShipId, Cracker::ShipInfo> Cracker::scan_dock() {
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std::map<ShipId, ShipInfo> ships;
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Lua::Table dock = m_data_proxy.dock["data"];
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for (auto& [ship_id, ship_info] : dock) {
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Lua::Table ship_data = ship_info.as<Lua::Table>();
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double id = ship_data["id"];
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ships[static_cast<ShipId>(id)] = {
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.config_id = static_cast<int>(ship_data.get<double>("configId")),
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.emotion = static_cast<int>(ship_data.get<double>("energy")),
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.rarity = static_cast<int>(ship_data.get<double>("star")),
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.level = static_cast<int>(ship_data.get<double>("level")),
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.exp = static_cast<int>(ship_data.get<double>("exp")),
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.curr_star = static_cast<int>(ship_data.get<double>("state")),
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};
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}
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return ships;
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}
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std::map<Cracker::StorageItemId, Cracker::StorageItemCount> Cracker::scan_storage() {
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std::map<StorageItemId, StorageItemCount> items;
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Lua::Table storage = m_data_proxy.storage["data"];
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for (auto& [item_id, item_info] : storage) {
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Lua::Table item_data = item_info.as<Lua::Table>();
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double config_id = item_data["configId"];
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double count = item_data["count"];
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items[static_cast<StorageItemId>(config_id)] = static_cast<StorageItemCount>(count);
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}
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return items;
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}
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std::optional<Cracker::ShipInfo> Cracker::get_ship_info(ShipId ship_id) {
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double id = static_cast<double>(ship_id);
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Lua::Table dock = m_data_proxy.dock["data"];
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try {
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Lua::Table ship_data = dock.get<Lua::Table>(id);
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return ShipInfo{
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.config_id = static_cast<int>(ship_data.get<double>("configId")),
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.emotion = static_cast<int>(ship_data.get<double>("energy")),
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.rarity = static_cast<int>(ship_data.get<double>("star")),
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.level = static_cast<int>(ship_data.get<double>("level")),
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.exp = static_cast<int>(ship_data.get<double>("exp")),
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.curr_star = static_cast<int>(ship_data.get<double>("state")),
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};
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}
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catch (const std::exception& e) {
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return std::nullopt;
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}
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return std::nullopt;
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}
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std::optional<Cracker::StorageItemCount> Cracker::get_storage_item_count(StorageItemId item_id) {
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double id = static_cast<double>(item_id);
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Lua::Table storage = m_data_proxy.storage["data"];
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try {
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Lua::Table item_data = storage.get<Lua::Table>(id);
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return static_cast<StorageItemCount>(item_data.get<double>("count"));
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}
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catch (const std::exception& e) {
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return std::nullopt;
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}
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return std::nullopt;
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}
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void Cracker::disable_all() {
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disable_global_ship_properties_crack();
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disable_fast_stage_move();
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disable_remove_hard_mode_ship_properties_limit();
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disable_remove_hard_mode_ship_type_limit();
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disable_fake_player();
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disable_no_bb_animation();
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disable_no_emotion_warning();
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disable_opsi_fast_move();
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disable_gg_factor();
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disable_global_speedup();
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disable_exercise_god_mode();
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disable_exercise_more_power();
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disable_fast_wave();
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}
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void Cracker::enable_fast_wave() {
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ENABLE(FAST_WAVE);
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}
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void Cracker::disable_fast_wave() {
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DISABLE(FAST_WAVE);
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}
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void Cracker::enable_exercise_more_power() {
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ENABLE(EXERCISE_MORE_POWER);
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}
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void Cracker::update_exercise_more_power_rate(double rate) {
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m_exercise_more_power_rate.store(rate);
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}
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void Cracker::disable_exercise_more_power() {
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DISABLE(EXERCISE_MORE_POWER);
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}
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void Cracker::enable_exercise_god_mode() {
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ENABLE(EXERCISE_GOD_MOD);
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}
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void Cracker::disable_exercise_god_mode() {
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DISABLE(EXERCISE_GOD_MOD);
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}
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void Cracker::enable_global_speedup() {
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m_global_speedup_timer.stop();
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m_global_speedup_timer.setInterval([this]() {
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get_Time_set_timeScale()(m_global_speedup_rate.load());
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}, 500);
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ENABLE(GLOBAL_SPEEDUP);
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}
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void Cracker::update_global_speedup_rate(float rate) {
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m_global_speedup_rate.store(rate);
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}
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void Cracker::disable_global_speedup() {
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m_global_speedup_timer.stop();
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get_Time_set_timeScale()(1.0);
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DISABLE(GLOBAL_SPEEDUP);
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}
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void Cracker::enable_gg_factor() {
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ENABLE(GG_FACTOR);
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}
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void Cracker::disable_gg_factor() {
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DISABLE(GG_FACTOR);
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}
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void Cracker::update_gg_factor(double factor) {
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m_gg_factor = factor;
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}
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void Cracker::enable_opsi_fast_move() {
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ENABLE(OPSI_FAST_MOVE);
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}
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void Cracker::disable_opsi_fast_move() {
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DISABLE(OPSI_FAST_MOVE);
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}
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void Cracker::enable_no_emotion_warning() {
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ENABLE(NO_EMOTION_WARNING);
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}
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void Cracker::disable_no_emotion_warning() {
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DISABLE(NO_EMOTION_WARNING);
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}
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void Cracker::enable_no_bb_animation() {
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ENABLE(NO_BB_ANIMATION);
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}
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void Cracker::disable_no_bb_animation() {
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DISABLE(NO_BB_ANIMATION);
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}
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void Cracker::enable_fake_player() {
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ENABLE(FAKE_PLAYER_INFO);
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}
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void Cracker::disable_fake_player() {
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DISABLE(FAKE_PLAYER_INFO);
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}
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void Cracker::update_fake_player_info(const FakePlayerInfo& fake_info) {
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m_fake_player_info = fake_info;
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}
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void Cracker::enable_remove_hard_mode_ship_type_limit() {
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ENABLE(REMOVE_HARD_MODE_SHIP_TYPE_LIMIT);
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}
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void Cracker::disable_remove_hard_mode_ship_type_limit() {
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DISABLE(REMOVE_HARD_MODE_SHIP_TYPE_LIMIT);
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}
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void Cracker::enable_remove_hard_mode_ship_properties_limit() {
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ENABLE(REMOVE_HARD_MODE_SHIP_PROPERTIES_LIMIT);
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}
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void Cracker::disable_remove_hard_mode_ship_properties_limit() {
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DISABLE(REMOVE_HARD_MODE_SHIP_PROPERTIES_LIMIT);
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}
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void Cracker::enable_fast_stage_move() {
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m_state["ChapterConst"]["ShipStepDuration"] = 0.0;
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m_state["ChapterConst"]["ShipStepQuickPlayScale"] = 0.0;
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ENABLE(FAST_STAGE_MOVE_CRACK);
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}
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void Cracker::disable_fast_stage_move() {
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m_state["ChapterConst"]["ShipStepDuration"] = 0.5;
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m_state["ChapterConst"]["ShipStepQuickPlayScale"] = 0.5;
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DISABLE(FAST_STAGE_MOVE_CRACK);
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}
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void Cracker::update_global_ship_properties(const ShipProperties& properties) {
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m_globle_ship_properties = properties;
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}
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void Cracker::enable_global_ship_properties_crack() {
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ENABLE(GLOBAL_SHIP_PROPERTIES_CRACK);
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}
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void Cracker::disable_global_ship_properties_crack() {
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DISABLE(GLOBAL_SHIP_PROPERTIES_CRACK);
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}
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void Cracker::print_table_field(std::vector<std::string>& path) {
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Lua::Table t = m_state.globals();
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for (const auto& p : path) {
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t = t[p];
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}
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Utils::Lua::print_table_fields_type(t);
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}
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void Cracker::print_value(std::vector<std::string>& path) {
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Lua::Table t = m_state.globals();
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for (auto it = path.begin(); it != path.end() - 1; ++it) {
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t = t[*it];
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}
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std::string key = path.back();
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Lua::Object value = t[key];
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auto type = value.get_type();
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if (type == sol::type::number) {
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SPDLOG_INFO("value: {}", value.as<double>());
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} else if (type == sol::type::string) {
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SPDLOG_INFO("value: {}", value.as<std::string>());
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} else if (type == sol::type::boolean) {
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SPDLOG_INFO("value: {}", value.as<bool>());
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} else if (type == sol::type::nil) {
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SPDLOG_INFO("value: nil");
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} else if (type == sol::type::table) {
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Lua::Table table = value.as<Lua::Table>();
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Utils::Lua::print_table_fields_type(table);
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}
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}
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void Cracker::load_lua_resources() {
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Lua::Table proxies = m_state["pg"]["proxyRegister"]["data"];
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for (int i = 1; i <= proxies.size(); ++i) {
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Lua::Table proxy = proxies[i];
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std::string proxy_name = proxy["proxyName"];
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if (proxy_name == "PlayerProxy") {
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Lua::Table proxy_map = proxy["facade"]["model"]["proxyMap"];
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m_data_proxy.player = proxy_map["PlayerProxy"];
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m_data_proxy.dock = proxy_map["BayProxy"];
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m_data_proxy.storage = proxy_map["BagProxy"];
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} else if (proxy_name == "WorldProxy") {
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m_data_proxy.world = proxy["facade"]["model"]["proxyMap"]["WorldProxy"];
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}
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}
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m_lua_res.Ship_getIntimacyLevel = m_state["Ship"]["getIntimacyLevel"];
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m_lua_res.pg_intimacy_template = m_state["pg"]["intimacy_template"];
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Lua::Table AttributeType = m_state["AttributeType"];
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m_lua_res.AttributeType = {
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.Durability = AttributeType.get<std::string>("Durability"),
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.Cannon = AttributeType.get<std::string>("Cannon"),
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.Torpedo = AttributeType.get<std::string>("Torpedo"),
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.AntiAircraft = AttributeType.get<std::string>("AntiAircraft"),
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.AntiSub = AttributeType.get<std::string>("AntiSub"),
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.Air = AttributeType.get<std::string>("Air"),
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.Reload = AttributeType.get<std::string>("Reload"),
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.Hit = AttributeType.get<std::string>("Hit"),
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.Dodge = AttributeType.get<std::string>("Dodge"),
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};
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m_original.GetBattleCheckResult = m_state["GetBattleCheckResult"];
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m_original.FinishStageCommand_GeneralPackage = m_state["FinishStageCommand"]["GeneralPackage"];
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m_original.Ship_intimacyAdditions = m_state["Ship"]["intimacyAdditions"];
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m_original.Ship_cosumeEnergy = m_state["Ship"]["cosumeEnergy"];
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m_original.Ship_getEnergy = m_state["Ship"]["getEnergy"];
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m_original.ys_Battle_BattleManualWeaponAutoBot_SetActive = m_state["ys"]["Battle"]["BattleManualWeaponAutoBot"]["SetActive"];
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m_original.PlayerVitaeDetailPage_UpdateInfo = m_state["PlayerVitaeDetailPage"]["UpdateInfo"];
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m_original.Chapter_getConfig = m_state["Chapter"]["getConfig"];
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m_original.WorldFleetSelectLayer_CheckValid = m_state["WorldFleetSelectLayer"]["CheckValid"];
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m_original.BossSingleBattleFleetSelectSubPanel_CheckValid = m_state["BossSingleBattleFleetSelectSubPanel"]["CheckValid"];
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m_original.Chapter_IsEliteFleetLegal = m_state["Chapter"]["IsEliteFleetLegal"];
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m_original.Ship_getShipProperties = m_state["Ship"]["getShipProperties"];
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m_original.ys_Battle_BattleGateGuild_GeneralPackage = m_state["ys"]["Battle"]["BattleGateGuild"]["GeneralPackage"];
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m_original.ys_Battle_BattleDataFunction_GetBuffTemplate = m_state["ys"]["Battle"]["BattleDataFunction"]["GetBuffTemplate"];
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m_original.WorldConst_GetTerrainMoveStepDuration = m_state["WorldConst"]["GetTerrainMoveStepDuration"];
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m_original.ys_Battle_BattleDataFunction_GetDungeonTmpDataByID = m_state["ys"]["Battle"]["BattleDataFunction"]["GetDungeonTmpDataByID"];
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}
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void Cracker::hook_all_lua_functions() {
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// fast_wave
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m_state["ys"]["Battle"]["BattleDataFunction"]["GetDungeonTmpDataByID"] = [this](sol::this_state L, Lua::VariadicArgs args) -> Lua::Table {
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CALLED(ys.Battle.BattleDataFunction.GetDungeonTmpDataByID);
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if (!IS_ENABLED(FAST_WAVE)) {
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return m_original.ys_Battle_BattleDataFunction_GetDungeonTmpDataByID(L, args);
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}
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Lua::Table result = m_original.ys_Battle_BattleDataFunction_GetDungeonTmpDataByID(L, args);
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Lua::Table stages = result["stages"];
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for (int i = 1; i <= stages.size(); ++i) {
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Lua::Table stage = stages[i];
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Lua::Table waves = stage["waves"];
|
|
|
|
for(int j = 1; j <= waves.size(); ++j) {
|
|
Lua::Table wave = waves[j];
|
|
|
|
sol::optional<Lua::Table> preWaves = wave["preWaves"];
|
|
if (preWaves.has_value()) {
|
|
preWaves.value().clear();
|
|
}
|
|
sol::optional<Lua::Table> triggerParams = wave["triggerParams"];
|
|
if (triggerParams.has_value()) {
|
|
triggerParams.value()["timeout"] = 0.1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
// enable_global_speedup
|
|
m_state["GetBattleCheckResult"] = [this](sol::this_state L, Lua::VariadicArgs args) {
|
|
CALLED(GetBattleCheckResult);
|
|
if (!IS_ENABLED(GLOBAL_SPEEDUP)) {
|
|
return m_original.GetBattleCheckResult(L, args);
|
|
}
|
|
|
|
double total_time = args[2];
|
|
std::vector<Lua::Object> new_args(args.begin(), args.end());
|
|
new_args[2] = sol::make_object(L, total_time / m_global_speedup_rate.load());
|
|
return m_original.GetBattleCheckResult(L, sol::as_args(new_args));
|
|
};
|
|
|
|
m_state["ys"]["Battle"]["BattleGateGuild"]["GeneralPackage"] = [this](sol::this_state L, Lua::VariadicArgs args) -> Lua::Table {
|
|
CALLED(BattleGateGuild.GeneralPackage);
|
|
if (!IS_ENABLED(GLOBAL_SPEEDUP)) {
|
|
return m_original.ys_Battle_BattleGateGuild_GeneralPackage(L, args);
|
|
}
|
|
|
|
Lua::Table ret = m_original.ys_Battle_BattleGateGuild_GeneralPackage(args);
|
|
double total_time = ret["total_time"];
|
|
ret["total_time"] = total_time / m_global_speedup_rate.load();
|
|
return ret;
|
|
};
|
|
|
|
m_state["FinishStageCommand"]["GeneralPackage"] = [this](sol::this_state L, Lua::VariadicArgs args) -> Lua::Table {
|
|
CALLED(FinishStageCommand.GeneralPackage);
|
|
if (!IS_ENABLED(GLOBAL_SPEEDUP)) {
|
|
return m_original.FinishStageCommand_GeneralPackage(L, args);
|
|
}
|
|
|
|
Lua::Table ret = m_original.FinishStageCommand_GeneralPackage(args);
|
|
double total_time = ret["total_time"];
|
|
ret["total_time"] = total_time / m_global_speedup_rate.load();
|
|
return ret;
|
|
};
|
|
|
|
// enable_gg_factor
|
|
m_state["Ship"]["intimacyAdditions"] = [this](sol::this_state L, Lua::VariadicArgs args) -> Lua::Object {
|
|
CALLED(Ship.intimacyAdditions);
|
|
if (!IS_ENABLED(GG_FACTOR)) {
|
|
return m_original.Ship_intimacyAdditions(L, args);
|
|
}
|
|
|
|
if (args.size() < 2) {
|
|
return m_original.Ship_intimacyAdditions(L, args);
|
|
}
|
|
|
|
Lua::Table self = args[0];
|
|
int intimacy_level = m_lua_res.Ship_getIntimacyLevel(self);
|
|
Lua::Table attr_bonus_table = m_lua_res.pg_intimacy_template.get<Lua::Table>(intimacy_level);
|
|
double attr_bonus = attr_bonus_table.get<double>("attr_bonus");
|
|
double calculated_attr_bonus = attr_bonus * 0.0001;
|
|
|
|
Lua::Table attributes = args[1];
|
|
for (auto& [attr_name, attr_value] : attributes) {
|
|
if (attr_name.get_type() == sol::type::string) {
|
|
std::string attr_name_str = attr_name.as<std::string>();
|
|
const auto& attr = m_lua_res.AttributeType;
|
|
if (
|
|
attr_name_str == attr.Durability
|
|
|| attr_name_str == attr.Cannon
|
|
|| attr_name_str == attr.Torpedo
|
|
|| attr_name_str == attr.AntiAircraft
|
|
|| attr_name_str == attr.AntiSub
|
|
|| attr_name_str == attr.Air
|
|
|| attr_name_str == attr.Reload
|
|
|| attr_name_str == attr.Hit
|
|
|| attr_name_str == attr.Dodge
|
|
) {
|
|
double old_value = attributes[attr_name_str];
|
|
attributes[attr_name_str] = old_value * (calculated_attr_bonus + m_gg_factor);
|
|
}
|
|
}
|
|
}
|
|
return sol::nil;
|
|
};
|
|
|
|
// enable_no_emotion_warning
|
|
m_state["Ship"]["cosumeEnergy"] = [this](sol::this_state L, Lua::VariadicArgs args) -> Lua::Object {
|
|
CALLED(Ship.cosumeEnergy);
|
|
if (!IS_ENABLED(NO_EMOTION_WARNING)) {
|
|
return m_original.Ship_cosumeEnergy(L, args);
|
|
}
|
|
return sol::nil;
|
|
};
|
|
m_state["Ship"]["getEnergy"] = [this](sol::this_state L, Lua::VariadicArgs args) -> Lua::Object {
|
|
CALLED(Ship.getEnergy);
|
|
if (!IS_ENABLED(NO_EMOTION_WARNING)) {
|
|
return m_original.Ship_getEnergy(L, args);
|
|
}
|
|
return sol::make_object(L, 150);
|
|
};
|
|
|
|
// enable_no_bb_animation
|
|
m_state["ys"]["Battle"]["BattleManualWeaponAutoBot"]["SetActive"] = [this](sol::this_state L, Lua::VariadicArgs args) -> Lua::Object {
|
|
CALLED(ys.Battle.BattleManualWeaponAutoBot.SetActive);
|
|
if (!IS_ENABLED(NO_BB_ANIMATION)) {
|
|
return m_original.ys_Battle_BattleManualWeaponAutoBot_SetActive(L, args);
|
|
}
|
|
if (args.size() < 3) {
|
|
return m_original.ys_Battle_BattleManualWeaponAutoBot_SetActive(L, args);
|
|
}
|
|
|
|
std::vector<Lua::Object> new_args(args.begin(), args.end());
|
|
new_args[2] = sol::make_object(L, false);
|
|
Lua::Object res = m_original.ys_Battle_BattleManualWeaponAutoBot_SetActive(sol::as_args(new_args));
|
|
return res;
|
|
};
|
|
|
|
// enable_fake_player
|
|
m_state["PlayerVitaeDetailPage"]["UpdateInfo"] = [this](sol::this_state L, Lua::VariadicArgs args) -> Lua::Object {
|
|
CALLED(PlayerVitaeDetailPage.UpdateInfo);
|
|
if (!IS_ENABLED(FAKE_PLAYER_INFO)) {
|
|
return m_original.PlayerVitaeDetailPage_UpdateInfo(L, args);
|
|
}
|
|
|
|
Lua::Object res = m_original.PlayerVitaeDetailPage_UpdateInfo(args);
|
|
|
|
Lua::Table t = args[0];
|
|
|
|
if (!m_fake_player_info.name.empty()) {
|
|
t["nameTxt"]["text"] = m_fake_player_info.name;
|
|
}
|
|
if (!m_fake_player_info.level.empty()) {
|
|
t["levelTxt"]["text"] = "LV." + m_fake_player_info.level;
|
|
}
|
|
if (!m_fake_player_info.id.empty()) {
|
|
t["idTxt"]["text"] = m_fake_player_info.id;
|
|
}
|
|
|
|
return res;
|
|
};
|
|
|
|
// enable_remove_hard_mode_ship_type_limit
|
|
m_state["Chapter"]["getConfig"] = [this](sol::this_state L, Lua::VariadicArgs args) -> Lua::Object {
|
|
CALLED(Chapter.getConfig);
|
|
if (!IS_ENABLED(REMOVE_HARD_MODE_SHIP_TYPE_LIMIT)) {
|
|
return m_original.Chapter_getConfig(L, args);
|
|
}
|
|
|
|
bool limitation = false;
|
|
if (args.size() == 2) {
|
|
Lua::Object first_arg = args[1];
|
|
if (first_arg.get_type() == sol::type::string && first_arg.as<std::string>() == "limitation") {
|
|
limitation = true;
|
|
}
|
|
}
|
|
|
|
Lua::Object res = m_original.Chapter_getConfig(L, args);
|
|
|
|
if (limitation) {
|
|
sol::table table = res;
|
|
clear_hard_mode_ship_properties_limit(table);
|
|
}
|
|
return res;
|
|
};
|
|
|
|
// enable_remove_hard_mode_ship_properties_limit
|
|
m_state["WorldFleetSelectLayer"]["CheckValid"] = [this](sol::this_state L, Lua::VariadicArgs args) -> bool {
|
|
CALLED(WorldFleetSelectLayer.CheckValid);
|
|
if (!IS_ENABLED(REMOVE_HARD_MODE_SHIP_PROPERTIES_LIMIT)) {
|
|
return m_original.WorldFleetSelectLayer_CheckValid(L, args);
|
|
}
|
|
return true;
|
|
};
|
|
m_state["BossSingleBattleFleetSelectSubPanel"]["CheckValid"] = [this](sol::this_state L, Lua::VariadicArgs args) -> bool {
|
|
CALLED(BossSingleBattleFleetSelectSubPanel.CheckValid);
|
|
if (!IS_ENABLED(REMOVE_HARD_MODE_SHIP_PROPERTIES_LIMIT)) {
|
|
return m_original.BossSingleBattleFleetSelectSubPanel_CheckValid(L, args);
|
|
}
|
|
return true;
|
|
};
|
|
m_state["Chapter"]["IsEliteFleetLegal"] = [this](sol::this_state L, Lua::VariadicArgs args) -> bool {
|
|
CALLED(Chapter.IsEliteFleetLegal);
|
|
if (!IS_ENABLED(REMOVE_HARD_MODE_SHIP_PROPERTIES_LIMIT)) {
|
|
return m_original.Chapter_IsEliteFleetLegal(L, args);
|
|
}
|
|
return true;
|
|
};
|
|
|
|
// enable_global_ship_properties_crack
|
|
m_state["Ship"]["getShipProperties"] = [this](sol::this_state L, Lua::VariadicArgs args) -> Lua::Object {
|
|
CALLED(Ship.getShipProperties);
|
|
if (!IS_ENABLED(GLOBAL_SHIP_PROPERTIES_CRACK)) {
|
|
return m_original.Ship_getShipProperties(L, args);
|
|
}
|
|
Lua::Table properties = m_original.Ship_getShipProperties(L, args);
|
|
modify_ship_properties(properties, m_globle_ship_properties);
|
|
return properties;
|
|
};
|
|
|
|
// exercise
|
|
m_state["ys"]["Battle"]["BattleDataFunction"]["GetBuffTemplate"] = [this](sol::this_state L, Lua::VariadicArgs args) -> Lua::Table {
|
|
CALLED(ys.Battle.BattleDataFunction.GetBuffTemplate);
|
|
|
|
auto is_enabled_EXERCISE_GOD_MOD = IS_ENABLED(EXERCISE_GOD_MOD);
|
|
auto is_enabled_EXERCISE_MORE_POWER = IS_ENABLED(EXERCISE_MORE_POWER);
|
|
|
|
if (!is_enabled_EXERCISE_GOD_MOD && !is_enabled_EXERCISE_MORE_POWER) {
|
|
return m_original.ys_Battle_BattleDataFunction_GetBuffTemplate(L, args);
|
|
}
|
|
|
|
double buff_id = args[0];
|
|
if (buff_id == 19) { // buff_19
|
|
Lua::Table buff = m_original.ys_Battle_BattleDataFunction_GetBuffTemplate(L, args);
|
|
sol::table effect_list = m_state.create_table();
|
|
|
|
if (is_enabled_EXERCISE_GOD_MOD) {
|
|
sol::table entry1 = m_state.create_table();
|
|
entry1["type"] = "BattleBuffCastSkill";
|
|
|
|
sol::table trigger1 = m_state.create_table();
|
|
trigger1.add("onBeforeFatalDamage");
|
|
entry1["trigger"] = trigger1;
|
|
|
|
sol::table arg_list1 = m_state.create_table();
|
|
arg_list1["skill_id"] = 11011;
|
|
arg_list1["target"] = "TargetSelf";
|
|
entry1["arg_list"] = arg_list1;
|
|
|
|
sol::table entry2 = m_state.create_table();
|
|
entry2["type"] = "BattleBuffCancelBuff";
|
|
|
|
sol::table trigger2 = m_state.create_table();
|
|
trigger2.add("onBeforeFatalDamage");
|
|
entry2["trigger"] = trigger2;
|
|
|
|
sol::table arg_list2 = m_state.create_table();
|
|
arg_list2["count"] = INT_MAX;
|
|
entry2["arg_list"] = arg_list2;
|
|
|
|
sol::table entry3 = m_state.create_table();
|
|
entry3["type"] = "BattleBuffAddBuff";
|
|
|
|
sol::table trigger3 = m_state.create_table();
|
|
trigger3.add("onRemove");
|
|
entry3["trigger"] = trigger3;
|
|
|
|
sol::table arg_list3 = m_state.create_table();
|
|
arg_list3["buff_id"] = 11016;
|
|
entry3["arg_list"] = arg_list3;
|
|
|
|
effect_list.add(entry1);
|
|
effect_list.add(entry2);
|
|
effect_list.add(entry3);
|
|
}
|
|
|
|
if (is_enabled_EXERCISE_MORE_POWER) {
|
|
sol::table entry = m_state.create_table();
|
|
entry["type"] = "BattleBuffAddBulletAttr";
|
|
|
|
sol::table trigger = m_state.create_table();
|
|
trigger.add("onBulletCreate");
|
|
entry["trigger"] = trigger;
|
|
|
|
sol::table arg_list = m_state.create_table();
|
|
arg_list["number"] = m_exercise_more_power_rate.load();
|
|
arg_list["attr"] = "damageRatioBullet";
|
|
entry["arg_list"] = arg_list;
|
|
|
|
effect_list.add(entry);
|
|
}
|
|
|
|
if (is_enabled_EXERCISE_GOD_MOD || is_enabled_EXERCISE_MORE_POWER) {
|
|
buff["effect_list"] = effect_list;
|
|
}
|
|
|
|
return buff;
|
|
|
|
}
|
|
return m_original.ys_Battle_BattleDataFunction_GetBuffTemplate(L, args);
|
|
};
|
|
|
|
m_state["WorldConst"]["GetTerrainMoveStepDuration"] = [this](sol::this_state L, Lua::VariadicArgs args) -> Lua::Object {
|
|
CALLED(WorldConst.GetTerrainMoveStepDuration);
|
|
if (!IS_ENABLED(OPSI_FAST_MOVE)) {
|
|
return m_original.WorldConst_GetTerrainMoveStepDuration(L, args);
|
|
}
|
|
return sol::make_object(L, 0);
|
|
};
|
|
}
|
|
|
|
#define SET_SHIP_PROPERTIES_VALUE(f) v[#f]["value"] = m_globle_ship_properties.f
|
|
|
|
Json::Value Cracker::get_config_json() {
|
|
Json::Value j;
|
|
j["globalSpeedup"]["enabled"] = m_flag.GLOBAL_SPEEDUP.load();
|
|
j["globalSpeedup"]["value"] = m_global_speedup_rate.load();
|
|
|
|
j["chapterFastMove"]["enabled"] = m_flag.FAST_STAGE_MOVE_CRACK.load();
|
|
j["opsiFastMove"]["enabled"] = m_flag.OPSI_FAST_MOVE.load();
|
|
j["noBBAnimation"]["enabled"] = m_flag.NO_BB_ANIMATION.load();
|
|
j["noEmotionWarning"]["enabled"] = m_flag.NO_EMOTION_WARNING.load();
|
|
j["removeHardModeShipPropertiesLimit"]["enabled"] = m_flag.REMOVE_HARD_MODE_SHIP_PROPERTIES_LIMIT.load();
|
|
j["removeHardModeShipTypeLimit"]["enabled"] = m_flag.REMOVE_HARD_MODE_SHIP_TYPE_LIMIT.load();
|
|
|
|
j["globalShipProperties"]["enabled"] = m_flag.GLOBAL_SHIP_PROPERTIES_CRACK.load();
|
|
j["globalShipProperties"]["value"] = [this] -> Json::Value {
|
|
Json::Value v;
|
|
SET_SHIP_PROPERTIES_VALUE(armor);
|
|
SET_SHIP_PROPERTIES_VALUE(speed);
|
|
SET_SHIP_PROPERTIES_VALUE(antiaircraft);
|
|
SET_SHIP_PROPERTIES_VALUE(oxy_recovery_bench);
|
|
SET_SHIP_PROPERTIES_VALUE(torpedo);
|
|
SET_SHIP_PROPERTIES_VALUE(hit);
|
|
SET_SHIP_PROPERTIES_VALUE(sonarRange);
|
|
SET_SHIP_PROPERTIES_VALUE(attack_duration);
|
|
SET_SHIP_PROPERTIES_VALUE(raid_distance);
|
|
SET_SHIP_PROPERTIES_VALUE(oxy_recovery_surface);
|
|
SET_SHIP_PROPERTIES_VALUE(oxy_recovery);
|
|
SET_SHIP_PROPERTIES_VALUE(dodge);
|
|
SET_SHIP_PROPERTIES_VALUE(luck);
|
|
SET_SHIP_PROPERTIES_VALUE(reload);
|
|
SET_SHIP_PROPERTIES_VALUE(oxy_cost);
|
|
SET_SHIP_PROPERTIES_VALUE(durability);
|
|
SET_SHIP_PROPERTIES_VALUE(air);
|
|
SET_SHIP_PROPERTIES_VALUE(oxy_max);
|
|
SET_SHIP_PROPERTIES_VALUE(cannon);
|
|
SET_SHIP_PROPERTIES_VALUE(antisub);
|
|
return v;
|
|
}();
|
|
|
|
j["ggFactor"]["enabled"] = m_flag.GG_FACTOR.load();
|
|
j["ggFactor"]["value"] = m_gg_factor;
|
|
|
|
j["exerciseGodMode"]["enabled"] = m_flag.EXERCISE_GOD_MOD.load();
|
|
|
|
j["exerciseMorePower"]["enabled"] = m_flag.EXERCISE_MORE_POWER.load();
|
|
j["exerciseMorePower"]["value"] = m_exercise_more_power_rate.load();
|
|
|
|
return j;
|
|
}
|
|
|
|
#define APPLY_CONFIG(f) m_##f = config.f
|
|
#define APPLY_ATOMIC_CONFIG(f) m_##f.store(config.f)
|
|
|
|
void Cracker::apply_config(Config& config) {
|
|
APPLY_ATOMIC_CONFIG(flag.GLOBAL_SHIP_PROPERTIES_CRACK);
|
|
APPLY_ATOMIC_CONFIG(flag.FAST_STAGE_MOVE_CRACK);
|
|
APPLY_ATOMIC_CONFIG(flag.REMOVE_HARD_MODE_SHIP_PROPERTIES_LIMIT);
|
|
APPLY_ATOMIC_CONFIG(flag.REMOVE_HARD_MODE_SHIP_TYPE_LIMIT);
|
|
APPLY_ATOMIC_CONFIG(flag.NO_BB_ANIMATION);
|
|
APPLY_ATOMIC_CONFIG(flag.NO_EMOTION_WARNING);
|
|
APPLY_ATOMIC_CONFIG(flag.OPSI_FAST_MOVE);
|
|
APPLY_ATOMIC_CONFIG(flag.GG_FACTOR);
|
|
APPLY_ATOMIC_CONFIG(flag.GLOBAL_SPEEDUP);
|
|
APPLY_ATOMIC_CONFIG(flag.EXERCISE_GOD_MOD);
|
|
APPLY_ATOMIC_CONFIG(flag.EXERCISE_MORE_POWER);
|
|
APPLY_ATOMIC_CONFIG(flag.OPSI_FAST_MOVE);
|
|
|
|
APPLY_CONFIG(globle_ship_properties);
|
|
APPLY_ATOMIC_CONFIG(global_speedup_rate);
|
|
APPLY_CONFIG(gg_factor);
|
|
APPLY_ATOMIC_CONFIG(exercise_more_power_rate);
|
|
|
|
if (config.flag.FAST_STAGE_MOVE_CRACK) {
|
|
enable_fast_stage_move();
|
|
} else {
|
|
disable_fast_stage_move();
|
|
}
|
|
|
|
if (config.flag.GLOBAL_SPEEDUP) {
|
|
update_global_speedup_rate(config.global_speedup_rate);
|
|
enable_global_speedup();
|
|
} else {
|
|
disable_global_speedup();
|
|
}
|
|
}
|
|
|
|
#define MODIFY_PROPERTY(name) \
|
|
if (new_properties.name != -1) { \
|
|
properties[#name] = new_properties.name; \
|
|
}
|
|
|
|
void Cracker::modify_ship_properties(Lua::Table& properties, const ShipProperties& new_properties) {
|
|
MODIFY_PROPERTY(armor)
|
|
MODIFY_PROPERTY(speed)
|
|
MODIFY_PROPERTY(antiaircraft)
|
|
MODIFY_PROPERTY(oxy_recovery_bench)
|
|
MODIFY_PROPERTY(torpedo)
|
|
MODIFY_PROPERTY(hit)
|
|
MODIFY_PROPERTY(sonarRange)
|
|
MODIFY_PROPERTY(attack_duration)
|
|
MODIFY_PROPERTY(raid_distance)
|
|
MODIFY_PROPERTY(oxy_recovery_surface)
|
|
MODIFY_PROPERTY(oxy_recovery)
|
|
MODIFY_PROPERTY(dodge)
|
|
MODIFY_PROPERTY(luck)
|
|
MODIFY_PROPERTY(reload)
|
|
MODIFY_PROPERTY(oxy_cost)
|
|
MODIFY_PROPERTY(durability)
|
|
MODIFY_PROPERTY(air)
|
|
MODIFY_PROPERTY(oxy_max)
|
|
MODIFY_PROPERTY(cannon)
|
|
MODIFY_PROPERTY(antisub)
|
|
}
|
|
|
|
void Cracker::clear_hard_mode_ship_properties_limit(Lua::Table& t) {
|
|
for (int i = 1, n = t.size(); i <= n; ++i) {
|
|
sol::table fleet = t[i];
|
|
for (int j = 1, m = fleet.size(); j <= m; ++j) {
|
|
sol::table team = fleet[j];
|
|
for (int k = 1, l = team.size(); k <= l; ++k) {
|
|
team[k] = 0.0;
|
|
}
|
|
}
|
|
}
|
|
}
|