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Alas/module/retire/dock.py
0O0o0oOoO00 e453c4464a Merge branch 'Lme/master' into dev
# Conflicts:
#	module/config/argument/args.json
#	module/shop/shop_reward.py
#	module/shop/ui.py
#	module/ui/assets.py
2025-08-25 23:46:48 +08:00

845 lines
32 KiB
Python

import collections
import module.config.server as server
import gl
from module.base import button
from module.base.button import ButtonGrid, get_color, color_similar
from module.base.decorator import cached_property
from module.base.timer import Timer
from module.combat.assets import GET_ITEMS_1
from module.equipment.equipment import Equipment
from module.base.utils import ApiCollectionSwitch
from module.config.config import AzurLaneConfig
from module.device.device import Device
from module.equipment.assets import EQUIPMENT_OPEN
from module.logger import logger
from module.ocr.ocr import DigitCounter
from module.retire.assets import *
from module.storage.storage import StorageHandler
from module.ui.scroll import Scroll
from module.ui.setting import Setting
from module.ui.switch import Switch
from module.ui.ui import UI
from module.equipment.equipment import Equipment, EquipmentOld, EquipmentNew, SWIPE_DISTANCE
DOCK_SORTING = Switch('Dork_sorting')
DOCK_SORTING.add_state('Ascending', check_button=SORT_ASC, click_button=SORTING_CLICK)
DOCK_SORTING.add_state('Descending', check_button=SORT_DESC, click_button=SORTING_CLICK)
DOCK_FAVOURITE = Switch('Favourite_filter')
DOCK_FAVOURITE.add_state('on', check_button=COMMON_SHIP_FILTER_ENABLE)
DOCK_FAVOURITE.add_state('off', check_button=COMMON_SHIP_FILTER_DISABLE)
CARD_GRIDS = ButtonGrid(
origin=(93, 76), delta=(164 + 2 / 3, 227), button_shape=(138, 204), grid_shape=(7, 2), name='CARD')
CARD_RARITY_GRIDS = CARD_GRIDS.crop(area=(0, 0, 138, 5), name='RARITY')
if server.server != 'jp':
CARD_LEVEL_GRIDS = CARD_GRIDS.crop(area=(77, 5, 138, 27), name='LEVEL')
CARD_EMOTION_GRIDS = CARD_GRIDS.crop(area=(23, 29, 48, 52), name='EMOTION')
else:
CARD_LEVEL_GRIDS = CARD_GRIDS.crop(area=(74, 5, 136, 27), name='LEVEL')
CARD_EMOTION_GRIDS = CARD_GRIDS.crop(area=(21, 29, 71, 48), name='EMOTION')
DOCK_SCROLL = Scroll(DOCK_SCROLL, color=(247, 211, 66), name='DOCK_SCROLL')
OCR_DOCK_SELECTED = DigitCounter(DOCK_SELECTED, threshold=64, name='OCR_DOCK_SELECTED')
class DockNew(EquipmentNew):
def handle_dock_cards_loading(self, skip_first_screenshot=True):
# Poor implementation
# confirm_timer method cannot be used
timeout = Timer(1.2, count=1).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# Quick exit if dock is empty
if self.appear(DOCK_EMPTY):
logger.info('Dock empty')
break
# Otherwise we just wait 1.2s
if timeout.reached():
break
def dock_favourite_set(self, enable=False):
if DOCK_FAVOURITE.set('on' if enable else 'off', main=self):
self.handle_dock_cards_loading()
def _dock_quit_check_func(self):
return not self.appear(DOCK_CHECK, offset=(20, 20))
def dock_quit(self):
self.ui_back(check_button=self._dock_quit_check_func, skip_first_screenshot=True)
def dock_sort_method_dsc_set(self, enable=True):
if DOCK_SORTING.set('Descending' if enable else 'Ascending', main=self):
self.handle_dock_cards_loading()
def dock_filter_enter(self):
logger.info('Dock filter enter')
self.interval_clear(DOCK_CHECK)
for _ in self.loop():
if self.appear(DOCK_FILTER_CONFIRM, offset=(20, 20)):
break
if self.appear(DOCK_CHECK, offset=(20, 20), interval=5):
self.device.click(DOCK_FILTER)
continue
# slow popups from last retirement
# Equip confirm
if self.appear_then_click(EQUIP_CONFIRM, offset=(30, 30), interval=2):
continue
if self.appear_then_click(EQUIP_CONFIRM_2, offset=(30, 30), interval=2):
self.interval_clear(GET_ITEMS_1)
continue
# Get items
if self.appear(GET_ITEMS_1, offset=(30, 30), interval=2):
self.device.click(GET_ITEMS_1_RETIREMENT_SAVE)
continue
def dock_filter_confirm(self, wait_loading=True, skip_first_screenshot=True):
"""
Args:
wait_loading: Default to True, use False on continuous operation
skip_first_screenshot:
"""
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
# sometimes you have dock filter without black-blurred background
# DOCK_FILTER_CONFIRM and DOCK_CHECK appears
if not self.appear(DOCK_FILTER_CONFIRM, offset=(20, 20)):
if self.appear(DOCK_CHECK, offset=(20, 20)):
break
if self.appear_then_click(DOCK_FILTER_CONFIRM, offset=(20, 20), interval=3):
continue
if wait_loading:
self.handle_dock_cards_loading()
@cached_property
def dock_filter(self) -> Setting:
delta = (147 + 1 / 3, 57)
button_shape = (139, 42)
setting = Setting(name='DOCK', main=self)
setting.add_setting(
setting='sort',
option_buttons=ButtonGrid(
origin=(218, 65), delta=delta, button_shape=button_shape, grid_shape=(7, 1), name='FILTER_SORT'),
# stat has extra grid, not worth pursuing
option_names=['rarity', 'level', 'total', 'join', 'intimacy', 'mood', 'stat'],
option_default='level'
)
setting.add_setting(
setting='index',
option_buttons=ButtonGrid(
origin=(218, 138), delta=delta, button_shape=button_shape, grid_shape=(7, 2), name='FILTER_INDEX'),
option_names=['all', 'vanguard', 'main', 'dd', 'cl', 'ca', 'bb',
'cv', 'repair', 'ss', 'others', 'not_available', 'not_available', 'not_available'],
option_default='all'
)
setting.add_setting(
setting='faction',
option_buttons=ButtonGrid(
origin=(218, 268), delta=delta, button_shape=button_shape, grid_shape=(7, 2), name='FILTER_FACTION'),
option_names=['all', 'eagle', 'royal', 'sakura', 'iron', 'dragon', 'sardegna',
'northern', 'iris', 'vichya', 'tulipa', 'meta', 'tempesta', 'other'],
option_default='all'
)
setting.add_setting(
setting='rarity',
option_buttons=ButtonGrid(
origin=(218, 398), delta=delta, button_shape=button_shape, grid_shape=(7, 1), name='FILTER_RARITY'),
option_names=['all', 'common', 'rare', 'elite', 'super_rare', 'ultra', 'not_available'],
option_default='all'
)
setting.add_setting(
setting='extra',
option_buttons=ButtonGrid(
origin=(218, 471), delta=delta, button_shape=button_shape, grid_shape=(7, 2), name='FILTER_EXTRA'),
option_names=['no_limit', 'has_skin', 'can_retrofit', 'enhanceable', 'can_limit_break', 'not_level_max', 'can_awaken',
'can_awaken_plus', 'special', 'oath_skin', 'unique_augment_module', 'wear_skin', 'oathed', 'not_available'],
option_default='no_limit'
)
return setting
def dock_filter_set(
self,
sort='level',
index='all',
faction='all',
rarity='all',
extra='no_limit',
wait_loading=True
):
"""
A faster filter set function.
Args:
sort (str, list):
['rarity', 'level', 'total', 'join', 'intimacy', 'mood', 'stat']
index (str, list):
['all', 'vanguard', 'main', 'dd', 'cl', 'ca', 'bb',
'cv', 'repair', 'ss', 'others', 'not_available', 'not_available', 'not_available']
faction (str, list):
['all', 'eagle', 'royal', 'sakura', 'iron', 'dragon', 'sardegna',
'northern', 'iris', 'vichya', 'other', 'not_available', 'not_available', 'not_available']
rarity (str, list):
['all', 'common', 'rare', 'elite', 'super_rare', 'ultra', 'not_available']
extra (str, list):
['no_limit', 'has_skin', 'can_retrofit', 'enhanceable', 'can_limit_break', 'not_level_max', 'can_awaken',
'can_awaken_plus', 'special', 'oath_skin', 'unique_augment_module', 'not_available', 'not_available', 'not_available'],
Pages:
in: page_dock
"""
self.dock_filter_enter()
self.dock_filter.set(sort=sort, index=index, faction=faction, rarity=rarity, extra=extra)
self.dock_filter_confirm(wait_loading=wait_loading)
def dock_select_one(self, button, skip_first_screenshot=True):
"""
Args:
button (Button): Ship button to select
skip_first_screenshot:
"""
# if self.config.SERVER == 'en':
# logger.info('EN has no dock_selected check currently, use plain click')
#
# self.device.click(button)
#
# while 1:
# self.device.screenshot()
#
# if self.appear(DOCK_CHECK, offset=(20, 20)):
# break
# if self.handle_popup_confirm('DOCK_SELECT'):
# continue
# return
self.interval_clear(DOCK_CHECK)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.dock_selected():
break
if self.appear(DOCK_CHECK, offset=(20, 20), interval=5):
self.device.click(button)
continue
if self.handle_popup_confirm('DOCK_SELECT'):
continue
def dock_selected(self, skip_first_screenshot=True):
"""
Args:
skip_first_screenshot:
Returns:
bool: If selected a ship in dock.
True for ship counter 1/1, False for 0/1.
"""
# if self.config.SERVER == 'en':
# logger.info('EN has no dock_selected check currently, assume not selected')
# return False
current = 0
timeout = Timer(1.5, count=3).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Get dock_selected timeout, assume not selected')
break
current, _, total = OCR_DOCK_SELECTED.ocr(self.device.image)
if total == 1:
break
return current > 0
def dock_select_confirm(self, check_button, skip_first_screenshot=True):
"""
Args:
check_button (callable, Button):
skip_first_screenshot:
"""
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.ui_process_check_button(check_button):
break
if self.appear_then_click(SHIP_CONFIRM, offset=(200, 50), interval=5):
continue
if self.handle_popup_confirm('DOCK_SELECT_CONFIRM'):
continue
def dock_enter_first(self, non_npc=True, skip_first_screenshot=True):
"""
Enter first ship in dock
Args:
non_npc: True to enter the second ship if first ship is NPC
skip_first_screenshot:
Returns:
bool: True if success to enter
False if dock empty
False if non_npc and only one NPC in dock
Pages:
in: page_dock
out: SHIP_DETAIL_CHECK
"""
logger.info('Dock enter first')
self.interval_clear(DOCK_CHECK, interval=3)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.appear(SHIP_DETAIL_CHECK, offset=(20, 20)):
return True
if self.appear(DOCK_EMPTY, offset=(20, 20)):
logger.info('Dock empty')
return False
# Click
if self.appear(DOCK_CHECK, offset=(20, 20), interval=3):
if non_npc:
# Check NPC
if DOCK_FIRST_NPC.match_luma(self.device.image, offset=(20, 20)):
logger.info('First ship is NPC, select second')
button = CARD_GRIDS[(1, 0)]
# Check if there's second ship
color = get_color(self.device.image, button.area)
if color_similar(color, (34, 34, 42)):
logger.info('Second ship empty, dock empty')
return False
else:
button = CARD_GRIDS[(0, 0)]
else:
button = CARD_GRIDS[(0, 0)]
self.device.click(button)
continue
if self.handle_game_tips():
continue
class DockOld(EquipmentOld):
def handle_dock_cards_loading(self):
# Poor implementation.
self.device.sleep((1, 1.5))
self.device.screenshot()
def dock_favourite_set(self, enable=False, wait_loading=True):
"""
Args:
enable: True to filter favourite ships only
wait_loading: Default to True, use False on continuous operation
"""
if DOCK_FAVOURITE.set('on' if enable else 'off', main=self):
if wait_loading:
self.handle_dock_cards_loading()
def _dock_quit_check_func(self):
return not self.appear(DOCK_CHECK, offset=(20, 20))
def dock_quit(self):
self.ui_back(check_button=self._dock_quit_check_func, skip_first_screenshot=True)
def dock_sort_method_dsc_set(self, enable=True, wait_loading=True):
"""
Args:
enable: True to set descending sorting
wait_loading: Default to True, use False on continuous operation
"""
if DOCK_SORTING.set('Descending' if enable else 'Ascending', main=self):
if wait_loading:
self.handle_dock_cards_loading()
def dock_filter_enter(self):
self.ui_click(DOCK_FILTER, appear_button=DOCK_CHECK, check_button=DOCK_FILTER_CONFIRM,
skip_first_screenshot=True)
def dock_filter_confirm(self, wait_loading=True):
"""
Args:
wait_loading: Default to True, use False on continuous operation
"""
self.ui_click(DOCK_FILTER_CONFIRM, check_button=DOCK_CHECK, skip_first_screenshot=True)
if wait_loading:
self.handle_dock_cards_loading()
@cached_property
def dock_filter(self) -> Setting:
delta = (147 + 1 / 3, 57)
button_shape = (139, 42)
setting = Setting(name='DOCK', main=self)
setting.add_setting(
setting='sort',
option_buttons=ButtonGrid(
origin=(218, 65), delta=delta, button_shape=button_shape, grid_shape=(7, 1), name='FILTER_SORT'),
# stat has extra grid, not worth pursuing
option_names=['rarity', 'level', 'total', 'join', 'intimacy', 'mood', 'stat'],
option_default='level'
)
setting.add_setting(
setting='index',
option_buttons=ButtonGrid(
origin=(218, 138), delta=delta, button_shape=button_shape, grid_shape=(7, 2), name='FILTER_INDEX'),
option_names=['all', 'vanguard', 'main', 'dd', 'cl', 'ca', 'bb',
'cv', 'repair', 'ss', 'others', 'not_available', 'not_available', 'not_available'],
option_default='all'
)
setting.add_setting(
setting='faction',
option_buttons=ButtonGrid(
origin=(218, 268), delta=delta, button_shape=button_shape, grid_shape=(7, 2), name='FILTER_FACTION'),
option_names=['all', 'eagle', 'royal', 'sakura', 'iron', 'dragon', 'sardegna',
'northern', 'iris', 'vichya', 'other', 'not_available', 'not_available', 'not_available'],
option_default='all'
)
setting.add_setting(
setting='rarity',
option_buttons=ButtonGrid(
origin=(218, 398), delta=delta, button_shape=button_shape, grid_shape=(7, 1), name='FILTER_RARITY'),
option_names=['all', 'common', 'rare', 'elite', 'super_rare', 'ultra', 'not_available'],
option_default='all'
)
setting.add_setting(
setting='extra',
option_buttons=ButtonGrid(
origin=(218, 471), delta=delta, button_shape=button_shape, grid_shape=(7, 2), name='FILTER_EXTRA'),
option_names=['no_limit', 'has_skin', 'can_retrofit', 'enhanceable', 'can_limit_break', 'not_level_max', 'can_awaken',
'can_awaken_plus', 'special', 'oath_skin', 'unique_augment_module', 'not_available', 'not_available', 'not_available'],
option_default='no_limit'
)
return setting
def dock_filter_set(
self,
sort='level',
index='all',
faction='all',
rarity='all',
extra='no_limit',
wait_loading=True
):
"""
A faster filter set function.
Args:
sort (str, list):
['rarity', 'level', 'total', 'join', 'intimacy', 'mood', 'stat']
index (str, list):
['all', 'vanguard', 'main', 'dd', 'cl', 'ca', 'bb',
'cv', 'repair', 'ss', 'others', 'not_available', 'not_available', 'not_available']
faction (str, list):
['all', 'eagle', 'royal', 'sakura', 'iron', 'dragon', 'sardegna',
'northern', 'iris', 'vichya', 'other', 'not_available', 'not_available', 'not_available']
rarity (str, list):
['all', 'common', 'rare', 'elite', 'super_rare', 'ultra', 'not_available']
extra (str, list):
['no_limit', 'has_skin', 'can_retrofit', 'enhanceable', 'can_limit_break', 'not_level_max', 'can_awaken',
'can_awaken_plus', 'special', 'oath_skin', 'unique_augment_module', 'not_available', 'not_available', 'not_available'],
Pages:
in: page_dock
"""
self.dock_filter_enter()
self.dock_filter.set(sort=sort, index=index, faction=faction, rarity=rarity, extra=extra)
self.dock_filter_confirm(wait_loading=wait_loading)
def dock_select_one(self, button, skip_first_screenshot=True):
"""
Args:
button (Button): Ship button to select
skip_first_screenshot:
"""
# if self.config.SERVER == 'en':
# logger.info('EN has no dock_selected check currently, use plain click')
#
# self.device.click(button)
#
# while 1:
# self.device.screenshot()
#
# if self.appear(DOCK_CHECK, offset=(20, 20)):
# break
# if self.handle_popup_confirm('DOCK_SELECT'):
# continue
# return
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.dock_selected():
break
if self.appear(DOCK_CHECK, offset=(20, 20), interval=5):
self.device.click(button)
continue
if self.handle_popup_confirm('DOCK_SELECT'):
continue
def dock_selected(self, skip_first_screenshot=True):
"""
Args:
skip_first_screenshot:
Returns:
bool: If selected a ship in dock.
True for ship counter 1/1, False for 0/1.
"""
# if self.config.SERVER == 'en':
# logger.info('EN has no dock_selected check currently, assume not selected')
# return False
current = 0
timeout = Timer(1.5, count=3).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Get dock_selected timeout, assume not selected')
break
current, _, total = OCR_DOCK_SELECTED.ocr(self.device.image)
if total == 1:
break
return current > 0
def dock_select_confirm(self, check_button, skip_first_screenshot=True):
"""
Args:
check_button (callable, Button):
skip_first_screenshot:
"""
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.ui_process_check_button(check_button):
break
if self.appear_then_click(SHIP_CONFIRM, offset=(200, 50), interval=5):
continue
if self.handle_popup_confirm('DOCK_SELECT_CONFIRM'):
continue
def redirect_inherit_to_old() -> bool:
current_task = gl.gl_get("g_current_task", "")
current_config = gl.gl_get("g_config", None)
if current_task == "GemsFarming":
return True
elif current_task.find("Main") != -1:
return True
elif current_task.find("Event") != -1:
return True
elif current_task == "OpsiAshBeacon":
return True
else:
return False
return False
class Dock(StorageHandler):
def __init__(self, config, device=None, task=None):
conf = AzurLaneConfig.build_azurlane_config(config, task)
dev = Device.build_device(conf, device)
self.dock_old: DockOld = DockOld(config=conf, device=dev, task=task)
self.dock_new: DockNew = DockNew(config=conf, device=dev, task=task)
StorageHandler.__init__(self, config=conf, device=dev, task=task)
self.dock_switch_stack = collections.deque()
self.dock_current_use = self.dock_new
def switch_dock_to_old(self):
self.dock_switch_stack.append(self.dock_current_use)
self.dock_current_use = self.dock_old
def switch_dock_to_new(self):
self.dock_switch_stack.append(self.dock_current_use)
self.dock_current_use = self.dock_new
def switch_dock_back(self):
if len(self.dock_switch_stack) == 0:
self.dock_current_use = self.dock_new
return
self.dock_current_use = self.dock_switch_stack.pop()
'''
DockOld
'''
'''in Public section'''
# def handle_dock_cards_loading(self):
# return self.dock_old.handle_dock_cards_loading()
def dock_favourite_set(self, *args, **kwargs):
if "wait_loading" in kwargs:
return self.dock_old.dock_favourite_set(*args, **kwargs)
else:
return self.dock_new.dock_favourite_set(*args, **kwargs)
'''in Public section'''
# def _dock_quit_check_func(self):
# return self.dock_old._dock_quit_check_func()
'''in Public section'''
# def dock_quit(self):
# return self.dock_old.dock_quit()
def dock_sort_method_dsc_set(self, *args, **kwargs):
if "wait_loading" in kwargs:
return self.dock_old.dock_sort_method_dsc_set(*args, **kwargs)
else:
return self.dock_new.dock_sort_method_dsc_set(*args, **kwargs)
'''in Public section'''
# def dock_filter_enter(self):
# return self.dock_old.dock_filter_enter()
'''in Public section'''
# def dock_filter_confirm(self, wait_loading=True):
# return self.dock_old.dock_filter_confirm(wait_loading=wait_loading)
'''in Public section'''
# @cached_property
# def dock_filter(self) -> Setting:
# return self.dock_old.dock_filter
'''in Public section'''
# def dock_filter_set(
# self,
# sort='level',
# index='all',
# faction='all',
# rarity='all',
# extra='no_limit',
# wait_loading=True
# ):
# return self.dock_old.dock_filter_set()
'''in Public section'''
# def dock_select_one(self, button, skip_first_screenshot=True):
# return self.dock_old.dock_select_one(button, skip_first_screenshot=skip_first_screenshot)
'''in Public section'''
# def dock_selected(self, skip_first_screenshot=True):
# return self.dock_old.dock_selected(skip_first_screenshot=skip_first_screenshot)
'''in Public section'''
# def dock_select_confirm(self, check_button, skip_first_screenshot=True):
# return self.dock_old.dock_select_confirm(check_button, skip_first_screenshot=skip_first_screenshot)
'''
DockOld.EquipmentOld
'''
@cached_property
def equipment_has_take_on(self):
return self.dock_old.equipment_has_take_on
def equipping_set(self, enable=False):
return self.dock_old.equipping_set(enable=enable)
def _equip_view_swipe(self, distance, check_button=EQUIPMENT_OPEN):
return self.dock_old._equip_view_swipe(distance, check_button=check_button)
def equip_view_next(self, check_button=EQUIPMENT_OPEN):
return self.dock_old.equip_view_next(check_button=check_button)
def equip_view_prev(self, check_button=EQUIPMENT_OPEN):
return self.dock_old.equip_view_prev(check_button=check_button)
def equip_enter(self, click_button, check_button=EQUIPMENT_OPEN, long_click=True, skil_first_screenshot=True):
return self.dock_old.equip_enter(click_button=click_button, check_button=check_button, long_click=long_click,skil_first_screenshot=skil_first_screenshot)
@cached_property
def _equip_side_navbar(self):
return self.dock_old._equip_side_navbar
def equip_side_navbar_ensure(self, upper=None, bottom=None):
return self.dock_old.equip_side_navbar_ensure(upper=upper, bottom=bottom)
def _equip_take_off_one(self, skip_first_screenshot=True):
return self.dock_old._equip_take_off_one(skip_first_screenshot=skip_first_screenshot)
def equipment_take_off(self, enter, out, fleet):
return self.dock_old.equipment_take_off(enter, out, fleet=fleet)
def _equip_take_on_one(self, index, skip_first_screenshot=True):
return self.dock_old._equip_take_on_one(index=index, skip_first_screenshot=skip_first_screenshot)
def equipment_take_on(self, enter, out, fleet):
return self.dock_old.equipment_take_on(enter, out, fleet=fleet)
'''
DockNew
'''
def dock_enter_first(self, non_npc=True, skip_first_screenshot=True):
return self.dock_new.dock_enter_first(non_npc=non_npc, skip_first_screenshot=skip_first_screenshot)
'''in Public section'''
# def handle_dock_cards_loading(self):
# return self.dock_new.handle_dock_cards_loading()
'''in DockOld section'''
# def dock_favourite_set(self, enable=False):
# return self.dock_new.dock_favourite_set(enable=enable)
'''in Public section'''
# def _dock_quit_check_func(self):
# return self.dock_new._dock_quit_check_func()
'''in Public section'''
# def dock_quit(self):
# return self.dock_new.dock_quit()
'''in DockOld section'''
# def dock_sort_method_dsc_set(self, enable=True):
# return self.dock_new.dock_sort_method_dsc_set(enable=enable)
'''in Public section'''
# def dock_filter_enter(self):
# return self.dock_new.dock_filter_enter()
'''in Public section'''
# def dock_filter_confirm(self, wait_loading=True):
# return self.dock_new.dock_filter_confirm(wait_loading=wait_loading)
'''in Public section'''
# @cached_property
# def dock_filter(self) -> Setting:
# return self.dock_new.dock_filter
'''in Public section'''
# def dock_filter_set(self, sort='level', index='all', faction='all', rarity='all', extra='no_limit', wait_loading=True):
# return self.dock_new.dock_filter_set(sort, index, faction, rarity, extra, wait_loading)
'''in Public section'''
# def dock_select_one(self, button, skip_first_screenshot=True):
# return self.dock_new.dock_select_one(button, skip_first_screenshot=skip_first_screenshot)
'''in Public section'''
# def dock_selected(self, skip_first_screenshot=True):
# return self.dock_new.dock_selected(skip_first_screenshot=skip_first_screenshot)
'''in Public section'''
# def dock_select_confirm(self, check_button, skip_first_screenshot=True):
# return self.dock_new.dock_select_confirm(check_button, skip_first_screenshot=skip_first_screenshot)
'''
DockNew.EquipmentNew
'''
@cached_property
def equipment_has_take_on(self):
return self.dock_new.equipment_has_take_on
def _ship_view_swipe(self, distance, check_button=EQUIPMENT_OPEN):
return self.dock_new._ship_view_swipe(distance, check_button=check_button)
def ship_view_next(self, check_button=EQUIPMENT_OPEN):
return self.dock_new.ship_view_next(check_button=check_button)
def ship_view_prev(self, check_button=EQUIPMENT_OPEN):
return self.dock_new.ship_view_prev(check_button=check_button)
def ship_info_enter(self, click_button, check_button=EQUIPMENT_OPEN, long_click=True, skil_first_screenshot=True):
return self.dock_new.ship_info_enter(click_button=click_button, check_button=check_button, long_click=long_click, skil_first_screenshot=skil_first_screenshot)
@cached_property
def _ship_side_navbar(self):
return self.dock_new._ship_side_navbar
def ship_side_navbar_ensure(self, upper=None, bottom=None):
return self.dock_new.ship_side_navbar_ensure(upper=upper, bottom=bottom)
def ship_equipment_take_off(self, skip_first_screenshot=True):
return self.dock_new.ship_equipment_take_off(skip_first_screenshot=skip_first_screenshot)
def fleet_equipment_take_off(self, enter, long_click, out):
return self.fleet_equipment_take_off(enter, long_click, out)
def ship_equipment_take_on_preset(self, index, skip_first_screenshot=True):
return self.dock_new.ship_equipment_take_off(index, skip_first_screenshot=skip_first_screenshot)
def fleet_equipment_take_on_preset(self, preset_record, enter, long_click, out):
return self.dock_new.fleet_equipment_take_off(enter, long_click, out)
'''
Public
'''
def handle_dock_cards_loading(self):
return self.dock_current_use.handle_dock_cards_loading()
def _dock_quit_check_func(self):
return self.dock_current_use._dock_quit_check_func()
def dock_quit(self):
return self.dock_current_use.dock_quit()
def dock_filter_enter(self):
return self.dock_current_use.dock_filter_enter()
def dock_filter_confirm(self, wait_loading=True):
return self.dock_current_use.dock_filter_confirm(wait_loading=wait_loading)
@cached_property
def dock_filter(self) -> Setting:
return self.dock_current_use.dock_filter
def dock_filter_set(self, sort='level', index='all', faction='all', rarity='all', extra='no_limit', wait_loading=True):
return self.dock_current_use.dock_filter_set(sort, index, faction, rarity, extra, wait_loading)
def dock_select_one(self, button, skip_first_screenshot=True):
return self.dock_current_use.dock_select_one(button, skip_first_screenshot=skip_first_screenshot)
def dock_selected(self, skip_first_screenshot=True):
return self.dock_current_use.dock_selected(skip_first_screenshot=skip_first_screenshot)
def dock_select_confirm(self, check_button, skip_first_screenshot=True):
return self.dock_current_use.dock_select_confirm(check_button, skip_first_screenshot=skip_first_screenshot)